Ratchet & Clank: A Crack in Time


Published By: Dene Benham   On: Tuesday 17 Nov 2009 10:00 AM

THE SCOREBOARD

8.3
Great
Gameplay
 8.5
"Great looking old-school platforming."
Graphics
 9.0
Sound
 8.5
Value
 7.5
Rating: PG   Difficulty: Easy   Learning Curve: 5 Min

 
 
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Ratchet and Clank, the galaxy’s greatest furry mechanic and underappreciated mechanical sidekick, are back. In the latest instalment of the Ratchet and Clank Future series, along with some old acquaintances and new friends, they have to use all their laid-backed confidence, technical know-how, and highly destructive new toys to thwart the evil plans of Dr. Nefarious and save the universe once again.

Following on from Tools of Destruction and A Quest for Booty, A Crack in Time sees Clank captured by the strange and technically advanced Zoni and taken to the Great Clock. Built by Clank’s father, and located in the centre of the universe, its up to Clank to learn the Great Clock’s secrets and become its caretaker. Meanwhile, Ratchet and muscle-bound, muscle-headed Captain Qwark cross paths with the mostly robotic Dr. Nefarious. Nefarious, who Qwark suspects may not even be a real doctor, is once again trying to rid the galaxy of squishies while putting up with incompetent henchmen, a condescending butler and an over-the-top diabolical laugh.

Developer Insomniac Games, who have shown with the two Resistance games that they do on-screen action like on one else, bring all their experience and professionalism to Ratchet and Clank’s latest adventure. What we get is cartoon chaos like never before. The battles in A Crack in Time are remarkable. Percussion waves, explosive rounds, plasma bolts and laser lights, along with showers of debris, bolts and the odd thrown wrench, fill what must be some of the busiest screens in gaming. All this action, taking place in lavish environments, from lush rainforests to hi-tech cities, all drawn with beautiful depth and detail, makes the game an absolute visual treat.

While the action can get full-on, the controls are remarkable straightforward. The front triggers fire and take you into an over the shoulder view, if you want to take the time to aim. The D-Pad takes you through all the guns, grenades, accessories and devilishly inventive paraphernalia that the series is famous for. While the face buttons will get you jumping, swinging, repairing and activating your way through missions packed with platforms, puzzles and an endless supply of robots intent on taking over the galaxy.

To save the galaxy Ratchet not only has to get around the diverse collection of worlds, he also has to find his way between whole planetary systems. To do this he uses his ship the Aphelion. In space you control the Aphelion as it navigates asteroid belts and space junk; you can make deals with smugglers and traders and battle fleets of enemy spacecraft - all with a nice sense of old-time arcade fun. On the way you can also drop onto various small planetoids where you can complete mini-levels for the bolts needed to trade for weapons, armour and upgrades. And let's be honest, when we’re talking about Ratchet and Clank, it’s all about the weapons, the gadgets, the upgrades, and the mods.

On the gadget count, there is no need to worry. Ratchet and Clank: A Crack in Time is not short on hardware. From your standard blasters and grenades to electrified Tesla spikes, hypnotic disco balls, the remote controlled Dynamo of Doom and the hilarious Mr. Zurcon, a cute little attack-bot who calmly states “Mr. Zurcon is going to kill you,” before diving head first into the fray, the variety of Ratchet’s tools are on par with the franchise's previous titles. All the weapons level-up with use, Ratchet’s armour and his ship can also be upgraded and the additions of new accessories such as hover boots make A Crack in Time a mechanically minded Lombax’s dream come true.

Clank also has a few new tricks up his sleeve. While he is separated from Ratchet, you control him as he experiences the weird world of the Zoni. The Zoni are able to travel in and manipulate time, and with their help Clank is able to use a few time manipulation tricks of his own. In what essentially amounts to puzzle stages, Clank can record and then replay his own movements. This turns what is a single player game into a strange kind of multiplayer puzzler where you control all the players. For example you can record Clank standing on a pad to raise a platform. Then you can record a second Clank standing on the platform as it raises and throwing a time bomb to slow down a fast moving platform that’s blocking the level’s exit. While all these recorded Clanks last only a few seconds, with the right timing you can have them opening doors, bouncing across platforms, flipping switches and even fighting enemies in a concerted effort to reach the end of the level. If it sounds complicated, it is. But with a bit of planning you can be recording and replaying your way out of the most complex situations.

If pressed you might argue that Ratchet and Clank: A Crack in Time is three different games in one. There is the button-mashing, cartoon carnage that Ratchet revels in and excels at. Clank has his mind-bending, time-twisting puzzler. Thirdly there is the Aphelion’s excursions into outer space. All of them are brought together within the familiar context of the 3D platformer. Unfortunately, the familiar parts of this kind of game may be just getting a bit too familiar. The past year has shown just how far developers have pushed the platform genre. No matter how good it is there is the chance that Ratchet and Clank’s time may have passed. While the graphics are spectacular and the story suitably epic and imaginative, Ratchet and Clank may be in danger of being dragged down by the weight of its own success. Especially considering that as well as all the imaginative innovations brought to the genre, it's got to the point where every cartoon summer blockbuster that hits the cinema is accompanied with a Ratchet and Clank-style platform hunt for berries or coins or whatever.

However, the first time you use the Groovitron Glove in the Agorian Battleplex to get the fifty foot brute you’re fighting to break dance, the freshness, humour and care that Insomniac Games brings to the product shines through.

But, if you were still looking for things to fault with the game you might point to the very occasional issue with awkward camera positions or perhaps the space travel components may be a little less fun then they could have been, as well as there not being a particularly long story to get through. Also, we’ve all come to expect online multiplayer tournaments, co-op and versus play and stacks of net based communities and support. As far as A Crack in Time is concerned, none of that’s here. This is old school platforming - for better or worse.

All things considered, Ratchet and Clank: A Crack in Time is definitely in the ‘for better’ category. For those familiar with the franchise, it brings all the good stuff back. Who doesn’t enjoy seeing an evil robot getting hit in the head with a flying wrench? The new features, especially the time-bending, add nicely to the gameplay. It looks stunning, plays nicely and has enough gadgets and hardware to keep Ratchet and Clank, together or on their own, hitting those platforms for a while yet.



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COMMENTS (16)

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Donutta
On Tuesday 17 Nov 2009 10:33 AM Posted by Donutta
Do you play as Clank more? Because while I really don't care, it's a big turn-off for the missus as she hates Clank. I heard it was more 50/50 now in terms of Ratchet and Clank time. Any truth to that?
 
 
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ChatterboxZombie
On Tuesday 17 Nov 2009 10:44 AM Posted by ChatterboxZombie
just kill it already, this series is past its expiry date. sh*t ain't Mario, they re-hash it anymore and we're gonna be looking at ratchet and clank tennis or some crap.
 
 
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chinaman71
On Tuesday 17 Nov 2009 10:54 AM Posted by chinaman71
17 November 2009, 10:33 AM Reply to Donutta
Do you play as Clank more? Because while I really don't care, it's a big turn-off for the missus as she hates Clank. I heard it was more 50/50 now in terms of Ratchet and Clank time. Any truth to that?
Not much clank i reckon.... good think as theve fixed up the controls so hes not so annoying anymore.... i used to feel the same way as your missus but its all good now i say ;) puzzles are alot more fun than the little clank robots aswell
 
 
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Oliver
On Tuesday 17 Nov 2009 12:01 PM Posted by Oliver
I have never played a R&C title. Weird huh?
 
 
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Donutta
On Tuesday 17 Nov 2009 12:20 PM Posted by Donutta
17 November 2009, 12:01 PM Reply to Oliver
I have never played a R&C title. Weird huh?
Not really. The first one I played was Tools of Destruction and I admit that I only got that because after spending $1200 on a PS3 I sure as hell wanted something where I could say: "Yeah, my 360 can't do THAT!"

Fortunately, it was fun enough to finish in its own right.
 
 
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nimrod76
On Tuesday 17 Nov 2009 2:49 PM Posted by nimrod76
17 November 2009, 10:33 AM Reply to Donutta
Do you play as Clank more? Because while I really don't care, it's a big turn-off for the missus as she hates Clank. I heard it was more 50/50 now in terms of Ratchet and Clank time. Any truth to that?
I downloaded 3 of the demos (over 6gb why I dont know) and one of the demos was based around clank. my understanding is its about 50/50. I will taking a pass on this one for now.
The demos didnt offer anything new.
 
 
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p-nutt3r
On Tuesday 17 Nov 2009 7:14 PM Posted by p-nutt3r
Might look at getting this. Need a R&C in my collection.
 
 
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p2p2r7
On Thursday 19 Nov 2009 6:38 PM Posted by p2p2r7
looks like a good game but plan on getting uncharted 2 first
 
 
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jbl316
On Friday 20 Nov 2009 9:39 AM Posted by jbl316
Playing this at the moment. Pretty fun and lengthy which is a good.
 
 
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jbl316
On Saturday 21 Nov 2009 11:49 AM Posted by jbl316
20 November 2009, 09:39 AM Reply to jbl316
Playing this at the moment. Pretty fun and lengthy which is a good.
That should say "which is good" not "which is a good"
 
 
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The Host of Chaos
On Saturday 21 Nov 2009 12:37 PM Posted by The Host of Chaos
17 November 2009, 02:49 PM Reply to nimrod76
I downloaded 3 of the demos (over 6gb why I dont know) and one of the demos was based around clank. my understanding is its about 50/50. I will taking a pass on this one for now.
The demos didnt offer anything new.
I agree with you. For a demo of a new game, it felt like it was something I had played 100 times over already.
 
 
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SpawnSeekSlay
On Monday 23 Nov 2009 8:48 PM Posted by SpawnSeekSlay
Was a good demo, and a long one. But that felt like i played enough to satisfy me of R&C.
 
 
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phoenix121
On Wednesday 13 Jan 2010 7:54 AM Posted by phoenix121
i'm enjoying playing this game with the kids alot of fun
 
 
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Bank
On Friday 22 Jan 2010 11:19 PM Posted by Bank
Calm down 'ChatterboxZombie'.
Ratchet & Clank is a very good franchise and Insomniac Games is a great company :D
 
 
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Soyerz
On Saturday 6 Mar 2010 5:59 PM Posted by Soyerz
22 January 2010, 11:19 PM Reply to Bank
Calm down 'ChatterboxZombie'.
Ratchet & Clank is a very good franchise and Insomniac Games is a great company :D
He never is calm. Just a pain in the ass.
 
 
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ThomasB
On Saturday 30 Apr 2011 11:06 AM Posted by ThomasB
17 November 2009, 10:44 AM Reply to ChatterboxZombie
just kill it already, this series is past its expiry date. sh*t ain't Mario, they re-hash it anymore and we're gonna be looking at ratchet and clank tennis or some crap.
your sad. ratchet and clank is cool!
 
 
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