The Wii Shop


By: Reagan Morris
Published: Monday 27 Aug 2012 5:00 PM
 
The Wii Shop

Wii play games.

With the Wii U just around the corner, it’s quite strange to see that Nintendo hasn't really revealed much about what will be involved as far as the firmware UI and online store is concerned. Considering Nintendo have stated that they’ll make it possible for people to move their Wii Shop Channel purchases from their Wii over to the new machine, it’s safe to assume that Shop Channel 2 is likely to make an appearance. So with that in mind, let’s take a quick journey through the life of the Wii’s online store to see what it did right, and what it did wrong.

When the Wii first released, one of the biggest selling points was that not only was it going to be backwards compatible with its predecessor, but that games from each of their previous consoles would also be available for download. A lot of people saw this as a huge selling point but, almost six years after the Wii’s release, the Wii Shop Channel simply hasn’t become the booming success Nintendo was hoping for.

While the Virtual Console section of the Shop Channel is host to the biggest (legal) list of retro titles to download and play, the Wii didn’t originally ship with a way to store every game you wanted. Limitations meant that gamers either ran out of storage space or slots on the dashboard. Eventually, this forced Nintendo to allow games to be stored and played off SD cards, but the damage had already been done.

This didn’t stop Nintendo from releasing more and more titles onto the channel, breaking away from Nintendo consoles and supplying gamers with a catalog of Master System, Mega Drive, NeoGeo, and Turbografx titles.


Final Fantasy VI, available on the Wii Shop, was originally released in the USA as Final Fantasy III.


Alongside the ever-increasing list of retro games was a selection of newly developed downloadable titles dubbed WiiWare games. Initially this was getting a fair bit of support, but low sales scared off most developers and low quality games took over. In turn, these low quality games caused Wii owners to shy away from sifting through the terribly organised database, thus missing out on some of the great original IPs that got their start on WiiWare, like the Bit.Trip and LostWinds series.

If there’s one thing that Nintendo needs to focus on with the Wii U, it’s the presentation and organisation of its downloadable titles. Unless you go into the Wii Shop Channel knowing exactly what you’re wanting to download, you’re going to have a bad time. Small images of random selections of games meet you when first open the channel, with the latest additions for the week a click away.


Super Mario 64, arguably, is one of the best games ever made...


Let’s say a game catches your eye; with a simple push of the A button (and a 10 or so second wait), you’re taken to a simple page dedicated to the game. While other digital stores offer slideshow galleries of screenshots, trial games, demos, and downloadable trailers / other videos, the Wii Shop Channel offers two or so small thumbnail images that can’t be expanded on and a small blurb about the game.

With everything that has been mentioned above, it seems the final nail in the coffin of the Shop Channel was the fact that the asking price for the majority of titles was deemed by consumers to be vastly over-inflated. While most Nintendo fans can justify dropping $18 on a port perfect version of Majora’s Mask, few can justify the similar asking price for a commercial flop like Cruis’n USA.


... Cruis'n USA, on the other hand, is a soiled bag of badly made pants.


There needed to be a system in place for ensuring gamers were getting their money’s worth and that there was some decent competition between platforms. Why would you fork out $90 for the full 5-episode Strong Bad series on WiiWare when you could purchase it for almost half that price on PC?

Despite all the negativity surrounding the service, and the frustration in navigating the store, there are gems to be found. No other system offers you the same retro fixes that you can get here; from Final Fantasy VI to Super Mario 64, from Punch-Out to Majora’s Mask, the retro selection is a nostalgia filled delight. While these gems are a struggle to find thanks to the outdated UI, there’s one aspect of the Shop Channel that is ahead of the game.


The beautiful LostWinds launched the Wii Shop in style.


One of the biggest redeeming features of the Wii Shop is the ability to gift your friends titles. Sure, thanks to the selection at hand and the prices found across the platform, it was under-utilised, but it’s something that they have that no other home console does to this day, and it’s something that needs to stay in the Wii U revision of the Shop Channel.

With the incredibly low number of new releases over the last year, Nintendo has shown that it’s not just consumers that have given up with their digital service. Hopefully the launch of a new console will kick Nintendo into gear and prove that they can offer the same sort of services their competitors are.

A wide selection of retro titles across numerous platforms, a flourishing WiiWare selection, competitive prices, and an easy to navigate store could help Nintendo deliver a satisfying digital store with the Wii U; if the 3DS eShop is anything to go by, Nintendo may just deliver yet.




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Comments (3)

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Syn-Ryn
On Monday 27 Aug 2012 7:56 PM Posted by Syn-Ryn NZGamer.com VIP
Cruis'n USA was awesome. >_>
 
 
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kev9
On Tuesday 28 Aug 2012 4:06 AM Posted by kev9
Biggest problem was pricing. I'd love to know who came up with the points system. Probably the same person who came up with the Club Nintendo rewards. Get this, if you registered 10 Wii games at 50 bucks a pop like I did, that's 500 bucks in spending. Take a look at the prizes Club Nintendo is offering for spending that much money and time filling out their surveys.
 
 
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phantom
On Tuesday 28 Aug 2012 9:36 AM Posted by phantom NZGamer.com VIP
28 August 2012, 04:06 AM Reply to kev9
Biggest problem was pricing. I'd love to know who came up with the points system. Probably the same person who came up with the Club Nintendo rewards. Get this, if you registered 10 Wii games at 50 bucks a pop like I did, that's 500 bucks in spending. Take a look at the prizes Club Nintendo is offering for spending that much money and time filling out their surveys.
It's pretty awesome... everywhere but NZ / AU. In Japan / Europe / the USA, there are HEAPS more rewards, and they're often adding all sorts of awesome / ultra limited stuff. Here? Not so much. I have nearly 10,000 points now and there's nothing on there I want.

As for the Wii Shop? Loads of stuff on there I want but it's far too expensive. Needs to be around 1/3rd of the price to justify the downsides of owning "virtual" versions of games. As it is, I can get almost everything on there (excluding only the super rare stuff) for real, for less (often MUCH less) than they're charging. The "you only need one system to play them all" benefit isn't enough to outweigh that.
 
 
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