Yesterday, NetherRealm Studios teased the return of Brutalities in Mortal Kombat X, and in today's MKX Kombat Kast livestream, the these finishing moves were properly introduced.
You can see montage of Brutalities in the video above, starting at around the 18:00 mark, before designer Brian LeBaron goes on to explain a bit more about how they will work. Brutalities are triggered by meeting certain conditions that vary depending on the Brutality in question, like beating an opponent with a throw or winning without blocking. They don't have any gameplay effect, LeBaron said, and are purely a visual spectacle designed to bring back "that humiliation factor" of arcade fighting games.
There'll be "over 100" Brutalities in the game, with varying levels of difficulty. However, LeBaron said that they wanted them to be more accessible than they were in previous games, so most of them are relatively easy to perform.
In contrast, Brutalities in the console versions of Ultimate Mortal Kombat 3 (where they were introduced) and Mortal Kombat Trilogy were analogous to Fatalities, albeit with longer, more complicated input sequences. These Brutalities made the victor perform a long string of regular attacks, similar to Killer Instinct's Ultra Combos, before the defeated opponent exploded in a mass of blood and bones. They were unpopular due to both their difficulty and perception as being less interesting than the easier-to-perform Fatalities, and have only appeared in one other game since Mortal Kombat Trilogy, 2005's Mortal Kombat: Shaolin Monks.
Mortal Kombat X is coming to PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC on April 16.