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To Be or Not to Be... Professional?


Published Friday 25 May 2012 11:08pm | 10
Tags: iOS, flash, bankruptcy, hobos
 

Hiya, stupidlikeafox here. For those of you who don't know me, I am an independent Flash game developer. I've been developing my own small games since 2006, and in 2008 started a partnership with a like-minded developer which ended up being our label ArcticArcade.

 

No homo

It's only cool having matching shirts if we wear them the same day!

 

When we decide to make a game, we traditionally have opted for choosing smaller titles. Sure we'd like to make a top-down RPG, spend weeks on the story and make it polished to a AAA standard, but realistically we're just two guys. This is my sole source of income, and Andy's got a family to think of, so being able to monetize projects regularly has always been a major factor in our decision-making.

 

The usual project would usually take weeks to months, so keeping small has been beneficial as a game tends to start dragging after the first month of work. Productivity can become a major problem later down the road so with smaller projects we can pump them out and forget about them. Even then, productivity can fluctuate and what should take weeks, could end up taking months.

 

Every blog needs a lolcat.

 

This has been adequate enough for the most part, but lately we have been considering taking things up a notch. Make bigger, better, and prettier games that may take longer, but overall perform better due to greater polish. This pretty much means taking all our eggs, and putting them in one basket. It's a tougher decision than it seems though, as there are several pros and cons.

 

Pros

  • Higher quality games fetch larger sponsorship bids
  • They also get more views, which in turn helps spread our brand
  • They are also more likely to succeed on other markets (like iOS)

 

Cons

  • Development cycle  increases significantly
  • Increased development cycle may impact productivity
  • Under performance results in higher losses

 

So if we're undecided, what's the plan? Do we stick with what we know and bring out shorter games, or do we risk it all and make something that stands out better? Our overall goals do include improving our brand's image and eventually trying other markets again, but can we really afford to risk banking on a possible flop that has taken months? Would we even be able to actually finish the thing in the first place?! I guess the only real way to find out is to suck it up and try it out.

 

If it succeeds, we re-evaluate our business model and dance. Merrily. If not, I guess it's back to working on smaller projects. The bright side is that either way, we get more experience and expand our code library. Sure, I'll probably be sifting through your trash for my next meal, or walking the streets at night if things don't go well, but at least we'll know for certain...

 


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Comments (10)

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Slide
On Saturday 26 May 2012 7:45 PM Posted by Slide NZGamer.com VIP
FOXY! I have faith! If you want someone to help with any story telling structure or narrative, hit me up! It's what I love to do =D
 
 
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stupidlikeafox
On Sunday 27 May 2012 6:48 AM Posted by stupidlikeafox NZGamer.com VIP
26 May 2012, 07:45 PM Reply to Slide
FOXY! I have faith! If you want someone to help with any story telling structure or narrative, hit me up! It's what I love to do =D
might have to take you up on that when working on a giant rpg :P
 
 
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Nivicious
On Monday 28 May 2012 1:53 PM Posted by Nivicious NZGamer.com VIP
In all seriousness, if I had the time, or was single :P, I would love to help for free. Even if I could only help by conceptualising characters for simple animation. I say maybe a reach out to fellow designers and friends on here or from the flash community who don't mind charity work for the greater good, more of your amazing work :)
 
 
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Syn-Ryn
On Monday 28 May 2012 3:54 PM Posted by Syn-Ryn NZGamer.com VIP
YOU CANT BAGS TURK!
 
 
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stupidlikeafox
On Monday 28 May 2012 6:07 PM Posted by stupidlikeafox NZGamer.com VIP
28 May 2012, 01:53 PM Reply to Nivicious
In all seriousness, if I had the time, or was single :P, I would love to help for free. Even if I could only help by conceptualising characters for simple animation. I say maybe a reach out to fellow designers and friends on here or from the flash community who don't mind charity work for the greater good, more of your amazing work :)
i always considered making a community-driven game here, but i dont think thered be enough people who would take it seriously unlike say, somewhere like newgrounds where something similar ended up producing castle crashers. maybe getting an expression of interest from members and a list of abilities could be an idea though...
 
 
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phantom
On Monday 28 May 2012 8:46 PM Posted by phantom NZGamer.com VIP
Well, if we were gonna work on something as a team, I'm an ex-producer / designer with 7 years experience and a couple of awards ;) I'd be happy to pitch in ^_^
 
 
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stupidlikeafox
On Monday 28 May 2012 9:41 PM Posted by stupidlikeafox NZGamer.com VIP
lol all we need now is Bu||et and Xephia and we're off to a good start! :P
 
 
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Wozza
On Saturday 2 Jun 2012 6:46 PM Posted by Wozza NZGamer.com VIP
Man I faced this same thing the other day... when I was playing Gave Dev Story on my ipod.... ;)
 
 
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Jake
On Friday 22 Jun 2012 7:50 PM Posted by Jake NZGamer.com VIP
Your new game looks really good, you should put it on Indiegogo or Kickstarter :)
 
 
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stupidlikeafox
On Friday 22 Jun 2012 8:25 PM Posted by stupidlikeafox NZGamer.com VIP
22 June 2012, 07:50 PM Reply to Jake
Your new game looks really good, you should put it on Indiegogo or Kickstarter :)
might have to try out indiegogo for our big one, but kickstarter is US only :S
 
 
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