The History of Tom Clancy's Ghost Recon


By: Alan Bell
Published: Monday 16 Jan 2012 4:00 PM
 
The History of Tom Clancy's Ghost Recon

Tom Clancy's Ghost Recon: A Retrospective

Tom Clancy's Ghost Recon, released in 2001, broke the mold for first person shooters. Its penchant for squad-based, tactical gameplay punished the Rambo-like run'n'gun tactics embraced by its contemporaries (Unreal Tournament, Quake III) and challenged players to consider variables like terrain and line-of-sight when approaching the various missions it contained.

This brand new approach to the shooter genre literally changed the game and earned the franchise a legion of fans, many of whom still eagerly await the next iteration of the franchise. With Ghost Recon: Future Soldier just months away (it releases May 22nd), we thought this would be the perfect opportunity to look back at ten years in the trenches with Tom Clancy - as well as a quick look at what comes next.

Tom Clancy's Ghost Recon

Released in 2001, Ghost Recon was set in the (then) future - 2008. Fortunately, the grim tale of a return-to-form Russia didn't pan out exactly as the game portrayed, however it did allow the game to have a sense of urgency and it lent a feeling of importance to your actions. Could you lead a team of soldiers in a way that would prevent the foreign devils from ruining the world?


The intro for Ghost Recon sets the scene; I don't remember 2008 being this... blocky?



The game put you in charge of a team of up to six soldiers, separated into up to three different command groups. In effect, this meant that you could move your lads around the battlefield in various ways that would allow them to provide support for one another (moving a scout ahead to spot for your snipers, for example, or providing high-ground cover for a team that is moving in for covert operations).

Combat, as hinted at in the opening paragraph of this feature, was brutally punishing when approached in the wrong way. If you're hit, you'll probably die. Not only is there no room for charging into an area full of enemies, but simply popping your head up at the wrong time will likely-as-not lead to it being blown off. Careful, steady, thoughtful progression - with moments of twitch-based action - is the key to success here.

The experience afforded by the game - and its expansion packs, Desert Siege and Island Thunder - was unique and compelling, as you could play through each of the maps again and again - testing out different techniques as you attempted to complete each mission as perfectly as possible.

Tom Clancy's Ghost Recon 2

Despite the original game starting off on PC, only appearing on consoles later, the sequel - Ghost Recon 2 - was only released on consoles. There was a PC version planned, however it was scrapped just after the Gamecube version of the game was released - in 2005 - in order that the team could move on to the next game instead.

The gameplay was similar to the original game, however one of the most significant changes was the inclusion of "Lone Wolf" missions in which the player had to complete the objectives without any teammates.

Additionally, numerous changes were made to the character classes and the strategic elements were significantly pared-back - including the removal of squad selection and the ability to switch between different squad members while in the middle of a mission.


The intro for the PS2 and GCN version - the acting and soundtrack wouldn't be out of place in Team America: World Police



The campaigns on PS2 and Xbox were completely different, with the PS2 and Gamecube versions taking place in 2007 (and tying into the storyline of Splinter Cell: Chaos Theory), while the Xbox version was actually a story-sequel to the PS2 / Gamecube version (!), set in 2011.

A stand-alone mission pack, Summit Strike, was released for the game - but only on Xbox.

The game was much better received on Xbox than it was on the other two platforms, with the Xbox version receiving an average of 80% on Metacritic, while the PS2 version achieved just 58% and the Gamecube version - which released months after the PS2 and Xbox versions - managed just 54%.

Tom Clancy's Ghost Recon: Advanced Warfighter

Often referred to simply as GRAW, Advanced Warfighter rebooted the series with a significant gameplay revamp and it marked the first appearance of the franchise on a (then) next-gen platform: the Xbox 360.

There were PS2 and Xbox versions of the game, too, however these were significantly different to the Xbox 360 and Windows versions. With many less features, including only one AI compatriot, the last-gen versions of the game were nowhere near as well received as the "real" version of the game (Xbox 360 / PC), with the PS2 version managing just 44% on Metacritic, while the Xbox version managed to scrape a more respectable 66%.


A pre-release trailer sets the scene for the technology-driven campaign



Set in 2013 (that's next year - they must have missed the news that the world ends this year), the story goes that there's some bad stuff going down in Mexico (OK so maybe they could see the future!) and that America's future-soldiers are needed.

This background of high-tech soldier gear created a solid framework into which the title's revised gameplay fitted seamlessly, with a host of virtual squad control options interwoven with the other functions of the futuristic heads-up display.

Rather than take direct control of squadmates, the player was able to issue them instructions - and using your squad wisely was key to success, even if the game was a bit dumbed-down over previous versions (you could survive multiple hits, for example).

Sam reviewed the (superior) Xbox 360 version of the game, rating it an excellent 9.3 - check out what he had to say about it...

"Great graphics alone don’t always make a game grab you, but GRAW has its bases covered in terms of atmosphere and, like a good action movie, should have your pulse racing and your backside fixed firmly to the edge of the seat throughout."

Badass.

Continue reading on page 2.





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Comments (6)

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Syn-Ryn
On Monday 16 Jan 2012 9:29 PM Posted by Syn-Ryn NZGamer.com VIP
The first Ghost Recon on PC had GLORIOUS co-op. Awesome to lan.
 
 
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jamesg
On Tuesday 17 Jan 2012 3:28 PM Posted by jamesg NZGamer.com VIP
Great write up. I've played on PC many years ago and really enjoyed it. Can't wait for the next installment.
 
 
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Jake
On Thursday 19 Jan 2012 8:23 PM Posted by Jake NZGamer.com VIP
Good article, could have mentioned Ghost Recon Online too
 
 
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Mongrel_Rob
On Friday 20 Jan 2012 1:42 PM Posted by Mongrel_Rob NZGamer.com VIP
I loved the GRAW games on Xbox 360. I used to play the Last Man Standing mode online religiously, until COD4 came along.
 
 
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Nightsurfa
On Tuesday 24 Jan 2012 10:59 PM Posted by Nightsurfa
Loved Ghost Recon 1 & expansions, never bothered to play the others. I might just go back after seeing that Future Soldier. Time to locknload or is that lockncloak.
 
 
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Helbringr
On Friday 27 Jan 2012 5:13 PM Posted by Helbringr
The new Ghost Recon looks pretty damn epic :D cant wait till it comes out :D
 
 
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