Marvel vs. Capcom: Infinite Gets New Trailer, Release Date

Runtime: 2:01    Author: MARVEL    Category: Trailers

Capcom have announced the release date for Marvel vs. Capcom Infinite, alongside a new story trailer. The cross-over fighting game is set to release on September 19 for PlayStation 4, Xbox One, and PC.

New and returning characters to the franchise have also been confirmed. Here’s the list, via Gematsu:

  • Chun-Li (Street Fighter)
  • Chris Redfield (Resident Evil)
  • Strider Hiryu (Strider)
  • Ultron
  • Hulk
  • Thor
  • Hawkeye
  • Rocket Raccoon

This is in addition to already confirmed characters like Ryu, Mega Man X, Iron Man, Captain Marvel, Captain America, and Morrigan.

We'll update this article if New Zealand's release date happens to be different.



 

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Comments Comments (5)

 
Posted by darklordfoamy
On Wednesday 26 Apr 2017 10:03 AM
2
Ultron and Sigma as the bad guys. Kind of makes sense actually with Ultron being made popular with the films and Thano's not really showing up in them in a major way yet and Sigma yeah he is one of the few who would work with him. Still the rest of the characters I kind of expected. I just hope Venom makes a come back on the marvel side.
 
 
 
Posted by Bank
On Wednesday 26 Apr 2017 12:53 PM
2
Oh man. The blowup from controversy regarding DragonPunch motions being leaked by some source as "Down down" for easiness.

Let everyone know what's up soon Cap.
 
 
 
Posted by kniteowl
On Wednesday 26 Apr 2017 2:19 PM
1
26 April 2017, 12:53 PM Reply to Bank
Oh man. The blowup from controversy regarding DragonPunch motions being leaked by some source as "Down down" for easiness.

Let everyone know what's up soon Cap.
Source for this controversy? Thats got to be some ridiculous Mortal Kombat II style simplified inputs... :(
 
 
 
Posted by Coddfish
On Wednesday 26 Apr 2017 2:31 PM
-1
I've got no issues with easier inputs, being able to execute basic moves shouldn't be a barrier to entry, and DP motion can be hard for newcomers. We're not talking about elaborate combos or setups here, just being able to use the tools available.

HOWEVER, it needs to be something that can be turned off. I don't want some SF4 nonsense where easy inputs are just built in, and they ironically make execution harder because you have to actively avoid DPing when you don't intend to.
 
 
 
Posted by cortez72
On Wednesday 26 Apr 2017 3:23 PM
-
26 April 2017, 02:31 PM Reply to Coddfish
I've got no issues with easier inputs, being able to execute basic moves shouldn't be a barrier to entry, and DP motion can be hard for newcomers. We're not talking about elaborate combos or setups here, just being able to use the tools available.

HOWEVER, it needs to be something that can be turned off. I don't want some SF4 nonsense where easy inputs are just built in, and they ironically make execution harder because you have to actively avoid DPing when you don't intend to.
But then, wasn't access to these moves part of the skill of the game? It is afterall a Street Fighter title.

In Street Fighter (1) being able to do the dragon punch was the king skill of the game. Shoddy input timing made it hard for even seasoned players to do consistently. I think at the core, the game must remain the same control-wise. It innovated fighting game mechanics and has been copied ever since. Removing the mechanic makes the games roots redundant.

I think the introduction of 'juggles' and 'cancels' hurt the special moves in more recent editions of the game. The combo string used to finish with a dragon punch, not start with one to juggle. If any he mechanic needs to be tweaked it's the over emphasis on mash combos over single strike timing.