Strafe - NZGamer Plays

Runtime: 7:10    Author: nzgamerdotcom    Category: Featurette

Strafe – a procedurally generated, fast-paced shooter with roguelike elements – is out now. We take a look at the 90s-inspired game, which takes clear inspiration from the likes of Doom and Quake.

Here’s the official description from the store page:

Strafe is the fastest, bloodiest, deadliest, most adjective-abusing, action-packed first-person shooter of 1996. Featuring breathtaking photorealistic graphics and persistent gore that allows you to paint levels red with the excessive entrails of your enemies.

Strafe is available now for PC and PlayStation 4.



 

Relevant Articles

 

Comments Comments (6)

 
Posted by cortez72
On Wednesday 10 May 2017 11:20 AM
1
I'm confused by the game description. Because I can clearly see that it's a joke description (photo realistic graphics, from 1996), I'm confused because does that also mean it's NOT fast paced, action packed or persistent gore filled. But then, this is the game I referred to as making me want to play Doom after watching their trailer. The marketing is a bit off me thinks.

Thanks NZG for doing some better advertising for them in this video.
 
 
 
Posted by Unfathomable-Ruination
On Wednesday 10 May 2017 3:14 PM
1
10 May 2017, 11:20 AM Reply to cortez72
I'm confused by the game description. Because I can clearly see that it's a joke description (photo realistic graphics, from 1996), I'm confused because does that also mean it's NOT fast paced, action packed or persistent gore filled. But then, this is the game I referred to as making me want to play Doom after watching their trailer. The marketing is a bit off me thinks.

Thanks NZG for doing some better advertising for them in this video.
Yeah, it's more of a homage to the old-school shooters. Game looks really good, only bad things I've read of it are the that game is fiendishly hard, and also that the gun sounds aren't as "chunky" as they could be.
 
 
 
Posted by Syn-Ryn
On Wednesday 10 May 2017 3:36 PM
2
Old school FPS were all about their level design, to throw all that away for procedural generation doesn't seem like it would make for a great game.
 
 
 
Posted by Tin-Automaton
On Wednesday 10 May 2017 3:42 PM
2
10 May 2017, 03:36 PM Reply to Syn-Ryn
Old school FPS were all about their level design, to throw all that away for procedural generation doesn't seem like it would make for a great game.
I've spent some more time with the game after recording the video, and that's kinda where I'm at. Health + ammo are super scarce too, which creates scenarios where you're better served avoiding fights -- which seems antithetical to their source material.
 
 
 
Posted by Unfathomable-Ruination
On Wednesday 10 May 2017 7:02 PM
1
Grabbed it anyway, still looks interesting enough.
 
 
 
Posted by Unfathomable-Ruination
On Thursday 11 May 2017 8:44 PM
2
Ok, spent a little bit of time with it last night. A few gripes :

1) The start of levels are extremely laggy, no idea why
2) Enemies make no audible sounds, so you never know when they are coming, you can get ambushed fairly quickly and never know till it's too late.
3) Ammo and health are scarce