I also played this on Xbox One, but for some reason I cannot edit the platform in the header.
"One of the best single player story games I've played so far this year"
You play as Lincoln Clay, an African American soldier returning from the Vietnam war,hoping to escape the horror and suppress what he had seen whilst in the war, Lincoln still has to fight the war in his own backyard. Bent on raw aggression fueled by the rage of seeing his family slaughtered by the Italian mob who had used Lincoln and betrayed him, it becomes Lincolns new mission to reclaim his homeland and bring an end to The Italian Mob.
One of the first most noticeable things you'll encounter in this game is the onslaught of racism that you'll have to endure for the entire game, its done in turn to try give a glimpse into mid 1960's racism and Martin Luther King's political revolution, many stores that you can enter in the open world are plastered with signs "No Colored allowed" and even going to the extent of depending on what neighborhood or district you're in, Police will respond differently to situations, loiter too long in a white persons store, have the police arrive within seconds to give Lincoln a hard time, cause havoc in a predominate black neighborhood, and experience the police not giving a damn and taking their time to respond to incidents, and not to forget, just walking down the street minding your own business, be prepared to hear civilians toss a couple of "N" Words your way, the game even introduced me to new slang terms i never even new existed to describe minorities in this era. The music for this game is refreshing and authentic, using familiar tunes and introducing the player to some classics rarely heard and in my opinion, this is one of the best soundtracks I've heard in "A GTA Clonelike" title, keeping to the authenticity of the era based game,the music has been put into segregated radio stations, again adding into the theme of 1960's racism, but it does give the game a more authentic feeling (even that it is quite shameful to think of what happened back in these times) I really enjoyed on some missions where the game would kick in iconic songs of the era, like cruising down the Bayou listing to Creedence Clearwater Revival or fleeing to a getaway car after claiming a racketeering business and have Johnny Cash's Fulsom Prison Blues playing subtly in the background.
Now onto the games mechanics, Mafia III shares an almost identical third person shooting model with other third person sandbox games (most notably GTA) however where this system beats out its competitors is the animations that they've added specially to suit Lincoln's army training and the way he runs with his rifles and his strafe animations are a really pleasant touch to the game, enemy A.I even have their own set of animations too where you can see them taunting after inflicting massive damage to Lincoln or even killing him, and to pay homage to the good old gangster flicks of these times, after defeating enemies, you'll see them gasp for breath and stumble toward objects to collapse on them, even going the length of leaning on a railing and falling into a murky bayou and becoming alligator chow, in way (for the bad however) this relates well to how the A.I react sometimes, when hiding around the corner, an enemy would be less than a foot or two away from me, and I would still be able to maneuver Lincoln around their flank take out large group of enemies at ease, you can opt to change the difficulty of the game from the standard Normal Mode to Hard, but this doesn't reflect in the A.I actions and only really buffs the health values of enemies and increase their use of grenades and stronger weapons, like bored out shotguns or the classic Thompson MG.
The driving in this game is something that could use a improvement, the game offers two mode options for this function (Normal and Simulation) although simulation adds a bit more realism into the driving, its not of the standard most players are accustomed to when playing similar styled sandbox action games.
Maybe I should of addressed this earlier, but lets clear the elephant in the "Digital" room, now I've taken my time with this game and am close to 100% completion so I feel obliged to comment on what got this game negative scores and that is the missions repetitiveness and the general game play bugs, relating to the story missions, in a way, this can be justified because when trying to work in the confines of authenticity and realism, which is what Hanger 13 aimed for when creating this game, there's really only so much you can do in this particular setting. Majority of the missions you undertake in Mafia III consist of the same objectives, your main goal within the game is to get revenge on the Italian Mob, and the way you do this is by taking over and destroying rackets and operations located in certain districts, this usually consists of you driving to a location, killing or interrogating racket informants, enforcers, and any foot soldiers that stand in your way to then advance onto killing or recruiting the racket boss. I admit that myself that I did get quite bored when doing these missions, but they do pay off when it comes to hunting down the Capo's and underbosses of the districts, as these segments of the game offer some really enjoyable and Iconic missions, I don't want to divulge too much information on these specific missions as they can spoil the game, but one moment I can recall without ruining anything major to the story, was where it was required for Lincoln to infiltrate an underground fight club, which leads you to using Lincolns army trained melee against opponents to fight your way up the ranks to lure out a person of interest, and lets just say, the mission ends with you fighting your way out of a fire engulfed cinema bare handed with just a knife until you find some weapons, with entertaining missions like these, they make up for the lackluster, rinse and repeat missions that you'll have to complete in the game.On the topic of the bugs and glitches, Mafia III suffers from the usual, from character models clipping through doors, environmental rendering issues, the occasion game crash (luckily this game's auto-save feature saves your hard earned money status, but will reset you on any missions you may be unfortunately undertaking) many of these issues were fixed with a recent patch, but you still run into the render issues from time to time.
Overall I really enjoyed what I got from Mafia III and it left me with an awesome feeling, I was expecting a linear ending similar to its predecessor Mafia II and I was so wrong, lets just say decisions made in the game really do truly affect the ending, and this alone is worth picking up the game, if you can overlook the initial buggy launch of the game and appreciate the game for what Hanger 13 tried to do, which was deliver a gritty, underground crime thriller, Hanger 13 has done an amazing job doing so.
Extra Notes: for anyone interested into diving into Lincoln Clays world, you should easily be able to finish Mafia III's story with a seven (7) day rental of the game if you want to take your time and truly enjoy the experience, if you want to blast through just for the story, three (3) days will suffice. Mafia III does not have any form of multiplayer.