Quantic Dream, developers of the impressive Heavy Rain PS3 game from 2010, have released this new tech demo to highlight the strengths of their new game engine. It is not a demo of an upcoming game, but if you watch it, you're going to wish it was.
"After Heavy Rain", explains Quantic Dream Director David Cage, "we wanted to push the envelope in terms of quality, starting with the visuals. We wanted to improve many things — things that were not possible with the Heavy Rain engine. So we had to develop a new engine from scratch."
The best way to take the (already very impressive) visuals to the next step, it seems, is to capture an entire performance - voice, as well as facial and body animations - all at once.
"We wanted to do what Avatar did by having one full performance where we capture everything at the same time. And we wanted to demonstrate these new performance capture techniques and the new engine before going into production, so we developed a short showcase that would allow us to test these ideas and technologies. This is how “Kara” was created."
Before you get too excited, remember that Heavy Rain was first demonstrated at E3 in 2006; it didn't hit retail for nearly four years after that. Given that sort of production timeframe, it's entirely possible that what we're seeing here could be our first look at technology intended for the next generation of consoles.
Either way, Quantic Dream - once again - have our full attention.
Source: PlayStation Blog (US)