Aliens: Colonial Marines


By: Angus Deacon    On: Xbox 360
Published: Tuesday 12 Feb 2013 10:00 PM
 
 
 
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I still remember my geek-googlies lighting up when I saw this at E3 back in 2011. Sitting in a dark theater listening to developer CEO Randy Pitchford talk about his love for the Alien franchise and how much of a major influence the movies had been over his lengthy career.

Since then, we’ve seen heart-palpitating trailers of marines being tormented and hunted by Xenomorphs in dimly lit, eerie corridors. I’ll be honest and admit I was already at half-mast just taking the disc out of the box.

I was flaccid shortly afterward however. Launching into the singleplayer campaign, I was presented with a poorly put together opening cinematic that featured unimaginative camera angles, clunky character animations, overlapping lip-syncing, and an uninspired script to match. While an attempt to capture the aesthetic style of an Alien film was present, all of the polish and class was completely absent. It was more Starship Troopers (the direct-to-DVD sequels) than the brooding atmosphere of Aliens.

Things improve slightly when given control in the game, but only very slightly. Aliens Colonial Marines takes place in the movie canon after Alien 3, but is more reminiscent of James Cameron’s Aliens. Players assume the role of a United States Marine, Corporal Christopher Winter, a member of a search and rescue team sent to investigate the U.S.S. Sulaco. Fans of the movies will remember the Sulaco as the large transporter ship that housed survivors Ellen Ripley, Dwayne Hicks, and the android Bishop after the catastrophic events of the second Aliens film.

In the gap between the second and third Alien films, a mysterious fire aboard the Sulaco resulted in the survivors' cryogenic sleep tubes being launched from the ship. However, the reasons behind the fire, current condition, and whereabouts of the Sulaco is unknown.


This is where Aliens Colonial Marines kicks in, with an opening portion of the game taking place on-board the infested and abandoned transporter. Creeping around congested corridors, sweeping shadowy corners for xenos, and trying not to soil yourself over a sudden crash or an opening door. This is what fans have been screaming for; a cat and mouse encounter set in the rich environment of one of the best sci-fi horror films ever. There is nothing quite like pulling up your sonar (which leaves you defenceless) and hearing that iconic ‘bing’ that indicates something very bad is heading straight for your face.

This is the most frustrating issue with Aliens Colonial Marines. There are occasional glimpses of the greatness that could have been. The love and explicit attention to detail that Gearbox and TimeGate Studios have poured into the game’s environments is stunning. Dead facehuggers litter the laboratory floors, slime drips and glistens off surfaces, and nearly every area has some fanfare treatment, such as Ripley’s damaged power-loader or other Weyland propaganda. On top of the Sulaco, fans get the pleasure of exploring other iconic landmarks from the movies, including the LV-426 and Hadley’s Hope.

But the problems lie with everything knocking around in this beautifully realised world. The character animations, both for the human marines and the aliens, is extremely disappointing. Which is a major issue, given that the slick movement and agile abilities of the aliens should play a large part of their terrifying presence. Their unnatural locomotion and slow AI certainly makes them alien-like. But unfortunately, it’s more of the drunken E.T. variety, than a nimble double-jawed killing machine. In a nutshell, xeno encounters in this game are just not scary.


In fact, the human enemies are more of a threat than the aliens. Players will encounter rival soldiers from the Weyland-Yutani Corporation who are after the xenos for their own ‘scientific purposes’. Weyland’s troops will flank and vaguely shoot from cover, but ultimately the AI for your team-mates, other humans, and aliens is all broken. Probably the smartest enemy in the game was the guy who decided to spawn inside a wall; so that he could shoot me and I wouldn’t know where he was. Or maybe this was a bug?

In the developer’s defence, the xenomorphs exhibit a lot of the attributes seen in the movies. They do run along walls and ceilings, hide in dark spots ready to pounce, and attack with alarming speed and in numbers. But their animations are so archaic, their jerky actions not only make targeting difficult, they’re quite jarring on the eyes. Agreed - targeting fast moving, graceful ninja-like creatures should be a challenge - but not in this manner. To make matters worse, there are collision detection issues that prevent effective melee attacks and ‘hit boxes’ on enemies are occasionally non-existent. Sometimes an enemy will fall over after a single bullet, other times you’ll unload an entire clip and still have a xeno on your chest.

Naturally, the annoyance of poor AI is lessened when playing online. In fact, the multiplayer might be the saving grace of Aliens Colonial Marines. But it’s still not without its faults. The team deathmatch component is asymmetrical, meaning the two teams have unique abilities and play styles.


As in games like Left 4 Dead, it’s the humans versus the ‘bad guys’ scenario. The xenos have different classes, such as Hunters who rely on speed and melee strength; or Spitters who have long-range attacks of firing acid at their targets. But the more interesting class is undoubtedly the Lurker, who uses stealth and surprise to lunge at vulnerable marines.

Being able to scamper around like an ebony killer is every fan’s dream. But while the controls allow players to traverse any surface and leap out onto unsuspecting prey fairly easily, it still looks incredibly awkward to anyone watching. Aliens quite often snap to walls or ceilings and often appear to be running at you sideways. Granted, it’s possible that every time we played online we were up against complete muppets who didn’t know what they were doing. But the gameplay wasn’t much better when we swapped sides and tried out the aliens either.

Technically the multiplayer is generous, featuring 4 player co-operative and even split-screen 2 player gameplay. The upcoming DLC might help broaden the multiplayer component too, such as a recently announced horde-esque mode which sounds promising. But the whole experience is likely to be hindered by clunky animations and uninventive gun-play.


It’s a shame that a title seven years in the making could result in something so lackluster. Aliens: Colonial Marines had the foundations of a solid game, involving writers (David Weddle and Bradley Thompson from Battlestar Galactica fame) and a talented artist (Syd Mead from Blade Runner, Aliens and Tron). It even had the right voice talent bringing back Lance Henriksen as a Bishop-model clone.

But it appears that the elongated, ‘stop-start’ development ultimately resulted in an inconsistent and disappointing final result. It’s a double-miss for Gearbox after the awful Duke Nukem Forever. Aliens: Colonial Marines might be best jettisoned into space alongside it.


The Score

Aliens: Colonial Marines
"Game over man.... game... over. *sob*"
6.4
Average
Rating: R16   Difficulty: Medium   Learning Curve: 30 Min

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Comments (29)

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EonKid
On Tuesday 12 Feb 2013 11:21 PM Posted by EonKid
What a damn shame I was really looking forward to it.
 
 
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rocketman12
On Wednesday 13 Feb 2013 7:52 AM Posted by rocketman12 NZGamer.com VIP
Out of all the games that were coming out this year, this was the one I was really looking forward too. Its a major bummer when the reviews across the board say it Mediocre. So I guess I will be saving my pennies for something else, Bioshock Infinite maybe or Crysis 3, hell even Tomb Raider is looking good right now. I think I might hire Aliens Colonial marines instead especially since its only a 6 hour campaign.
 
 
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siamese
On Wednesday 13 Feb 2013 8:50 AM Posted by siamese NZGamer.com VIP
And the hopes of a decent Aliens game yet again go up in flames.
 
 
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OrkMischief
On Wednesday 13 Feb 2013 9:44 AM Posted by OrkMischief NZGamer.com VIP
Damn I ordered this the other day for the Wii U, hopefully I find some enjoyment in it.
I'm a big fan of Dead Space 1 & 2 and am a little disappointed so far in Dead Space 3 so was hoping Aliens would deliver.
Oh well roll on Bioshock Infinite, Crisis 3, Gears Of War Judgement and The Last Of Us.
 
 
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harryhardnuts
On Wednesday 13 Feb 2013 9:48 AM Posted by harryhardnuts
Why why why can anyone not make a decent Alien game. I had such high hopes with Gearbox doing this.... guess they should just stick to Borderlands!
 
 
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supabowl
On Wednesday 13 Feb 2013 9:49 AM Posted by supabowl NZGamer.com VIP
Geuss ill wait for this to be cheap before i get it.
 
 
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cortez72
On Wednesday 13 Feb 2013 11:31 AM Posted by cortez72 NZGamer.com VIP
WTF!!!!!!!!! I had remarked in the "Aliens: Colonial Marines - Extended "Contact" Trailer how disappointed I have been with Aliens vs Predator- after all the hype that game was built on.

I don't play FPS, but this game was going to change that, I have been following the developer diaries, footage and trailers with building anticipation. It was all smoke and mirrors.

Like everyone above me, why can't they get Alien's games right!?
 
 
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haydensomething
On Wednesday 13 Feb 2013 2:12 PM Posted by haydensomething
Good review :D

I am going to withhold final judgement until I've had a playthrough (If the game ever starts working), there are occasional reviews that pander on the positive side of things.. No doubt they developers have really dropped the ball though.
 
 
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havicdavis
On Wednesday 13 Feb 2013 4:36 PM Posted by havicdavis NZGamer.com VIP
Wow... didnt see this one coming..
 
 
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leggylegskin
On Wednesday 13 Feb 2013 4:49 PM Posted by leggylegskin
This seems to suffer the same problems as duke nukem did where gearbox has acquired a game someone else has started and tried to finish and it just hasn't worked for them. They should've just scrapped what was there and started over with their own design, it's a shame to see another game with so much potential just not quite cut it
 
 
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cutm
On Wednesday 13 Feb 2013 4:57 PM Posted by cutm
I pre-ordered this game as soon as I was able to because Aliens + Gearbox, how can it go wrong, right? Should have saved my money for The Last of Us...
 
 
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sick_wierdo
On Wednesday 13 Feb 2013 5:39 PM Posted by sick_wierdo
13 February 2013, 04:57 PM Reply to cutm
I pre-ordered this game as soon as I was able to because Aliens + Gearbox, how can it go wrong, right? Should have saved my money for The Last of Us...
Well... Gearbox also released Duke Nukem Forever, so...
 
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Cannibalkiller123
On Wednesday 13 Feb 2013 6:37 PM Posted by Cannibalkiller123
Meh, kinda knew this was gonna happen
 
 
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EonKid
On Wednesday 13 Feb 2013 9:57 PM Posted by EonKid
13 February 2013, 08:50 AM Reply to siamese
And the hopes of a decent Aliens game yet again go up in flames.
Not really, we still have AVP:2 to come out.
 
 
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tuftsdude
On Wednesday 13 Feb 2013 10:27 PM Posted by tuftsdude NZGamer.com VIP
Everyones like nooo wheres the decent alien game...
Im like NOOO wheres the decent horror game!!!
 
 
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sick_wierdo
On Thursday 14 Feb 2013 6:21 AM Posted by sick_wierdo
13 February 2013, 10:27 PM Reply to tuftsdude
Everyones like nooo wheres the decent alien game...
Im like NOOO wheres the decent horror game!!!
Dead Space 1 and 2, and um ahh... hmmm...
 
 
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rocketman12
On Thursday 14 Feb 2013 8:16 AM Posted by rocketman12 NZGamer.com VIP
Thank God I changed my mind about pre ordering this game. I went and hired it yesterday instead, the graphics look like something out of an old doom game, the sound is incredible and to give credit they do manage to create some degree of tension but the character models look terrible.

So as much as I wanted that Powerloader figure, I ain't paying $168 for it.

By the way is anyone looking forward to Crysis 3 or the Tomb raider reboot?
 
 
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tuftsdude
On Thursday 14 Feb 2013 1:57 PM Posted by tuftsdude NZGamer.com VIP
14 February 2013, 06:21 AM Reply to sick_wierdo
Dead Space 1 and 2, and um ahh... hmmm...
lol been there, done that
 
 
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rocketman12
On Friday 15 Feb 2013 7:55 PM Posted by rocketman12 NZGamer.com VIP
Played the game halfway thru and to be honest its actually quite fun to play, ok the graphics are a bit suspect in a few places but the sound design is excellent and it does create a certain degree of atmosphere.
 
 
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koolvids09
On Friday 15 Feb 2013 8:08 PM Posted by koolvids09
This game looks really intresting
 
 
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AsianFella
On Friday 15 Feb 2013 8:26 PM Posted by AsianFella
I was expecting this to be a little better than what it was. This makes me sad
 
 
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democracy_savvy
On Saturday 16 Feb 2013 12:06 AM Posted by democracy_savvy NZGamer.com VIP
The E3 footage looked great. Maybe gearbox rushed Aliens after they had finished Borderlands 2 so that it was ready in the new year.They were given all of the original Aliens sounds aswell how could they mess up so bad.WHY????
 
 
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cortez72
On Tuesday 19 Feb 2013 11:00 AM Posted by cortez72 NZGamer.com VIP
Retailing for $69 at Mighty Ape today if anyone is interested.

That's after one week. Wait for more and you should pick it up for $29.
 
 
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cortez72
On Tuesday 19 Feb 2013 11:01 AM Posted by cortez72 NZGamer.com VIP
Wait *four more...
 
 
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LegacyEtheRBOLO
On Tuesday 19 Feb 2013 12:38 PM Posted by LegacyEtheRBOLO
12 February 2013, 11:21 PM Reply to EonKid
What a damn shame I was really looking forward to it.
yeah not the strongest entry for the series :/
 
 
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MikeWise
On Wednesday 20 Feb 2013 5:53 PM Posted by MikeWise
I was looking forward to this game also.
If the reviews are really so average at best. At least it will get cheaper sooner. And when it does, I might look into wasting some cash on it some time in the future.
 
 
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Jacko-Rabbit
On Wednesday 20 Feb 2013 7:17 PM Posted by Jacko-Rabbit
this game looks average
 
 
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cutm
On Monday 25 Feb 2013 12:45 PM Posted by cutm
13 February 2013, 02:12 PM Reply to haydensomething
Good review :D

I am going to withhold final judgement until I've had a playthrough (If the game ever starts working), there are occasional reviews that pander on the positive side of things.. No doubt they developers have really dropped the ball though.
Trust me bro. I played through the campaign with my buddy on the weekend and was disappointed. I don't want to drop any spoilers but what I can say is it looks like an Xbox game...and I'm not talking about Xbox360. The textures are lazy and character animation is terribad.

We started playing LOTR: War in the North after CM and was shocked at how good it was. The quality in WitN (a 2011 game) was actually better than CM (a 2013 game that took six years to make.) My advice is to pick up a copy of WitN. You will enjoy it more and save yourself $50.
 
 
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gooseman77
On Friday 1 Mar 2013 11:53 PM Posted by gooseman77 NZGamer.com VIP
Just wanted to say that Ripley's power loader got sucked out of the airlock along with her right shoe and half the cargo bay... Just saying...
 
 
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