Well-endowed women arenâ€™t new to fighting games, be it Fatal Furyâ€™s Mai Shiranui, or all of the women in Dead or Alive. However itâ€™s a rare, and probably fortunate, thing to see them as the core feature. Enter Girl Fight (GF), a title with a wide range of top-heavy women, and little else to offer.
GFâ€™s roster features women based on varying stereotypes - ranging from soldiers to a ninja. The story â€“ from what I can gather based on the voice overs between bouts - goes that the girls have been kidnapped by an organisation called The Foundation, and are being forced to fight each other. Chrome, the boss, is offering the one that can defeat the rest of them, and her, a way out.
GFâ€™s gameplay is hindered by an inconsistent frame rate, often unresponsive controls, and stiff fighting mechanics. In addition, it doesnâ€™t matter which girl you choose, as all of them have the same body type and similar fighting styles; the only major difference is the way they throw. When it comes down to it, you can button mash your way to victory in most cases. As a result, they all feel like clones of one another.
As far modes go, there isnâ€™t a lot here. GF includes basic single- and two-player one-on-one; online versus (ranked or player), training, and an arcade mode. In the latter you have to unlock every character by playing through it eight times. Itâ€™s an odd system - since most fighting games have just a few unlockable characters. More so, when you consider all eight girls are available in versus mode.
After you fight through the seven opponents in arcade mode, Chrome - the final boss - transforms into something that looks an awful lot like Dead or Aliveâ€™s Alpha-152 - purely a coincidence, Iâ€™m sure. In her â€˜boss modeâ€™ she is harder to beat then the other fighters, but not impossible â€“ the same button mashing tactic works on her.
What sets GF apart from other fighting titles are the character enhancements (and no, Iâ€™m not talking about their breasts.) From the selection screen you can pick two â€˜PSI-AMPâ€™ augmentations to activate in-game. Their effects range from health enhancements (the more damage you deal while itâ€™s in effect, the more health you recover), to invisibility. You start off with three, and more can be unlocked via the in-game store.
Visually, GF has some pretty stunning outfits â€“ although if you want new outfits, you will be disappointed. Each skin bought from the in-game store is just a repaint of the default outfit. In addition, thereâ€™s some suggestive character art to unlock in the extras menu.
Overall, Girl Fight feels like a cheap, less fluid (motion-wise), knock off of Dead or Alive. The arcade mode demands you play through at least seven times, which wouldnâ€™t necessarily be a bad thing if this were a better game.