Lead system architect Mark Cerny sat down with PlayStation Blog to discuss Sony’s upcoming PlayStation 4 Pro. In the video above, the engineer talks about the strengths of the hardware variant, and what it means for developers.
When asked about how the PS4 Pro and the standard version would fit together, he had this to say:
We’re working very hard to ensure that PS4 remains a single, unifying community. The games are playable on both consoles of course, the same discs and downloads, the same online community. Most of the user experience is quite similar. The main difference with the PS4 Pro is that we’re giving developers an opportunity to make their games more impactful and immersive. I’m really looking forward to seeing how the developers take advantage of all that.
PlayStation 4 Pro launches this November 10 for $639.95 NZD. Slim variants of the base system will launch on September 16 (500GB for $489.95), and September 29 (1TB for $569.95).