Game Republicâ€™s Dark Mist tries to bring back the â€˜high-score gameâ€™ and update it by using the room-to-room monster slaying coupled with an online-only scoreboard system. Although, at first glance Dark Mist gives you the impression that youâ€™re going on an epic quest to save the world from a horde of monsters intent on plunging the world into darkness by devouring the stars from the sky and the heroin, Artemis, comes in to save the world from this darkness with her bow of light, the story is just an excuse to fill most of the rooms with dark mist, hiding hide enemies and power-ups.
The monsters in Dark Mist vary from the smaller ones that latch onto Artemis and self-destruct, to the near-impossible bosses. Fortunately, Artemis has a bow that rapidly fires arrows, some special attacks, a couple of bombs at her disposal â€“ to clear the area when she becomes out-numbered â€“ and a gust attack to clear the mist. This technique also blows away any smaller enemies that may have grabbed onto you.
Naturally, in a game where youâ€™re supposedly on a long quest you would expect save games that let you save whenever you need a break. Unfortunately, while Dark Mist has an auto-save feature, they donâ€™t apply when returning to the game after you have quit; you will have to begin from the first dungeon. On the bright side, it saves between levels so if you lose all three stars you will only go back to the first room of the level instead of having to begin a new game.
In the end, Dark Mist does what it aimed to do: revive the high-score. However, it may not appeal shooter fans that are used to the convenience of save games.