Dragonball: Raging Blast 2 is the latest in the near-endless stream of Dragonball titles released by Namco Bandai. In case you aren't familiar with this franchise, the plot of the entire universe focuses on 7 Dragon balls and the collection thereof. It features a ton of super-powered aliens, midgets and androids - most of whom have a few Ki (like magic) and melee attacks. Some of the aliens are strong enough to destroy worlds with the bat of an eyelid, so it's a given that Dragonball titles should be horribly unbalanced.
Raging Blast 2's main single player modes are Galaxy and Battle Zone. In Galaxy, you pick one of the fighters and take on the available mission - typically beating a few fighters relevant to the saga, within set parameters. fights aren't confined to characters they fought in the anime either - you'll see Raditz take on Saibamen, for example. Each time you win a battle it unlocks relevant character's missions - they can be your current character or others from that saga.
Raging Blast 2's roster sports 71 characters - more if you count advanced versions. However, it's worth noting that in a team battle, if you have one form selected you can't pick the same character's advanced, or fusion forms such as the Super Saiyans or Vegito. Each character has a profile page - including separate ones for the advanced forms. There are hundreds of screen-grabs and a few cinematics from the anime.
Unfortunately, in the spirit of poor balance, it swings between difficulties wildly; one minute you're fighting a very 'easy' battle, the next you're taking on a 'very hard' bout - in some cases battles labelled easy can be more difficult than hard battles - one particularly absurd "easy" battle was Videl against Cell's base form. In a three on one match, regardless of who you're controlling, it only takes one cpu opponent to trigger raging mode to finish you off - or at the very least screw your chances of beating the next opponent.
After that you've got the basic exhibition modes: single, team and the stand out mode - power battles. The latter involves building your team according to a power level limit - the higher your character’s levels, the fewer you can choose. Raging Blast 2 also features couple of tournament modes based on the World Tournament and Cell Games from Dragonball Z. Both playable by up to 16 players, with CPU controlled opponents filling in the gaps - auto-generating the wins and losses.
Unfortunately, while Raging Blast 2 packs some solid multi and single player modes, the fighting is a complete mess. In contrast to the mission difficulty, characters are so well balanced that battles become a simple matter of who can trigger raging mode or button mash their way to victory first - and this is the high point of Raging Blast 2's shallow combat. The low point is that in a heated battle the camera can swing around so much it's disorientating - potentially even headache-inducing.
Fights take place across a variety of planets from the franchise - fields include the Cell Games stadium, planet Namek. Each arena is reasonably large, and any obstacles can be destroyed. The surrounding environment is blocked off by invisible walls so you don't know where the barriers are until you run into them - giving your opponent a chance to get a combo in or chain moves until they finish you.
Dragonball Raging Blast 2 packs the characters, environments and plenty of extras making it a good for fan service. Unfortunately, that's all it's good for; it seems the developer, Spike, forgot about creating a solid fighting title. It's a shame because, as made evident by the likes of Super Dragonball Z, the Dragonball franchise is ideal for creating fighting titles around.