You are Scott Mitchell, a highly trained soldier of the U.S army and the spearhead of all operations. There's a storm brewing south of the border, and you have been called back into the fight. After the events of the previous game, Scott gets called out into the battlefield once again; it seems half of South America became disgruntled about the United States trying to govern them, and now there's a rebellion occurring in Mexico. This is labeled a threat to US soil, especially after a report comes in that the Panama Canal has been taken over by rebels and mercenaries, and that there is a dirty bomb destined for America. You have been upgraded to the Cross-Com 2.0 for this fight, and it is now more efficient, and more deadly.
With the Cross-Com you can view the situation through a unit’s eyes. This works especially well with your team mates - instead of guiding them through an area using your tactical map, you can now look where they are going with a camera that you can control. With a hold of the right bumper button you can now orientate a jet fighter’s missile into an enemy tank, look out the barrel of an APC and tell it what to shoot at, and scan an area for enemies manually using the aerial reconnaissance drone. You also have full control over a new support item called a “Mule”, which will hold weapons, health, and ammunition. It also allows you to control it manually to view certain areas, or run over enemies.
The graphics for the campaign in GRAW2 aren't a massive step up from the previous game, but there have been some small tweaks that make a big difference. The first thing you notice in the game is the sky - it doesn't just run in a cycle, it's more of a straight line with ever changing dynamics throughout the whole game. Dust is everywhere, and I don't know how they did it, but they made it look pretty; it now dances through the environment creating a real sense that you're in a harsh, desert environment. When a vehicle explodes in GRAW2 it is truly a thing of beauty; the force of the detonation kicks dust into the air, accompanied with searing flames and smoke that looks absolutely authentic. Most of these graphical tweaks haven't carried over to multiplayer side, but there is a reason for that, and at least the feel in multiplayer has been vastly improved.
Multiplayer looks just the same as it did before - no tweaks, and no improved detail, but the controls and framerate have been updated significantly. Multiplayer is toned down graphically from the campaign mainly for quicker loading times, smoother frame rates and quicker games, and it works brilliantly. One of the main features you notice is that your character moves quicker and doesn't feel as sluggish; you have also lost your wall hug feature, but it's been replaced with the ability to lean. Gun response is a lot quicker, with a semi-automatic weapon you can fire as quickly as you can, unlike in single player. The game modes are the same as they were in the previous version, although there are a lot more multiplayer co-op missions that seem to run a lot deeper into the story line. The new weapons in the game will offer you some more flavour to experiment with; it takes a long time to find a weapon that suits you, but when you do, you'll be happy to hear it fire.
Tom Clancy's: Ghost Recon Advanced Warfighter 2 felt more like an update to the previous game, not a sequel - just a new package with a new campaign and more multiplayer maps and weapons. The graphical tweaks to the campaign side of things made the game look spectacular and sleak, while the multiplayer has had the weights pulled off its back and now runs quicker and smoother. It's still a brilliant game if you don't own the previous one. So if it's your first time around a Ghost Recon game, or you’re a fan of the series and want to continue the story, then GRAW2 will satisfy your hunger for a decent shooter.