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My Point of View on the Games Industry


Published Thursday 16 Sep 2010 12:44am | 5
Tags: games, 360, PS3, move, MGS, RE5
 

Change, Change seems to be the very strong undercurrent of every aspect of the videogame industry,always has been and will continue to be forever.

 

2010 thus far has brought Xbox fans Reach, PS3 Fans Heavy Rain....Kinect is just around the corner and Move is released as i type this but i suppose what has inspired thought into this blog is the general consenus on everyone's perception on the gaming industry and developers as time passes us all by.

 

 

Because im a huge MGS fan im going to Use Peace Walker as an example of evolution (somewhat) within that particualar series. Peace Walker changed the formula of MGS not only because it took you out of the solo sneaking mission template that Metal Gear was so well known for, but as an added gameplay and plot incentive it gave you the opportunity to create the foundations of the Series most important factions for the future (MSF leading into its inevitable formation into Outer Heaven).

 

But in particular, i noticed the game made strides in a different direction by not having literal confrontations with the characters interacted within the story itself (we never fought Zadornov, we only tracked him down. We never killed Coldman because we were powerless to do so) and although stranglely this only made us view the situation from Snake's Point of view it did not detract from the situation at hand at all.

 

We were too busy wondering how one man (or for some of us four) could take down some of the most intensive looking death machines seen in a game to date without going insane.

 

MGS:PW co-opChrysalis

 

I ponder however how Kojima and his team can make or improve this gameplay design by retaining the style in Rising or by changing it again to accommodate a new target Audience, will we see the return of a special forces unit as we have in the past or will we see a completely new idea thrust in front of us?

 

Rising boss type?

 

Which brings me to my next point on change, The unianimous vote on Resident Evil 5 was that although it was a great co-op action experience it simply failed at what resident evil has always done if not excelled at in the past, scare us out of our wits and keep up on the edge of our seat with tension.

 

 

Kenji Inafune was noted in one of NZ Gamers news events as hoping to Surpass Resident Evil with his new series Dead Rising as (im guessing) his new intended direction with the series, but does this mean that all hope is lost with regards to seeing Survival horror going back to its dark, solitary and confined roots? or are we going to have to get used to taping chainsaws together for the sake of new gameplay mechanics?

 

 

Again, this is open entirely to your guys interpretation.

 

My final part im gonna simply get to the crux of my current niggle, Move's initial line up.

 

Im getting Playstation move Day one and im praying to god i do not regret it, but with those words come a serious toll. Im getting move only on the hopes of things i wish to see coming in the future (for example Support for titles Like Metal Gear Rising). I am aware that Move is aimed generally at the family and party audience.But what makes me un-nerved is that im going to have to wait until some decent titles with move support are announced or released in time, like for now all im going to be interested in playing is RE5 Move (maybe) and Heavy Rain Move (Definitely) but the problem is that im not HUGELY interested in the other software on offer and therefore cannot shake the feeling i could be going out on a limb on something that may never be picked up in the near future by developers that i personally believe could make some mind blowing games with.

 

   + 

E.g.

The Force Unleashed 2= Lightsaber Support? we all have wanted to wield one of these bad boys in our hands since the first day we saw one, so why hasnt Lucasarts taken this opportunity to get some serious consideration into possibly integrating this into TFU2? would it be alot of work? Yes it would but if done right would make the game go from a great game to a Memorable one.

 

I personally cannot think of any more potential titles right off the bat (its early morning as i type this) but its because of this i am worried in the first place, there arent many hardcore titles being announced on Move for drawing in some of the more hardcore PS supporters by rewarding them with some excellent upcoming titles sure to instantly draw us in hook, line and sinker....cause lets face it, that small jedi/sith inside all of us wants to face our friends in a saber battle and still look cool while doing so.

 

Blast away below on what you think of this blog or the topics in general.

(This marks my first Blog on here, im hoping its one of many to come)

 

'Craigles the Meerkat'

 


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Comments (5)

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Methesda
On Friday 17 Sep 2010 2:21 PM Posted by Methesda
The blog: Good effort on the first attempt sir. My one issue would be that you could use lightening it a little; I'm not interested in what time in the morning you wrote it - I'm interested in your opinion!

On the opinion: Be wary of suggesting that a sword game would be fun if you could actually fight with it like a sword. What does the general public know about fighting with swords? I'd rather press buttons on a standard controller, and see a bad-ass crazy jedi move that cleaves heads, than actually try to pull it off myself with a move-controller in my living room.

To my knowledge and experience the only game that comes close to pulling this off was the Red Steel games, and the first was awful. The second almost had it, but there is a disconnect there where you perform a gesture of a complex sword-move, and the move coming out on screen, which deflates what ideally be a pretty awesome experience.
 
 
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Takuyafire
On Friday 17 Sep 2010 2:26 PM Posted by Takuyafire NZGamer.com VIP
Change is inevitable and those that fail to adapt are lost.

EMBRACE TZEENTCH (I expect maybe 2 people to get that joke).

But yea I think devs are pushing too hard for "new" things...I personally loathe the idea of Move/Wiimote/Kinect and I know others do too.
Sure it gives you a bit of wonky arm-flailing fun but most of us just wanna sit down and play a game after work/school/whatever. We don't wanna d*ck around leaping over the living room.

Thus I am one of the fools that refuses to embrace change brought on by greed and desire for shiny new things that make money.
 
 
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Srassy
On Friday 17 Sep 2010 11:06 PM Posted by Srassy NZGamer.com VIP
Pretty decent first blog bud! Personally, I'm not big on motion control. I might have been at first but I'm a bit of a lazy ass as of recent times. Star Wars: The Force Unleashed 2 could be awesome for motion control though.

This gen has been a big one for change. Did you know that Bobby Kotick of Activision is considering taking cutscenes out of games and selling them separately? Ah, greedy corporates.
 
 
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mandingo
On Wednesday 20 Oct 2010 2:12 PM Posted by mandingo
a fighting game with the move controller would be insane, but only if you had a sensor on your head and waste perhaps feet aswell which im guessing youl all undestand the potential
 
 
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Krrow
On Monday 13 Dec 2010 1:08 AM Posted by Krrow
I can understand the idea of the "move" system. One thing i think you got to understand is that alot of people do not have the space or big enough tv's for a game like SFU2 (if it were move compatible), i mean people need space to make the motion of a swordswing. The wii for example, alot of the games on it can be cheated with just a flick of the rest.. but hey im still sitting on the couch moving my hand, as usual no different to a controller, even with the wii sports. kinda failed there.

i would too personally rather be holding a controller. With our current worlds society and the screw ups of financial's to almost everyone, it isnt that hard to imagine more of the same games with same plots but different characters being developed. its been happening for years now. I think something like "move" is a good idea, but for some would rather use a controller. I sometimes think wow wish i could do that in real life, and people do do that, if move was revolutionised so people can do these things virtually using their own body motion instead of a few fingers i think it would make the world into more of a gaming cultural which could be bad or good, realy depends how you see it.

i wish for a time where you can put on goggles and play a game virtually, almost like reality, of course it would have to be strictly controlled otherwise itll be like Inception the movie, the dream becomes your reality. One thing i picture is off GI joe the movie, with that FPS scene where they are shooting the targets. Something like that i would definitly spend money on. kinda like how american air force train in flight simulators, and fly weaponised drones instead of jets too lessen casualties.

anyway, good blog. however you could have titled it better. "my point of view on the games industry" you hadn't really covered much on the industry, what i mean is that you covered the move system for eg. i was expecting a more general consensus. but then that could require you to write pages and pages.

cheers (any spelling/grammar mistakes i apologise, really cbf proof reading) if it doesnt make sense, oh well.
 
 
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