Tom Clancy's Ghost Recon: Advanced Warfighter 2


By: Alan Bell    On: PlayStation 3
Published: Friday 5 Oct 2007 10:00 AM
 
 
 
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Tom Clancy is a prolific author. He’s written numerous books about secret army units and all sorts of other army-related drama, including a bunch of which (based on the Jack Ryan character) have made very successful Hollywood blockbusters. In addition to kicking butt and taking names in the book and movie forms of media, he’s actually a serious brand in videogames as well. Between Ghost Recon and Rainbow 6 alone, there are more than 70 games across more than 15 different platforms!

The latest, Ghost Recon Advanced Warfighter 2, has just been launched on the PlayStation 3 – some six months after it hit the Xbox 360 (way back in March) and nearly two months after the PC release (back in July).

The premise of the game is simple enough – you’re in charge of a crack top secret group of elite armed marines, whose task in life is to solve problems by using their wit, the high tech gadgets at their disposal and of course their guns. Typically this means operating behind enemy lines, anywhere from a miscellaneous third world urban sprawl to a barren desert terrain to an inner city warzone, straight out of today’s (or tomorrow’s) headlines.

Through a rather complex interface (seriously – Rainbow Six Vegas offers the same functionality but it’s way simpler to use) you can order your troops around, set their status, control a UAV and generally run around and blow stuff up. Fortunately the controls, whilst still complex, are a significant improvement on those seen in the original Advanced Warfighter. They could do with further simplification but if you persevere you’ll pick them up in reasonably short order.

The array of weapons and items (you can choose different scopes for each of the different scope-mountable rifles, for example, as well as a vast array of support equipment, grenades, etc) is impressive, and the choice you make really does impact how the battle plays out. The terrain of each of the areas is usually diverse enough to allow you to approach it in a number of different ways, depending on your play style (just so long as your play style isn’t CHAAAAAARGE-oriented; you’ll die, really quickly).

Graphically speaking, this is a pretty lacklustre game. There’s a long draw distance but when the city scape you can see is a bunch of boxes on a boring and flat terrain, which is all very flatly lit, there’s not much joy to be had from the vista. This lack of visual excitement is something you’ll have plenty of time to observe, thanks to the frequent and extended pre-level sequences that place you in a helicopter, jeep or other vehicle where the only control you have is to look around. Even the characters are pretty average – but then, Heavenly Sword has kind of ruined other games for us in that regard, for the foreseeable future.

Where it is impressive is in the explosion and smoke effects – the combination of high impact sound, bright/expansive visuals and the shake of your camera makes for quite an impact. Sure, it looks like you set off a mini-nuke when that small vehicle exploded but hey, it looked cool – who cares if it’s realistic. There are the occasional frameouts but for the most part, the frame rate stays high enough so as not to impact your ability to eliminate terrorists in a hail of bullets. Just don’t expect the level of visual polish and speed as seen in the Call of Duty 4 beta on Xbox 360.

The aural scope of the game is pretty good – weapons sound great, explosions have a good level of thump and you can pick up the type of vehicle and where it is just from the sound effects – a great advantage in a game where you can easily be surprised by enemies coming up on you unexpectedly. The voice acting is also excellent, with frequent clips from your team mates adding to those used in the cutscenes and on the pseudo-CNN videoclips.

So at the end of the day, what has Advanced Warfighter to offer? It’s a good game with a good chunk of content that will take you a while to get through, a good array of difficulty levels to allow you to customize your experience to your ability and a passable, pseudo-Clancy story of political intrigue that plays out as you progress. If you’ve got a 360, there’s no reason to buy the PS3 version – with the 360 version currently retailing for around $60, you could pick up two games for the price of one and have the exact same experience.

However if you don’t have a 360 and you’re looking for a Clancy-themed strategic shooter, this is your only option. Fortunately it’s a pretty good one – there’s enough here to justify the purchase, even if people won’t automatically pick that you’re playing on a next-gen console.


The Score

Tom Clancy's Ghost Recon: Advanced Warfighter 2
"Good but 6 months late. Looks fairly dated, too."
7.5
Good
Rating: G   Difficulty: Medium   Learning Curve: 2 Hours

 

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Comments (2)

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Mach1_9pants
On Monday 17 Nov 2008 6:17 PM Posted by Mach1_9pants
The worst thing about this (I have just sold on the PC version) is the squad members AI. After the umpteenth time my supposedly elite military team members stood out in the open saying 'we taking fire' and did nothing until they died I gave up. Rubbish
 
 
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Oliver
On Saturday 29 Aug 2009 12:10 AM Posted by Oliver
Just hired this out tonight for some 4 player fun. It wasn't too bad although the graphics are awful compared to the two latest Call of Dutys. We had the most fun in deathmatch mode rather than having AI in there, especially because it got pretty laggy and because the graphics were so bad that we hardly stood a chance.

Definitely will stick to Call of Duty next time but it was alright for a change.
 
 
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