There is no question that you’ll need to work together to win the game.”
The Intercept DLC adds a new gameplay mode to Killzone: Shadowfall, a co-op mode. All in all, it’s a bit like a four person version of capture and hold, but with specialised roles. First though the rules of combat.
You gain mission points by capturing and holding waypoints. You gain personal points by gaining kills and other battle achievements, but personal points don’t win the game. To turn your personal points into mission points you have to bank them. The bank is at your main base along with a generator that gives you bonuses for every points level you reach.
The four player types are Assault (heavy fire power); Medic (can heal other team members); Tactical (can build turrets); and Sniper (is a sniper). The Tactical player is excellent for defending captured waypoints, while Assault and the Sniper attack the enemy. The Medic has some firepower but will mainly be needed to revive fallen players, so they will need to make use of shields and the turrets.
Communication between players is essential because not only do you need to coordinate your attacks, you need to make sure your team doesn’t die. The main reason is that respawning ain’t free. Each time you die it costs your team mission points. This makes your Medic very important.
The game itself recommends playing a tutorial level first in order to understand exactly how it all works, but for seasoned players it won’t take long to pick up.
Where it mainly suffers is where all online DLC falls down. If others don’t have it then it’s harder to find people online to play with. I sat and waited for an incredibly long time before I was able to find three other players who could join my team.
Overall though, it’s a fun new game mode. And for Killzone - it’s an interesting experience working as a squad, rather than a group of individuals. There is no question that you’ll need to work together to win the game.