While the retail line-up for the Nintendo Switch launch was a little light, Nintendo also managed to give gamers, a similarly light selection of downloadable games to look through. From Shovel Knight and Fast RMX ports, to less than stellar titles like Bomberman R and Vroom in the Night Sky, there seemed to be a lack of a must-have new IP for gamers looking to utilise the full package of the Switch.
If you were following the lead-up to the Switch’s launch, you’ll likely already know of Snipperclips: a game that has you using your character’s body to cut pieces off your partner (or parts of the stage itself) to solve puzzles. Hand one JoyCon to a friend, or play alone using a button press to switch between playable characters and jump into the starting stages.
At first, each stage introduces a single mechanic. Move your characters into similarly shaped dotted outlines to “solve” the first puzzle. Do the same again for the next puzzle but have one stand tall, and the other crouch low to fill the outline. The same again for the third, but this time cut the correct shape off each other. Each puzzle during the tutorial stages grows on the last, and before long you’re ready to take on the first proper challenges.
It all starts quite easily with the first few stages mimicking a few of the main mechanics found in the tutorial. Gradually though, each stage starts requiring more from the players and, most importantly, encourages true co-operation to get anywhere. Vying to come out on top, or besting your partner is only going to lead to frustration and unsolved stages. Figuring out who needs to do what and in which order can lead to some amazing joint eureka moments.
There’s a limited amount of information I’m wanting to give in regards to the types of puzzles you’ll be solving, as a lot of enjoyment is from coming face-to-face with the challenges and not being sure where to start. There’s a decent number of varied puzzles to be found in Snipperclips, and while a lot of them repeat themselves in more and more challenging ways, there is the occasional stage that’ll have both (or all) players frozen while they try and unravel what’s in front of them.
Thankfully, staring at the screen either before you’ve figured out the solution, or afterwards when the stage complete music kicks in, is part of the fun. SFB Games have created some incredibly endearing characters that manage to portray huge personalities for what is essentially a malleable 2D puzzle piece. Simply running about pressing buttons will likely cause giggles amongst gamers due to the life each coloured piece has.
Snipperclips is broken into three distinct sections. The first is for 1 or 2 players (and is probably where you’re likely to head right off the bat), and there are two sections for 2 - 4 players for a true test of friendship and frustration. While the game is playable with the minimum number of players, you’re always controlling the maximum number of playable characters. With a press of a button a player can control one of two coloured characters, and while this is entirely possible, it takes the shine off what Snipperclips is trying to achieve.
There had been some negative critique amongst Switch gamers in regards to how small the game was, so it was a nice surprise to unlock a second, and then third, page of levels for the 1-2 player section. While this won’t be a 30 hour epic, there’s a decent amount of content here, and will open up some enjoyable couch co-op moments for up to 4 people.
Snipperclips is designed around having a small burst with a friend or three, although it could easily take up an entire night with the right person. The mere fact that you can play this game with someone else out of the box thanks to the Switch’s design, mixed with the fact that there’s serious enjoyment to be had, makes this purchase a must-have for Switch gamers looking for something challenging and unique.
Reagan received a digital copy of Snipperclips from Nintendo for review.