Ratchet and Clank return to the PS2 in Size Matters, a port from the popular PSP game. At the start of the game, our intrepid heroes are taking a break when they meet a cute little redhead, who wants to take a few photos of the duo for a class project. Ratchet agrees, and as he's showing off a little, the girl is captured and kidnapped...
Yep, it's Rescue The Princess™ time!
At its heart, Ratchet and Clank: Size Matters is a button masher – but it is still reasonably satisfying. Ratchet races along, bashing mechanical baddies with his wrench, picking up money and perhaps even new armour and other goodies along the way. There are a few tough places here and there that you'll have to play through a few times before you get through, but for the most part the action is enjoyable and flows really well.
The PS2's graphics are looking dated – but that's not really much of a surprise. Complaining that the PS2 looks blocky is like complaining that dial-up is slow. It is what it is.
In many ways, Size Matters reminds me of the recently released Simpsons game. Both are pretty standard platformers at heart, with some cute characters as their point of difference from the rest. Unlike the Simpsons' tongue in cheek lampooning of computer games however, Size Matters doesn't really break any new ground. But the game is still charming enough, with excellent voice acting and music.
The game does have its faults: also like the Simpsons, Size Matters also suffers from wayward-camera-syndrome, which can cause frustration as occasionally the camera will start moving independently of your controller. And I discovered a bug where the game froze and had to be rebooted completely (I had completed all the objectives on the first planet, Pokitaru, and flown to the next planet on my journey. I accidentally re-boarded my ship and flew back to Pokitaru. When I tried to re-enter the ship to fly back to where I'd come from, the game froze and wouldn't let me do anything more). It was a doofus move on my part, but I would have thought the game should easily be able to accommodate something like this.
At the end of the day however, odds are if you're drawn to this game you probably already have a bit of an idea what it is like; Halo and Crysis fans probably won't be knocking down the door for this one. Still, it's a solid little release that will appeal to the under-tens (the game is recommended for those seven and over), and anyone who wants an alternative to Shortland Street for some light entertainment.