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Before Issac Clarke was called upon to save the day aboard the USG Nishimura, there was a lot of creeping through corridors, plenty of bouncing around in zero-g and a hell of a lot of killing to do. With the release of Dead Space Extraction only a few short months away, every Wii owner needs to ready their Stasis Gun, and get in the mood for lopping off limbs.
In Dead Space Extraction you are part of the Aegis VII colony. As members of the colony succumb to a series of horrific events, the fate of everyone rests in saving a single crewmember.
A prequel to last year’s Dead Space, Extraction is developed by Redwood Shores, the same people responsible for the original game, and they promise a host of new characters, locations and monsters. However, there will also be a lot that is familiar to those who have played through the original game, with plenty of action taking place aboard the USG Nishimura before the arrival of Issac Clarke.
The big difference between this game and its predecessor is that Dead Space Extraction locks you onto your path like Time Crisis without the light gun. The same glowing trails that lead you through the Nishimura are still there, but this time you are stuck to them, only allowed to change directions when alternative branches are offered. Despite this decidedly retro take on the standard shooter, everyone involved are adamant that Dead Space Extraction will offer state of the art graphics, gameplay and gore, as well as the addition of a multiplayer function
Dead Space Extraction makes great use of the Wii’s unique control system. Although the Nunchuck is used mainly for melee attacks, the Wii remote will get a major work out. Not only do you use the Wii remote to point and shoot, but twisting it will switch between your weapon’s primary and secondary function. The remote also comes in handy when throwing heavy objects that you pick up with telekinesis. Shaking it will also activate glow worms, in game glow sticks that can be used to cast a light into unlit rooms. Just what every deep space colonist needs when the lights go out and everyone around them is getting ripped to pieces - a light stick that casts a sickly green glow, for a very limited amount of time.
Unlike the original game, in Extraction you will have a number of team members around you. So, even though you will still unravel the story in the time honoured way of video logs and diaries, there will be plenty more scope for character development, and a lot more opportunities for grisly and ghastly deaths.
When Dead Space was released last year it made quite a splash - or rather a wet, meaty splat, accompanied with a blood curdling scream. It won over critics and the public alike with its atmospheric take on the shooter/survival genre that was in jeopardy of collapsing beneath a mountain of empty shell casings and dismembered limbs. Dead Space Extraction promises a game as atmospheric and as fresh as the original, but with even more monsters, more scares and many more limbs writhing in glistening pools of gore.
The Good: Lopping off limbs in zero-g.
The Bad: An on-rail shooter.
The Ugly: Everyone’s going to die horribly.
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