THE SCOREBOARD
| Gameplay | 8.0 | "Forget the records, this game needs to be broken." |
| Graphics | 4.0 | |
| Sound | 6.0 | |
| Value | 5.0 |
It’s never a good sign when customizing your character is more fun than playing the game itself. Guinness World Records the Videogame falls short of the bustling, hilarity imbued mini-game romp mark it seems to have been aiming for – but damn, you can be sure you look good.
Warner Brothers Interactive at least tackled the right part of the Guinness dynasty: weird. When a kid gets his or her chimp-like little hands on a copy of the Guinness Book of Records, they don’t want to know how long the longest long jump was, they want to see the picture of the most tattooed man, or find out how long it took some schlub in Idaho to pop a hundred balloons.
Roaming the game’s interface with your freshly named and nicely kitted-out avatar, you can rock along to various continents and countries on the globe, even walking the mighty Atlantic with little more than a splash, seeking out opportunities to set records. Each location has three records, two locked down until you can afford to open them later on. With each record you set, based on your time or level of success, you’ll earn currency that can be used to buy new records, or shell out for goodies with which you can adorn your character.
The game asks you to set your country and location within, giving you the option of North, East, South, West and every half-way point between. Defining your nationality means more than just representing NZ while you’re ripping phonebooks in half or chowing down on cockroaches, though. Using Nintendo Wi-Fi, you can get online and test your scores against other record setters around the world. The online table shows your name, score and your country of origin.
Your character appears first of all standing on the USA. Nearby are a couple of locations where you can start, but being a good Kiwi, I leapt into the Pacific and ran for New Zealand. Godzone, unfortunately, has nothing attached. Across the ditch, I began the game with shearing sheep.
The game is simple. Use a shepherds crook to grab your sheep, then shear it with upward strokes of the Wii Remote. Whipping the wool off takes a couple of seconds, then you’re on to your next one. As you go, you’ll notice screen pop-ups that tell you how your attempt is progressing. At first, you’ll set a console record – this goes without saying. The game has inbuilt regional and national records that you can break, too. Of course, setting a world record is a big deal.
The controls differ marginally depending on the kind of record you’re setting. Shearing sheep, as above, is a basic upward flicking motion. Throwing the most plungers in one minute (at a hapless girl on a spinning wheel) is a forward flicking motion. Setting a record videogame score – in a game not unlike Asteroid – requires even less effort again: point and shoot using the A button.
The game extends itself slightly during your BMX high-jump attempt. Hold the Nunchuck and Remote facing each other and wind them as though you’re using your arms to pedal. Hey – wait a sec, the Nunchuck doesn’t have a sensor to tell it which direction it's facing, and it doesn't know if you're making a pedaling motion or kicking it about on the floor. You don't even need the Nunchuck. Drop it and swirl the Remote like a maniac to achieve the same effect.
Eating cockroaches will delight the kids and gross out the parents, but the agony will be short lived. The method by which you chew after dropping the bug into your mouth requires you to shake the controller up and down vigorously – a set of mechanical teeth munching down sludge show your progress. The problem is, the motion required is so vigorous, the remote often loses its connection with your TV-top sensor, leaving you to try and get the thing to zero so you can pick up the next ‘roach. This is a major flaw. Screwing up the controls in creating a game for the Wii is unforgivable. Another example is tearing phonebooks. The idea is similar to the BMX interface, but instead you twist in opposite directions… and if you’re anything like me, you'll find it woefully unresponsive.
It has to be said that the range of unlockable content is pretty good, and the fact that you really have to earn your way into playing game two and three at each location should give Guinness World Records the Videogame the boost it needs to keep from being a complete waste of money. The game’s not easy, either – not too easy anyway – even when the controls work properly, so if somewhere among it all you find a couple of records you want to really bang away at, you’ll probably find that you won’t best it straight off.
The music is annoyingly repetitive, but the sound effects are pretty well put together. The mix of cutesy graphics engine and bubbly sound will certainly appeal to children, and by all accounts, Warner Interactive haven’t been confused by who they’re targeting. My main concern is that the enduring battle of controlling the thing will be too much for child and adult alike. On those cutesy graphics – they’re pretty cool for what they are, but nothing we haven’t seen before.
My first impression was that this was going to be a pretty nifty little title. Mini-games aren’t a unique idea, but certainly this is presented in a way we’ve not seen. It was easy to imagine a shallow if not entertaining single-player game, with a certain amount of multi-player appeal, not unlike Mario Party. Unfortunately, it undershoots by much too much. Luckily Christmas is on the way, and even bad games will manage to shift a few units, but I wouldn’t be surprised if December twenty-seven sees as many returns of Guinness World Records the Videogame as the Paul Holmes CD had in 2007.
An ammendment was made to this review on the 2nd of December in regards to the use of the Nunchuck.
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COMMENTS (28)
Got it, played it, it's really not bad at all. Look at the on-screen guides FFS, before condemning the input as 'woeful'. It works fine, although the developers should be chastised for not including a Spesh Mode for anyone that can't follow simple instructions.
Maybe a mode where all games can be played by banging the Wiimote on a table and grunting? That would be all kinds of awesome.
He didnt say theres no accelerometer, he said it doesnt know what direction your spinning it.
Oh yes he did. Oh yes it does.
Do you agree or disagree with this.
The point of the statement is it doesnt matter which way you swirl it.
Do you agree or disagree with this.
For the record, losing the nunchuk and using the wiimote only doesn't achieve the same jump distance as using both. Because... and don't tell anyone this, it's a secret... the nunchuk has an accelerometer in it.
But im quite sure it was just the wording. He means (or this is what I got from it) that the nunchuk doesnt have a sensor which can sense accurately enough to prevent you from shaking randomly instead of the intended motion.
The wording is perfectly clear, he's saying that making the whirling motion with the nunchuk is pointless as it doesn't have a sensor and therefore isn't contributing to the input, so you might as well ditch it. There's no scope for taking it any other way.
Anyway, that's by the by. My issue with this whole review is that the reviewer is trashing a - in my opinion, prerfectly decent - game because he hasn't used the controls in the way they were meant to be used.
The bug eating game for instance? He claims that you can't play it because you use the controller to point and pick up the bugs, then shake it to chew, and in doing so lose your pointer's place on the screen so have to waste time getting your bearings before picking up the next bug. That's drivel, you pick up with the remote in one hand, then shake and chew with the nunchuk in the other hand, keeping your remote aimed at the screen at all times, but I guess he couldn't use that nunchuk as he'd thrown it away earlier.
So we've got a fairly damning review based on incorrect use of the input devices. It's akin to me saying an FPS is rubbish because it doesn't play properly when I hold the gamepad upside down and play with my nose.
People may not agree with my assesment of the game and I personally don't care if someone hates it, everyone is entitled to their opinion, but this review is sloppy, lazy 'journalism'.
Right there.
But thats fine, I see where you are coming from. I havn't played it and I really dont want to, but if you feal strongly enough about it to go through all this, then it must be pretty good.
You should write a reader review.
"Because... and don't tell anyone this, it's a secret... the nunchuk has an accelerometer in it."
Right there.
But thats fine, I see where you are coming from. I havn't played it and I really dont want to, but if you feal strongly enough about it to go through all this, then it must be pretty good.
You should write a reader review.
Koopa, I think throbbington was aiming that comment at the reviewer rather than yourself, so I wouldn't take it as him thinking that you don't know what you're talking about.
I felt I should register and make a post after reading the review and the ensuing debate.
I think it's pretty clear that the writer has made an error with his review which resonates through the rest of it; I mean, how much can you trust an assessment of a game from a person who can't play it properly or doesn't fully understand some of the fundamental control schemes/technical aspects of the format?
It must be pretty frustrating to be one of the guys at Travellers Tales (or any other studio who spend a long time making a game) to read a negative review from a journalist who gets the basics wrong and marks down a game for it.
I haven't played it myself (not up my street), but having seen an increase in reviews where the writer just plain gets stuff wrong, I thought it interesting to make the point that maybe - in this internet age where anyone can have a go - some reviews aren't really trustworthy or worthwhile.
Anyway, how old is this reviewer? It seems to me that this game is aimed squarely at a younger audience (or non-gaming families) and not your usual gamers. He should've got the opinion of some kids, surely.
How many of the following user comments here are from the classic, video game demographic? Most, if not all, I bet; knocking a game which isn't even aimed at you or you probably haven't even played.
We need to accept that our hobby isn't just for us anymore; more people want to play and they don't all want to drive, shoot or beat things to death. We need to grow up and get over ourselves as a consumer base and stop being so elitest. Games are mainstream now. Nintendo have already recognised this.
Bang on, really wasn't aiming it at you, koopa, it was at the reviewer.
Anyway, if anyone's interested, there's a much more objective review over at IGN from a reviewer who praises the input...
"Poor control is a common complaint leveled against mini-game compilations, but that's never a concern here. Both the DS and Wii versions of each game control intuitively."
... so that's me vindicated.
Re: reader review... nahhhh, can't be arsed, other than "Great fun, but would have benefitted from more explosions and tits".
Oh yeah, just to add - how can you question a gameplay rating for a game you admit not to playing?
It was more of a "Wow, im surprised that a game based on Guinness World Records on Wii can manage an 8. I was expecting lower"
You sure have a funny habit of reading or writing words that don't mean what they're actually saying.
"You might have noticed that this review looks slightly different to other reviews on VideoGamer.com. That's because we look at games clearly designed for younger gamers in a slightly different way to other games. We'll endeavour to tell you just what you need to know in a clear and concise way so you'll be confident it's the right purchase for whatever your situation."
It's about time.
(it got 8/10, by the way).
The original paragraph was meant to point out the fact that it doesn't particularly matter which way you use the Nunchuck, but perhaps it didn't come across that way. Hope this clears it up.
















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