Interpol (XBLA)


By: Tristan Clark    On: Xbox 360
Published: Wednesday 28 Jan 2009 10:00 AM
 
 
 
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Okay, so you know about casual games, right? Well, there are online ‘portal’ sites that sell match-3 games, time management games, and whatever other wonderful genres that US soccer mums like. Lately, one of the biggest fads has been hidden object games. These scintillating titles involve static, high-res pictures of a location. Your goal? To click all over the place to find a list of objects, after which you get to go to the next screen.

To many a gamer, this must sound pretty awful – and yet the genre is booming right now. So much so, in fact, that it’s now spilled over onto the Xbox 360 in the form of Interpol.

Interpol is much like I just described, albeit with a (very) token plot thrown in about special agents and taking down the villainous Dr. Chaos. You scroll your pointer over static screens and try to uncover dozens of objects. Locations range from Rome to Cairo in a barely-more-interactive version of a Where’s Wally book.

If you like games with actual moving parts, you can probably tell that this is not meant for you. However, this needs to be looked at from the view of other hidden object games. Unfortunately, it even suffers here. The images could have been of a higher resolution, which has the effect of making searching for small items frustrating.

This sort of gameplay, while not being too terrible with a controller, is still much more suited to a DS stylus or a mouse. When you throw in a lot of repetition amongst objects and a general lack of varied gameplay, Interpol is hardly a game I’d recommend. Gamers really need not apply – and anyone who would be interested in a hidden object game, even if it is on a console, probably doesn’t visit NZGamer.


The Score

Interpol
"Quality, this is not."
4.9
Mediocre
Rating: G   Difficulty: Easy   Learning Curve: 5 Min

 

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