ReCore

ReCore
 
 

Right out the gate ReCore has the charm, characters, story, and gameplay that could launch it into the history books, but with so much good, it also has it’s fair share of bad. Brought to us by legendary game creators Keiji Inafune (MegaMan) and Joseph Staten (Halo), the title is like a tier-1 relic from a bygone era turned HD. Unfortunately, developers Comcept and Armature Studio probably needed a few more months with it, as it feels like they neglected to remedy the pacing and bugs before releasing.

The story is actually pretty cool. It’s simple, starts strong, and despite a massive chunk of time where nothing narratively happens, the 16-20+ hour game ends reasonably well. Earth has been ravaged by a deadly disease, and humanity has left for a new planet. As one of the first engineers sent to prepare our new home, Joule Adams has woken from a two hundred year cryo-sleep to discover something’s off.

 
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What’s meant to be a terraformed utopia is actually a barren, desert wasteland, littered with debris, and filled with hostile Corebots - Welcome to Far Eden. Now by teaming up with a few mechanical friends of her own, it’s time to find out what’s going on, and see about making things right.

ReCore’s blend of fast-paced action and old-school platforming is a more than welcome addition to Microsoft’s library. That said, there are number of pacing and performance issues that truly hold it back. While platforming and dungeon designs are handled well, long load times, and the overall size of the map quickly become a nuisance due to the amount of backtracking that’s required to complete what-should-be-optional side quests.

Fortunately for some players, the up-to two minute long load times on the Xbox One can be easily remedied by taking advantage of Xbox Play Anywhere. Minutes are reduced to seconds when playing on even a modern mid-ranged Windows 10 PC - provided you purchased it digitally that is.

Gameplay is an area where ReCore shines. The game’s combat is simple but rewarding due to the strategic nature of balancing special attack cooldowns, rock-paper-scissors style colour coded attacks, and by choosing the best available companion to handle the current threat. In between all this balancing, dodging enemy fire can get pretty crazy, but it’s fun. There were more than a few times where I felt like a badass, especially in the later stages.

The game’s take on platforming is also quite the delight. At first glance there are some trials that seem overwhelming, especially as you begin to move into the final stages of the game, but as you gain new companions, and learn how best to navigate the environment, you soon find yourself moving through the well designed stages with ease. Going back to retry traversal dungeons, or attempt to access previously inaccessible areas suddenly becomes a breeze thanks to the many hours of double jumping, boosting around the map, and learning how best to use your allies’ abilities.

When I died, whether it be during a traversal challenge or in the heat of battle, the game felt fair. I knew I died because it was my own fault. The camera did freak out a few times and make it so I didn’t know what was going on, but it doesn’t last long, and it’s easy enough to get your bearings again. Another thing to be thankful for is the quick load times after dying. The really long ones tend to be saved for loading the zones and dungeons from scratch.

The robotic enemies come in a variety of forms; from flying worms and bugs, to wolves, tanks, and gorilla-type beasts. Each has their own body and core tactics as well. For example, the wolf-like corebots will try and get close to you, sometimes doing a deadly dash. This is combined with the power of their core; blue cores give them a stunning attack, yellow cores will slow you down, and red cores will burn you. Based on the frame and core, some foes also have ranged attack too, like throwing out an expanding burst of coloured fire.

Continue reading on page 2.




 

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Comments Comments (11)

 
Posted by ThatUndeadLegacy
On Thursday 22 Sep 2016 1:46 AM
1
A lot of people are complaining about horrendous load times on the xbox one.
 
 
 
oconnomiyaki
Posted by oconnomiyaki
On Thursday 22 Sep 2016 7:38 AM
2
22 September 2016, 01:46 AM Reply to ThatUndeadLegacy
A lot of people are complaining about horrendous load times on the xbox one.
Good news for them, then: http://www.recoregame.com/update-recore-load-times/
 
 
 
Posted by drunk_monk
On Thursday 22 Sep 2016 7:51 AM
1
22 September 2016, 07:38 AM Reply to oconnomiyaki
Good news for them, then: http://www.recoregame.com/update-recore-load-times/
Wicked, hopefully it makes a tangible difference because at the moment they are atrocious.
 
 
 
Posted by Coddfish
On Thursday 22 Sep 2016 9:29 AM
1
22 September 2016, 07:51 AM Reply to drunk_monk
Wicked, hopefully it makes a tangible difference because at the moment they are atrocious.
-spend 2 minutes loading into a level
-get attacked from off-screen and die in two hits
-spend 2 minutes loading back into the same level
 
 
 
Posted by jamesjiao
On Thursday 22 Sep 2016 9:37 AM
1
This is a really decent game for people on a mid-range PC. I can understand why Xbone players are frustrated by the loading times though. 7/10 is about right imho.
 
 
 
Posted by LukeB
On Thursday 22 Sep 2016 11:46 AM
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Yeah, those load times are pretty terrible. Would be cool if they can reduce them to a max of 1 min (or less - fingers crossed) for the large areas.

The game is still a ton of fun though, and everything up until the grind, and the final areas are pretty cool - X1 load times or not :)

OH! And here's a little hint - you only need about 30 cores (can't remember exact number) to complete the game, and you only need to be level 28 to enter the final floors, (the arena challenge rooms are a good way to level) that should cut a good amount of time off the grind (providing you aren't achievement hunting) :)
 
 
 
Posted by drunk_monk
On Thursday 22 Sep 2016 3:26 PM
2
22 September 2016, 09:29 AM Reply to Coddfish
-spend 2 minutes loading into a level
-get attacked from off-screen and die in two hits
-spend 2 minutes loading back into the same level
when you find the bloody goat things early on that walk faster than you can dash and cheap kills you, for the two-minute wait. ARGH!!!

It really is a big incentive to skip battles you aren't sure about because I died twice on an enemy, and after 4 minutes of waiting on load screens decided a third wasn't worth it. thanks god they are addressing it.
 
 
 
Posted by Coddfish
On Thursday 22 Sep 2016 4:20 PM
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22 September 2016, 03:26 PM Reply to drunk_monk
when you find the bloody goat things early on that walk faster than you can dash and cheap kills you, for the two-minute wait. ARGH!!!

It really is a big incentive to skip battles you aren't sure about because I died twice on an enemy, and after 4 minutes of waiting on load screens decided a third wasn't worth it. thanks god they are addressing it.
Those goat things are the worst. And then they encourage you to skip fights so that you end up too underlevelled for arbitrary progression gates...

Honestly, I hate everything about the combat system in this game, but the platforming and level design are so wonderful that it's worth putting up with all that frustration and tedium.
 
 
 
Posted by LukeB
On Thursday 22 Sep 2016 5:26 PM
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22 September 2016, 04:20 PM Reply to Coddfish
Those goat things are the worst. And then they encourage you to skip fights so that you end up too underlevelled for arbitrary progression gates...

Honestly, I hate everything about the combat system in this game, but the platforming and level design are so wonderful that it's worth putting up with all that frustration and tedium.
That's really interesting to hear about the difficulty you're to be having. I know I came across a few tough battles along the way, but only 1 that actually had me dying more than once or getting annoyed (I was WAY under leveled and it was 1-shot killing me).

For the goat-like ones that I think you're talking about, the ones that usually come in packs of three, with one tougher, and a different colour to the others, my tactic was to command the companion to attack the big one, then I would pull one of the smaller/weaker ones away and hit it enough to be able to take it's core, then go after the other weaker one before taking on the big one. switching out and dropping my other companion also helped do AoE damage (I think), and the charged shot with Joule's rifle was a great way to stun, or quickly knock the shields off any enemy type :)
 
 
 
Posted by Coddfish
On Thursday 22 Sep 2016 5:28 PM
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22 September 2016, 05:26 PM Reply to LukeB
That's really interesting to hear about the difficulty you're to be having. I know I came across a few tough battles along the way, but only 1 that actually had me dying more than once or getting annoyed (I was WAY under leveled and it was 1-shot killing me).

For the goat-like ones that I think you're talking about, the ones that usually come in packs of three, with one tougher, and a different colour to the others, my tactic was to command the companion to attack the big one, then I would pull one of the smaller/weaker ones away and hit it enough to be able to take it's core, then go after the other weaker one before taking on the big one. switching out and dropping my other companion also helped do AoE damage (I think), and the charged shot with Joule's rifle was a great way to stun, or quickly knock the shields off any enemy type :)
For sure, but all this relies on you be able to see them and target them, which is difficult when they're attacking you from off-screen :P
 
 
 
Posted by drunk_monk
On Thursday 22 Sep 2016 5:46 PM
2
22 September 2016, 05:28 PM Reply to Coddfish
For sure, but all this relies on you be able to see them and target them, which is difficult when they're attacking you from off-screen :P
Haha spot on.

There's also a good chance I am just sh*t. Which I'd be happy to deal with if it wasn't for the load times. I honestly don't mind the simple combat, and love the sh*t out of most of the game. But the load times affecting me having a crack at something hard is a huge problem.