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Mortal Kombat X Gets New Netcode

Runtime: 2:16    Author: MKCommunityManager    Category: Trailers

NetherRealm Studios, the team behind 2015’s brutal Mortal Kombat X, is having another crack at their netcode – and are letting players sign up for the beta to try it out.

Specifically, the new netcode is looking to reduce lag to make online fights feel more like offline ones. To do so, NetherRealm is utilising a different network model, similar to GGPO – a popular middleware solution that multiple fighting games use. GGPO was created by EVO co-founder Tony Cannon.

In the above video, NetherRealm’s community specialist Tyler Lansdown goes into a bit more detail.

We are attempting to move away from the dynamic input latency model, towards a model that preserves the feel of an offline game more accurately while playing online and maintains a consistent input response. The model we are moving to is similar in function to the GGPO model and could be described as a roll-back, simulate-forward model.

What this basically means is that the game will no longer have to wait for both player’s devices to agree on their input, before pushing that information to their screens. “This creates a smoother gameplay experience, and diminishes the feeling of lag in online play,” Lansdown added.

If you’ve spent at least an hour in the game’s online mode, you’re eligible to sign up for the beta tomorrow. You can do so here (although the site doesn’t seem to be active, as of this moment).

Source: Polygon



 

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Comments Comments (2)

 
Posted by darklordfoamy
On Tuesday 19 Jan 2016 2:43 PM
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Thank god as while I love the game the NetCode was pretty crap even playing online with mates there were issues. Hopefully this sorts it out.
 
 
 
Posted by jtbthatsme
On Tuesday 19 Jan 2016 8:27 PM
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Improved stability in online play would certainly help the longevity of the game too.