Strike Suit Zero: Director's Cut

Strike Suit Zero: Director's Cut

I did not enjoy my time with this game. I feel better getting that out in the open right off the bat. So, why didn’t I enjoy it? Well let’s first cover what exactly this game is. Strike Suit Zero: Director’s Cut is a space combat game, where you fly a ship that can temporarily transform into a mech, and basically kill a lot of other ships before they kill you. It helps that the enemy can’t transform into anything, which is what makes you so special. Not your skills as a pilot, just that you happen to have this new, fancy, experimental ship.

The story is not very interesting. There is a civil war between earth and the colonies near it. You play a pilot named Adams, who has no memory for some reason, and it’s up to you to save the day. The story is mostly told to you through radio communications while you fly around, plus the occasional cutscene. Unfortunately, the story never caught my attention and I never felt any interest in the conflict I was meant to be a major part of.

 
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As for the gameplay, you will spend most of your time in a relatively fast moving fighter ship and semi-regularly switch to your mech-mode. Between missions you also unlock different ships to use and weapons to load out. The real joy is when you get to play as a turret in the mech-mode, although there is a catch to this. Using the mech-mode costs a special resource called Flux, which you build up by shooting things in your normal fighter mode. It is also used-up relatively quickly, making the turret mode sequences short-lived.

In this form you also lose most of your maneuverability, but you gain some serious firepower and the ability to fire a barrage of homing missiles. You can also easily move your perspective to target the nearest enemy. This ability is what I found the most handy, because I honestly found the control tricky for a while and chasing down targets started to feel like a chore.

This was the first game that ever made me feel like a non-gamer picking up a controller for the first time. There just seemed to be so many buttons to press and what I had to press in order to achieve the desired action rarely felt natural. It was a strange feeling, but certainly gave me an appreciation for why my wife usually cannot enjoy games on console. The controls formed a barrier to the fun I was meant to be having.

The 13 missions in the main game have a serious lack of creativity, as every one usually boils down to “kill everything that’s trying to kill you first”. And when you’re done doing that, please kill these new things that just turned up. The Director’s cut includes some extra bonus missions, which are more interesting but also a lot more difficult. Speaking of difficult, expect to die often. The game can be quite punishing and most of the time there were so many enemies on screen, I was not sure how I was supposed to deal with the barrage of incoming fire and somehow chase after my targets at the same time. I know this is meant to be an action combat game, but for me, it was just too frantic most of the time. The poor checkpoint system didn’t help either and would often cost me 10 or 20 minutes worth of progress when I died.

The graphics are a bit of a mixed bag. Sometimes the backdrop of space and the random planets you fly near are gorgeous; however the rest of the game looks bland and I didn’t find the art-style for the ships appealing at all; the exception being the mech-mode for your ship. That was pretty cool, but still lacked the detail to make it really stand out.

The music is good and definitely noticeable in the way it was used. There were some oddities to it though where I would hear someone saying something that I couldn’t make out and for a few seconds wondered if it was part of the music or my character was meant to be hearing voices. Sadly, it was part of the music, because the hearing voices thing could have made the story more interesting.

If you are into space combat action (and that’s all you are looking for) then Strike Suit Zero: Director’s Cut might just scratch that itch for you. It’s not a bad game and the general combat can have moments of fun. But as I said at the start, most of the time when I was playing this title, I just kept thinking to myself “I am not enjoying this and would rather be doing something else right now”. Take that for what you will.


Strike Suit Zero: Director's Cut
"This game is likely not what you were hoping for."
- Strike Suit Zero: Director's Cut
4.0
Awful
 
Follow Own it? Rating: PG   Difficulty: Hard   Learning Curve: 15 Min


 

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Comments Comments (9)

 
ModifiedSoul NZGamer.com VIP VIP Bronze
Posted by ModifiedSoul
On Monday 14 Apr 2014 3:27 PM
2
where were you yesterday... before i paid for this
 
 
 
ActualTats NZGamer.com VIP VIP
Posted by ActualTats
On Monday 14 Apr 2014 3:56 PM
1
14 April 2014, 03:27 PM Reply to ModifiedSoul
where were you yesterday... before i paid for this
Haha, gutted... 4.0 ouch! What did you personally think of the game though? Along the same lines of the review or did you get a decent experience from it?
 
 
 
oconnomiyaki NZGamer.com VIP VIP Bronze
Posted by oconnomiyaki
On Monday 14 Apr 2014 4:23 PM
2
14 April 2014, 03:56 PM Reply to ActualTats
Haha, gutted... 4.0 ouch! What did you personally think of the game though? Along the same lines of the review or did you get a decent experience from it?
I enjoy it. Certainly not a 4 in my opinion. The story's crap, and the fact that you have to share inverted controls between ship and mech modes drives me insane, but I've had a lot of fun with it. It reminds me a lot of an old favourite: Stellar Assault on 32X. Easily worth the $20 I paid for it.

Different folks, different strokes, I guess. :)
 
 
 
oconnomiyaki NZGamer.com VIP VIP Bronze
Posted by oconnomiyaki
On Monday 14 Apr 2014 4:27 PM
2
Oh, and I didn't find the checkpoints frustrating, but that's mainly because at least there were some. I've been playing Dynasty Warriors 8, where after 30 minutes of gameplay, Lu Bu can run in and wreck your sh*t and you're booted out to the title screen. I'm sure that compared to a lot of games that plonk you right in front of whatever minor obstacle you might have recently tripped over SSZ looks like Contra, but it's not as agonizing as people make out. Indeed, I find that the real threat of loss makes it all the more exciting.
 
 
 
rocketman12 NZGamer.com VIP VIP Bronze
Posted by rocketman12
On Monday 14 Apr 2014 5:44 PM
2
14 April 2014, 03:27 PM Reply to ModifiedSoul
where were you yesterday... before i paid for this
Don't feel to bad I bought Aliens Colonial Marines on release date……..Argh…..
 
 
 
KatalystaKaos NZGamer.com VIP VIP Bronze
Posted by KatalystaKaos
On Monday 14 Apr 2014 6:44 PM
-
Ok, purchase postponed until its Free for Gold, or PS+!!

Thanks NZgamer I'll put that $20 towards MGS:GZ or Don Bradman :)
 
 
 
ModifiedSoul NZGamer.com VIP VIP Bronze
Posted by ModifiedSoul
On Tuesday 15 Apr 2014 12:21 PM
1
14 April 2014, 03:56 PM Reply to ActualTats
Haha, gutted... 4.0 ouch! What did you personally think of the game though? Along the same lines of the review or did you get a decent experience from it?
i dont know what i was thinking, i had seen "Space Sim" and "Creator of Freelancer" somewhere and jumped straight in, the shock of that aside, i didnt mind the story, but the controls just needed a bit more freedom in customisation, if i was going to recommend an aerial combat simulator (which is what this felt like) to anyone i would point them to BF4 to wait for a jet to come free (the XB1s head tracking is amazing in a jet)

not angry just a little sad face is all :(
 
 
 
JandTNZ
Posted by JandTNZ
On Wednesday 16 Apr 2014 6:54 PM
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Ok I'll bite. I have to ask how much of this game did you actually play. For all those people out there who will throw there hat in to the ring to protect the opinion and review score of Aylon Herbert.
I'm going to question just how correct his facts are and how objective his review is.
Now I played Strike Suit on the PS4 and while it's not exactly mind blowing and won't be in my top 10 games come the end of the year. You all need to know I'm not some rabid fan leaping to the defence of his fave game.
So what did the Mr. Herbert get wrong?
So lets begin with story. If you are expecting The Last of Us in space you are going to be disappointed. This is a down loadable only indi title that costs between $20 and $30. Much like the game design the story is more a homage to games like Wing Commander without the Muppets. The story is serviceable providing basic motivation to both sides (it's more then just a civil war aliens are involved) and it sets up a firm frame work to hang the set pieces and provide inspiration to the creation of the gorgeous sky boxes.
Controls are fiddly but functional and targeting between both fighter and mech mode remains the same. With the ability to target nearest, what is seen and the ability to set your target priority from objective, to fighters to wreckage (for some reason). The PS4 has the added ability to use the track pad for targeting as well. A swipe will lock the nearest target in the direction of the swipe.
Transforming into Mech mode reduces your speed but provides a boost to both damage and agility with the ability to dash in both x and y axis to nimbly dodge out of the way of incoming missiles and box strafe the larger capital ships an essential skill when you go hunting the weak points of enemy cruisers.
there is a little more but I just don't have the time. Lets see some game play from the review session. I've gota a hunch.
 
 
 
Bappernz NZGamer.com VIP VIP Bronze
Posted by Bappernz
On Tuesday 22 Apr 2014 4:09 AM
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this is a real shame because this game had great potential