Street Fighter IV


By: Alan Bell    On: PlayStation 3
Published: Monday 23 Feb 2009 10:00 AM
 
 
 
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The original Street Fighter was a pretty mediocre implementation of a brand new game genre - the 1-on-1 fighter. Fortunately, it was successful enough for a sequel - Street Fighter II swept away the arcades with its incredible combination of tight gameplay and the way in which it rewarded skill while allowing people to compete head-on in a fist fight without actually getting hurt themselves. It was a smash hit and literally changed the face of the arcade forever.

That was 17 years ago. In the intervening time, there have been dozens of sequels and spinoffs - the Alpha series being a highlight, while the first attempt to bring the game into 3D (Street Fighter EX) was rather less successful or critically acclaimed. It's been ten years since a sequel to the main Street Fighter branch (Street Fighter III Third Strike was released in 1999) and this time around it's seen only limited release in the arcades before heading home to PS3 and 360.

Street Fighter IV recreates the original 2D mechanics (there's zero depth in the play area, the game plays out entirely on a 2D fighting plane) although now the graphics are in visually stylized 3D. More than just a graphics change, this new style results in super smooth animation - which has more than just a visual impact. Previous titles allowed the hardcore players to trigger moves based on precise frames of animation - determining exactly which attack to do, and when, depending on what their opponent was doing precisely at that moment. The result is core gameplay which is technically the same (you can still interrupt attacks, etc, depending on what the other player is doing) but which takes some adjusting to thanks to new animation data.

Another impact of the switch to 3D characters is costume variety - there are already downloadable content (DLC) packs that significantly change the look of your favorite fighter. For a fee, of course. Additionally, special attacks or intro / ending sequences utilize a camera which moves in 3D to show off the stylistic visuals. It's simple stuff but it definitely adds to the appeal - even if in a small way.

There are some significant changes to the core gameplay - aside from the change in timing, of course. The most significant of these is the focus attack. By holding down MP and MK, the player is able to absorb an attack from their opponent - releasing these buttons unleashes a focus attack (the longer you hold them before releasing, the stronger the attack). This new attack can be cancelled by dashing (double tap forward or back) and the focus attack itself can be used to cancel special attacks, allowing for some seriously complex combinations once you get skilled with the system.

The second most significant new system in Street Fighter IV is the Ultra Combo. Unlike Super attacks, which are powered up by doing special moves, Ultra attacks are powered up by having the crap kicked out of you by the other player - think of them as a revenge move, designed to tip the balance back in your favour. These attacks are devastating, doing massive amounts of damage - should you manage to pull them off.

Street Fighter IV is also tightly integrated with an online system. With a 1-on-1 fighting game, it should come as no surprise that the game is clearly geared around multi-player. Even so, the depth of the online system in SFIV is truly impressive. In addition to having massive amounts of unlockable content that revolves around playing online, you can setup the game so that people can challenge you at any time - "here comes a new challenger!", just like in the arcades! This incredibly clever system means that if you want to play online you don't need to sit around bored in a lobby - just go play and someone will jump in when they're ready!

The system isn't quite perfect, however, mainly because you have to be at the main menu to turn it off - it can be a bit frustrating to get up to the end of a single player game only to constantly be interrupted in the final bout by challenges. These challenges will reset your single player fight even if you turn them down. You also don't seem to be able to have a second player join you locally if you're in the middle of a single player game and your game is configured to be remotely joinable. It's an odd quirk indeed but no game-breaker.

Online multi-player is largely lag-free - so long as you accept fights with 3 "bars" (a measure of connection quality, from 0 to 5) or more, you'll feel like you're fighting on the same machine. At two bars you can feel slight delay in your actions, at one or none things can get pretty freaky. Still better than many other online games but certainly not ideal for a twitch fighter. Stick to 3 bars and above and you'll be blown away by the performance.

Graphically the title does an incredible job of looking like the old game come to life. Any screenshot you see has an amazing similarity to the old game, yet SFIV is genuinely 3D. The animation is kickass (literally) and the characters look incredible from every angle. The backgrounds are solid enough and the presentation, whilst a little inconsistent, more than does it's job.

The character roster is very deep, although you'll have to spend a chunk of time playing through single player to unlock them all. There's also talk of adding in other characters (such as Dee Jay and T. Hawk) through DLC. The four new characters (El Fuerte, Crimson Viper, Rufus and Abel) all definitely add their own vibe to the game - the jury is still out as to just how balanced they are. El Fuerte seems to have incredible ability in the air, for example. As with any new characters to an existing series, they're going to take some getting used to - whether fighting as them or against them. As it stands right now, there are 19 characters in the game.

The controls are tight but, as with most fighters, playing them on a standard controller (for any system) is far from recommended. Fortunately, the PS3 is extremely compatible when it comes to working with non-standard controllers. For example, most of this review was conducted using a homemade arcade stick adapted from a Super Nintendo controller connected via a PC USB adapter (!) - which works perfectly. So if you've got access to an old PS2 stick or similar, you should be fine (your mileage may vary - you should check it out before spending any money just in case). Alternatively, if you've got money to burn, you can get a very nice stick made with arcade parts especially for Street Fighter IV for... four hundred dollars.

When all is said and done, Street Fighter IV is the deepest fighting game ever released. It's combat engine is incredibly in depth, with even the hardest of the hardcore likely to be discovering new possibilities years from now. Even if you're new to Street Fighter, you can get up to speed with the training system and there's plenty of challenges to keep you entertained offline, with the best online implementation ever seen for those that like to spar over the internet. It's the best fighting game ever - if you like good games you owe it to yourself to check this out; if you like fighting games you simply have to own this.


The Score

Street Fighter IV
"SFIV, fighting game of the forever."
9.5
Excellent
Rating: PG   Difficulty: Hard   Learning Curve: 30 Min

 

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Comments (15)

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ChatterboxZombie
On Monday 23 Feb 2009 3:53 PM Posted by ChatterboxZombie NZGamer.com VIP
Whoop deee doo
 
 
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The Host of Chaos
On Monday 23 Feb 2009 4:49 PM Posted by The Host of Chaos NZGamer.com VIP
I NEED!

Good review.
 
 
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Wozza
On Tuesday 24 Feb 2009 10:02 PM Posted by Wozza NZGamer.com VIP
Would love to give this game a crack sometime. (oh novis)
 
 
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BlinK
On Thursday 5 Mar 2009 4:38 PM Posted by BlinK
crap game imo
 
 
-1
 
twisterjamz
On Sunday 8 Mar 2009 9:24 AM Posted by twisterjamz NZGamer.com VIP
Man I need to buy this game hopefully I can buy it next week
 
 
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shadowbandit
On Thursday 12 Mar 2009 11:58 PM Posted by shadowbandit
I like the sound effects, and hearing the guy go "K.O."
good times :)
 
 
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SuperKeizChain
On Saturday 21 Mar 2009 3:16 PM Posted by SuperKeizChain
All ya'll need to check this out! http://www.youtube.com/watch?v=krGIs6cDLf0
 
 
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dman
On Monday 30 Mar 2009 2:20 PM Posted by dman
this game is good classic 2 day fighting none of that moving to the side to dodge fireballs
 
 
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dman
On Monday 30 Mar 2009 2:21 PM Posted by dman
30 March 2009, 02:20 PM Reply to dman
this game is good classic 2 day fighting none of that moving to the side to dodge fireballs
typo. meant to say "2D" fighting...
 
 
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swordoflight
On Thursday 9 Apr 2009 12:49 AM Posted by swordoflight
A fan of street fighter game!
 
 
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simcharles
On Saturday 9 May 2009 1:19 PM Posted by simcharles
I like my collectors copy!
Nothing wrong with the game.
Hopefully they don't bring out 62 copies of Street Fighter IV!!!
 
 
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XxCod4-KillerxX
On Saturday 13 Jun 2009 6:00 PM Posted by XxCod4-KillerxX
This game gets boring after a while!!
 
 
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orochan
On Monday 29 Jun 2009 9:45 PM Posted by orochan
Game just lacks substance.
 
 
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THABONERFYD1
On Monday 31 Aug 2009 9:30 PM Posted by THABONERFYD1
good old skool game made better,but the only thing about this game is seth is made to drive you mad,
on easy to unlock all the fighters he,s set on hard & i tell you he,s dam hard i had to beat him in 1 round on easy 4about 2 & a half hours...poor little kids that buy this game,only to find seth is a prick.
 
 
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Phurdonk
On Monday 15 Feb 2010 11:58 PM Posted by Phurdonk
I don't know whether I would say that Street Fighter IV is the deepest and best fighting game ever but it certainly is a good game.

I just wish it was a bit more noob-friendly as I'm having a bit of a hard time learning to play it well. Still, as it is a good game, I'm willing to put some hours into it and try to get better at it.
 
 
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