One of the strengths of the Forza franchise has been the physics systems. Forza 7 is no exception, with the driving simulation feeling as great as it has for a while now. Turn 10’s system places a large focus on where you car meets the road, and the tyre physics feel amazing in this regard. With the Xbox One controller (which includes force feedback on the triggers) you can feel exactly when your car is reaching the limit whilst cornering. It’s a joy to drive in Forza 7.
Turn 10 have continued using Drivatar AI which means you're racing against the represented artificial intelligence (or lack thereof) of all the other drivers in Forza 7. It’s still a kick coming up against Drivatars who you know on your friends list, and helps make the singleplayer experience even more engaging.
The singleplayer mode revolves around the Forza Drivers Cup. It includes 6 divisions, each with a variety of races and showcase events. Completing showcase events is recommended as you win the car involved, and these events can be pretty interesting. Pre-race comments from various racing celebrities is also a nice touch. The races involve a range of vehicles and circuits, and you don’t have to complete all of them to progress to the next level.
Other modes include Free Play (useful for grinding if that’s your thing), Rivals mode (which includes a changing series of events, including special ones from Turn 10), and exclusive VIP events. Split screen is also included, which allows for you and a mate to race together. Finally the ‘Forzathon’ will provide weekly events and the ability to win cars and credits. This feature wasn’t available as of writing.
Forza 7’s Multiplayer modes are made up of various hoppers; online rooms dedicated to various car classes, which means you can race instantly.You can also set up you own hopper and invite friends for private races.
This year’s release provides a real variety of vehicles and racing environments. Whether you’re into cars, truck, or off-roaders – Forza 7’s got you covered.
Weather plays an important role, and Forza 7 introduces dynamic conditions for the first time. At first I was unaware of this feature – which was a bonus, as I encountered it whilst driving around Brands Hatch on a misty day. A few drops of water on the windscreen, and then full on rain with puddles developing on the road. It’s amazing seeing this for the first time, and driving suddenly becomes a lot more difficult in terms of water on the track and visibility.
There’s also a new in-car camera angle designed for racing wheel owners. This has you looking through the windscreen, so you don’t see your Avatar’s hands on the wheel. It’s a great addition for those using a racing wheel, providing even more immersion.
The 30 racing environments with over 200 variants means you’ll rarely be on the same track twice. It was also great to see the return of some favourite. For those of you who have been around the Forza community for a while, you’ll especially remember Maple Valley – which is where our local community started racing with our Subaru 22B’s.
I bought one of those Subaru’s, and took it for a spin around Maple Valley Speedway. Never has this track looked so amazing, and I can’t wait to see it on the One X.
Forza 7 is the best looking and most comprehensive entry to date. It drives like a dream, and with the stable and well populated multiplayer, DLC car packs, as well as ongoing custom events from Turn 10, you’ve got a game where you can collect the cars you like, paint them, customise them, look at them, and race them for months to come.
Terry received a digital copy of Forza Motorsport 7 from Microsoft for review.