Splinter Cell: Conviction Hands On + Interview


Published By: Shaun Hunter   On: Monday 12 Oct 2009 2:00 PM

AT A GLANCE

The Good: Mark and execute provides a rewarding experience. "Sam Fisher is on his own this time around."
The Bad: Will the last known position stay fun?
The Ugly: Some of Sam's methods of taking people out.

 

The latest in the Sam Fisher-starring series, Splinter Cell Conviction, was originally set to be released back in 2007. A number of delays have plagued the title, with the game now scheduled for a February 2010 release. It was our luck then that we were able to sneak over to Sydney to get our hands on the upcoming title.

Taken through the same demo as was available at Tokyo Game Show by Emile Liang (Associate Producer of Splinter Cell), I was able to play through the mission available a few times, each time seeing how I could change things up and attempt different techniques. It’s safe to say that I wasn’t disappointed, and while many of my ideas were obscure, they “worked” in the sense that the guards acted as expected – usually spotting me and opening fire.

Stepping back a little from my attempts at vanquishing the guards with various methods, I was first shown a run-through of the mission fro Emile, who took great care in pointing out some of the new gameplay additions and showed off the new level of immersion. When asked, Emile pointed out that there are no traditional cut-scenes; instead, the actual gameplay and in-game dialogue take precedence. One nifty addition to keep you from needing to hit the start button to view your objectives is that the tasks you need to complete are projected onto the real-life surfaces in the game. This means as creep around a corner you may see “rescue the scientist” with stenciled light on the wall next to you, and while it breaks the realism, it is very cool.

Splinter Cell Conviction revolves around the central gameplay loop known as P.E.V – Prepare, execute, and vanish. You’ll commonly find yourself completing this loop repeatedly – you’ll examine the surroundings, the placement of guards, the walls you can hide behind, and the extra objects the area presents. You’ll work out how you plan to take out the guards with minimal disruption, and you can mark guards for use with the ‘mark and execute’ system. This consists of selecting the guards that Sam will automatically take down in quick succession.

From here, you’ll be looking to execute your plan. You can unleash your planned mark and execute, provided you have earned the ability. To do so, you’ll need to first perform a hand-to-hand takedown, which will give you the opportunity to use a mark and execute. Hitting the Y button will let Sam Fisher loose, shooting each of the marked enemies in quick succession. It feels a lot more action than stealth, but nobody forces you to use it, and it is, again, quite neat.

The vanish mechanism introduces another new feature – the ‘last known position’. This is a fun way to escape from your foes once you’ve been spotted. As you attempt to get away, a white outline of Sam will appear when you successfully lose the line of sight of your enemy. It gives you a visual indicator that wherever you head to after this will not be known by the guards. It means you can jump over some railing to display your last known position, then creep around the environment to sneak back up on the guard who is still oblivious to the fact that you’re no longer there.

While I played through the same mission two or three times, it managed to stay fresh thanks to the variety of ways you can complete each task, or clear particular rooms. And while I may have embarrassed myself in front of the Associate Producer by blindly running into a room with guns blazing, I was able to see that you’re not constrained to do things in one exact way.

Splinter Cell is looking to release 26th February 2010, and we’re looking forward to trying to find even more ways to sneak up on guards between now and then.

Emile Liang, the Associate Producer of Splinter Cell, explains a little more about the game in our interview below:



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COMMENTS (11)

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djkicks
On Monday 12 Oct 2009 4:14 PM Posted by djkicks
AWESOME! I <3 Splinter Cell! Can't wait to play it.
 
 
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RealmEnder
On Monday 12 Oct 2009 4:15 PM Posted by RealmEnder
Looks Awesome, and top marks for moving the gameplay forward with new innovations. It's high on my wishlist but February is pretty crowded with Bioshock 2, Dante's Inferno, and Darksiders also in the mix.
 
 
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Te-Tiko
On Monday 12 Oct 2009 5:10 PM Posted by Te-Tiko
looks like one of the best Splinter Cell. cant wait
 
 
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The Host of Chaos
On Monday 12 Oct 2009 7:08 PM Posted by The Host of Chaos
That is an unflattering place to start the video, poor dude.
 
 
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SpawnSeekSlay
On Monday 12 Oct 2009 10:48 PM Posted by SpawnSeekSlay
Am soo psyched for this game, have watched every trailer out there!
 
 
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Phoenix
On Monday 12 Oct 2009 11:32 PM Posted by Phoenix
12 October 2009, 07:08 PM Reply to The Host of Chaos
That is an unflattering place to start the video, poor dude.
It's not I who choose what would be the thumbnail/image. I can probably change it somehow..
 
 
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Veen130
On Tuesday 13 Oct 2009 9:21 PM Posted by Veen130
Wasn't Emile the main baddie from Double Agent?
And also, can't wait!
 
 
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BaldBish
On Wednesday 14 Oct 2009 12:28 PM Posted by BaldBish
yep nothing like stealth killin!
 
 
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GayMan3000
On Saturday 17 Oct 2009 1:02 PM Posted by GayMan3000
Sounds and looks really interesting
 
 
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nimrod76
On Sunday 8 Nov 2009 9:01 AM Posted by nimrod76
This is the only game that makes me regret not having a 360. Love this series of games.
 
 
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sakuraba
On Sunday 22 Nov 2009 6:08 PM Posted by sakuraba
man this game looks as hard as the last one!! i dont recomend it if you have drouble tinking or dolving buzzles
 
 
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