Transformers: Revenge of the Fallen


By: Morgan Bates    On: Xbox 360
Published: Tuesday 30 Jun 2009 10:00 AM
 
 
 
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Transformers: Revenge of the Fallen is arguably the best movie to come from Michael Bay’s crack at the franchise thus far - now the tie-in is here and it’s the first Transformers game to feature a multiplayer mode.

This title offers a respectable roster of five playable Transformers for each side and a few unplayable bosses revealed in the story, including the Fallen and the largest Decepticon: Devastator. Although only about two are playable per mission initially, more can be unlocked by completing challenges, such as performing X amount of special moves or breaking campaign points.

The controls are responsive, and each Transformer’s vehicle mode handle well – Starscream is the clear winner as far as flyers go, while Bumblebee is one of the better cars. One notable control problem arises here, however - if you let go of the left trigger first in firing mode while holding the right trigger, you’ll transform whether you want to or not.

There are four kinds of single player missions on offer, including the escort, in which you repair a damaged Autobot to the check point – these are easy going and the repaired Autobot will fight along side you. Secondly we have the taxi-style missions where you pick up a human and take them to the next check point. Next there’s beacon repair, in which you run around repairing/disabling beacons. Last we have the boss battles - take on a full size Autobot/Decepticon while battling a few clones. Each one takes place in a small portion of the city with a few destructible human vehicles scattered around – oddly enough there’s no penalty to speak of when an Autobot trashes half the town.

Repetition sets in fairly early thanks to the mission layout: kill one or several rounds of Autobot/Decepticon clones, follow the marker to your objective - rinse and repeat. No matter which side you pick, the missions play out exactly the same. For instance, when using the Autobots you’ll be repairing beacons, whereas with the Decepticons you will be disabling them – both involve clearing the area, then standing in front of the beacon and holding B, then moving on to the next.

After each mission you can upgrade the Transformers stats to make weapons cool down quicker or extend their overload time. In addition, if you earn a medal you can replay them in free roam mode, which would have been great for collecting the remaining campaign points - if they had let you. Instead it just lets you run around destroying the environment.

The campaign mode had a good start but fell short with long, repetitive missions – fortunately the multiplayer is a different story. Not only is this the first Transformers game to sport an online multiplayer, the online play is its strongest point. Modes on offer include the usual Deathmatch, Team Deathmatch and Capture the Flag (Battle for the Shards). It also has two unique modes: One Shall Stand – where each team has a leader, and the first team to take out the leader wins; and Control Points – where players fight for control over five control points (obviously). To be successful online you will have to learn each Transformer’s attacks, advantages and weaknesses – instead of just button mashing your way through as you could in the single player mode.

Transformers: Revenge of The Fallen shows promise early on, and the controls are near perfect - other than the transformation quirk, of course. It’s the first Transformers title to feature a multiplayer mode – and pulled it off well. Unfortunately, the single player falls flat with repetitive combat. Check this out for the online play.


The Score

Transformers: Revenge of the Fallen
"One shall stand, one shall fall - Online! "
7.0
Good
Rating: M   Difficulty: Easy   Learning Curve: 15 Min

 

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Comments (11)

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Xenojay NZGamer.com VIP VIP Gold
On Tuesday 30 Jun 2009 10:06 AM Posted by Xenojay
Awh...they just can't nail a good Transformers game. It's hard to really see what it would take to make a great TF game, but it's great to hear the online play is strong :)
 
 
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proGENE
On Tuesday 30 Jun 2009 12:26 PM Posted by proGENE
I can't believe THIS game has the same rating as Left 4 Dead.
 
 
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Munkah NZGamer.com VIP VIP Gold
On Tuesday 30 Jun 2009 12:36 PM Posted by Munkah
30 June 2009, 10:06 AM Reply to Xenojay
Awh...they just can't nail a good Transformers game. It's hard to really see what it would take to make a great TF game, but it's great to hear the online play is strong :)
Atari was on the right track with the one on PS2 - it had larger levels and a wider range of clones. Its biggest issue was the lack of a map, bit of an oversight on Melbourne House's part.
 
 
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Oliver
On Tuesday 30 Jun 2009 12:38 PM Posted by Oliver
Yeah I'm surprised this got a 7 from what seems to only really be a good multiplayer side. Games need to focus more on the single player or even offline multiplayer, cause this online focus is starting to get worrying. Soon games are going to be online only and it's going to eat a d*ck.
 
 
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Hato-kun NZGamer.com VIP VIP Silver
On Tuesday 30 Jun 2009 12:43 PM Posted by Hato-kun
30 June 2009, 12:26 PM Reply to proGENE
I can't believe THIS game has the same rating as Left 4 Dead.
Well, L4D is pretty sh*t.
 
 
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Munkah NZGamer.com VIP VIP Gold
On Tuesday 30 Jun 2009 2:09 PM Posted by Munkah
30 June 2009, 12:38 PM Reply to Oliver
Yeah I'm surprised this got a 7 from what seems to only really be a good multiplayer side. Games need to focus more on the single player or even offline multiplayer, cause this online focus is starting to get worrying. Soon games are going to be online only and it's going to eat a d*ck.
The single player game is always important to me too but you can't ignore the online play or extras you get when it comes to the over all score.
 
 
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Ron NZGamer.com VIP VIP Gold
On Tuesday 30 Jun 2009 2:45 PM Posted by Ron
Multiplayer is a lot of fun in this game.
 
 
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Xenojay NZGamer.com VIP VIP Gold
On Tuesday 30 Jun 2009 3:17 PM Posted by Xenojay
30 June 2009, 12:36 PM Reply to Munkah
Atari was on the right track with the one on PS2 - it had larger levels and a wider range of clones. Its biggest issue was the lack of a map, bit of an oversight on Melbourne House's part.
That's true, Armada - Prelude To Energon was pretty cool. And I liked Hot Shot. Personally, I would have liked if the Mini-Con aspect made them look more awesome, but the powering up of your character was cool.
 
 
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twisterjamz NZGamer.com VIP VIP Gold
On Tuesday 30 Jun 2009 3:43 PM Posted by twisterjamz
Man i played the ds version of this it was crap hopefully the ps3 and xbox 360 version will be better
 
 
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Shades_of_Fall
On Tuesday 30 Jun 2009 5:26 PM Posted by Shades_of_Fall
30 June 2009, 03:43 PM Reply to twisterjamz
Man i played the ds version of this it was crap hopefully the ps3 and xbox 360 version will be better
lol @ comparing any game to its ds equivilent
 
 
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The Host of Chaos NZGamer.com VIP VIP Gold
On Tuesday 30 Jun 2009 10:13 PM Posted by The Host of Chaos
30 June 2009, 12:38 PM Reply to Oliver
Yeah I'm surprised this got a 7 from what seems to only really be a good multiplayer side. Games need to focus more on the single player or even offline multiplayer, cause this online focus is starting to get worrying. Soon games are going to be online only and it's going to eat a d*ck.
Man I agree with you. I hardly ever play online and that seems to be where games are headed. I'm also surprised this got a 7 when it sounds like sh*t.
 
 
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