THE SCOREBOARD
| Gameplay | 8.5 | "The highly welcome love child of Breakout and R-Type." |
| Graphics | 8.0 | |
| Sound | 9.0 | |
| Value | 8.0 |
Itâs a tricky proposition reviewing a game from a Kiwi outfit like Sidhe. On the one hand, you want to root for developers in our own country standing tall on the world stage. But on the other hand, the words âjournalisticâ and âintegrityâ arenât exactly things we can (or should) cast aside here at NZGamer. So in the interest of full disclosure, you should know that one of our writers (the inimitable Alan) also works at Sidhe, and was the producer on Shatter.
So, we good? Great! Onto the reviewâŚ
Shatter is Breakout (or Brickbreaker, or Arkanoid) on steroids, with a hefty dose of shoot âem up tropes thrown in for good measure. At its most basic level, you are controlling your bat/paddle/spaceship/thing along a single axis, trying to bounce a ball against a bunch of obstacles. Once theyâre all removed, itâs on to the next to level to repeat the formula.
That all sounds a bit boring, doesnât it? Happily, the gameplay in Shatter is anything but â power-ups, special abilities, numerous block types, and much more have all been crammed in to createâŚwell, fun. But the most important feature, in my opinion at least, is the addition of âafter touchâ controls for the ball in play. In a typical Breakout game, youâd launch a ball and wait passively for it to destroy some blocks before needing to be bounced up again. However, in Shatter, you can use the triggers on your controller to either âsuckâ or âblowâ (yes, yes, I know). Using this, you can curve the path of your ball. Itâs a simple addition that makes a world of difference to the genre â suddenly, youâre a lot more involved, with more skill and less luck needed to succeed. I donât think Iâm overstating things when I say that this feature really makes the game.
This ability also affects many blocks and power-ups as well. Many objects in each level can be affected by physics â in one level, for example, you might have to fend off numerous blocks falling towards the bat while also trying to keep the ball alive. If a block hits the bat, it goes out of action for a couple of seconds â more than enough time for the ball to fall out of the screen.
You can actually launch as many balls as you want at any time â itâll let you rack up score multipliers, but also increases the risk of losing as you try to juggle several things at once. Itâs a good balance that will see score-hungry gamers explode from multi-tasking. Your bat/ship also has a rapid-fire gun. It works like this: every time you hit a block, it leaves behind âshardsâ. To collect the shards, you need to hold down L1 or L2 to suck them towards you. As you collect them, a bar at the top of the screen fills up â and once itâs full, you can hit Triangle to unleash a hail of bullets. My advice: save them for the boss battles.
Oh yeah, and there are boss battles. In a Breakout game. This is where the shoot âem up comparisons come to the fore. The gameâs main story mode is split into 12 worlds, each of which is made up of eight waves (or levels) plus a boss encounter. These bosses have all the familiar trappings, including hit points, weak spots, and patterns. Defeating them usually involves a combination of getting the ball/s in the right place, tactical use of your blow/suck powers, and a liberal smattering of machine gun fire. Overall, they work well, and are a great break from the traditional gameplay. I did find that some of the latter bosses were way harder than the final two or so, but your experience may vary.
Continuing with the shoot âem up theme are the power-ups. Two of these are pun-tastic: the maneuveraball gives your suck/blow ability a lot more force, making it really easy to keep the ball down the far end from your bat indefinitely. The unstoppaball, on the other hand, can charge right through most blocks without actually bouncing off them. There are also shard multipliers and extra power for your gun to vary things up, along with the traditional 1up. Just donât do what I keep doing, and try to get both the power-up and the ball at the same time as theyâre hurtling towards you: youâll end up getting neither.
Even amongst the blocks thereâs a lot of variation. In any given level, you can encounter blocks that move around, detonate on impact, continually replicate, or even have personal gravity fields. Needless to say, all of this combines to create levels that never feel tired.
After all that, I havenât even gotten onto the aesthetics of Shatter, which arguably play just as important a role. Have you played Lumines? If so, youâll understand the kind of immersive feeling you can get when gameplay, graphics, and audio all seamlessly interweave with one another. Well, itâs like that here. The graphics are a mix of Geometry Wars, Rez, Wipeout, and whatever other futuristic, neon-infused title you can think of. Colours pulsate and change as you move through trippy themed levels, and the special effects on the main game screen add to it all. Itâs a simple, yet highly polished and consistent look.
Just as important is the music. Kiwi composer Module has done a bang-up job in this regard â the audio tracks plays very nice alongside the visuals. If you have a decent audio/visual setup at home, itâs really, really easy to get sucked in to a trance-like state.
While the game is short, its main selling point is replay value. Key to encouraging this is the constant reminder of integrated leaderboards. Just like in LittleBigPlanet and other titles, youâll always be aware of where you stand in relation to your friends â and the whole world. If youâre even a really casual score fiend, you may get hooked on this for some time. If youâre the type of person to only play through something once, however, Shatter wonât occupy you for long â but then again, you should probably be looking for a different kind of game entirely.
So does it all work? Is it fun? Well, yes. Taken as a whole, Shatter combines well-thought-out gameplay with a highly polished and immersive aesthetic. Only a particular type of person need apply, perhaps, but if youâre into Geometry Wars or other score-based titles, Shatter should keep you satisfied. At NZ $10 on the PlayStation Network, it represents a lot of bang for your buck.
Ed - The current NZ pricing is $11.50, it is hoped to be back $9.90 within the next 24 hrs - 12:20pm NZT, July 24th.
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COMMENTS (46)
Not normally my kind of thing but I'm going to have to take a look at his now.
/Waits for PSP and/or XBLA versions...
I was always thinking that people were just overhyping this to f**k because it was NZ made, but it really does look like the real deal.
I played this about four months ago (maybe more?). It's not the first time I've managed to play a Sidhe game before release. Shatter, however, was the first one that made me want to sing from the heavens how f**king awesome it was. It's genuinely been hyped because it's a good game
Actually, I think NZG cared a little too much about being biased here. Shatter, providing little has changed since I've played it, is easily one of the best games you can buy on any platform. For $10, it's a steal.
Not normally my kind of thing but I'm going to have to take a look at his now.
NZ made and top quality!
Will be buying.
I was always thinking that people were just overhyping this to f**k because it was NZ made, but it really does look like the real deal.
;-)
uh, no. its still 2-d.
unbelievable...what sort of a gaming world do we live in when developers rehash archaic games like this, then describe them as 'innovative'? what a joke.
i look forward to sidhe's next groundbreaking release...PONG for the Amiga.
wow! blockout! a game that's three decades old! but now, the wizards of sidhe have taken it to the next level and made it 3-d....
uh, no. its still 2-d.
unbelievable...what sort of a gaming world do we live in when developers rehash archaic games like this, then describe them as 'innovative'? what a joke.
i look forward to sidhe's next groundbreaking release...PONG for the Amiga.
Use innovation in a Sentence
ânoun
1. something new or different introduced: numerous innovations in the high-school curriculum.
2. the act of innovating; introduction of new things or methods.
I wasn't aware that Breakout allowed you to control the trajectory of the ball, had a shield system, a super-attack, and boss battles. Sounds like the introduction of new things to me.
Of course, not only did you get the name wrong (Blockout was a Mega Drive title that was sort of a 3D Tetris), but you also seem to think that all games need to be 3D. You should just do the industry a favour and quit gaming altogether.
How can we take this as a serious review when the producer of said game is one of your sites contributors? Did Alan give you his approval before you posted it? You don't have a single critical thing to say about the game. Why not be done with it and give it 10/10 so we can all beat our chests some more and say how fantastic this lil' ol' country of ours is.
Why so serious?
Is it really that hard to believe that us Kiwi's can make decent games?
Why so serious?
*sigh*
Use innovation in a Sentence
ânoun
1. something new or different introduced: numerous innovations in the high-school curriculum.
2. the act of innovating; introduction of new things or methods.
I wasn't aware that Breakout allowed you to control the trajectory of the ball, had a shield system, a super-attack, and boss battles. Sounds like the introduction of new things to me.
Of course, not only did you get the name wrong (Blockout was a Mega Drive title that was sort of a 3D Tetris), but you also seem to think that all games need to be 3D. You should just do the industry a favour and quit gaming altogether.
*sigh* indeed.
I'm now going to consult my dictionary and look up 'full disclosure'. Hey, you arent by any chance an employee of sidhe are you?
i admire yr defending a title that could at best, be charitably described as an impulse-buy stocking stuffer, (and one thats been around since the dawn of time in gaming terms). The Shatter 'innovations' you describe are classic! So if sdhe released a self-described 'innovative' Pacman knockoff, and Pacman was pink- would you, (by yr own definition) applaud "...[this] introduction of a new thing"?
*sigh* indeed.
I'm now going to consult my dictionary and look up 'full disclosure'. Hey, you arent by any chance an employee of sidhe are you?
There's also a big difference between the innovations in Shatter and a pink Pac-Man. Innovation has been brought to Pac-Man, however. Simply look at Championship Edition.
Also, on a side note, no, Shatter isn't worth the same price as something like Resident Evil 5. That's why it's priced accordingly and is less than 1/10th the price.
No, I'm not. I'm also not exactly a "fanboy" of NZGamer either. I just think you're being dumb. Practically every publication around has given Shatter a glowing review and praised its innovation.
There's also a big difference between the innovations in Shatter and a pink Pac-Man. Innovation has been brought to Pac-Man, however. Simply look at Championship Edition.
Also, on a side note, no, Shatter isn't worth the same price as something like Resident Evil 5. That's why it's priced accordingly and is less than 1/10th the price.
While its actually a joke that in the 21st century that a developer would release a rehash of an ancient 2d title and have the utter temerity (look it up n the dictionary) to describe as innovative, its tragic that someone would describe minor cosmetic bells and whistles as such.
"Shatter is easily one of the best games you can buy on any platform". every time i read this my head explodes. EASILY.ONE.OF.THE.BEST.GAMES.ON.ANY.PLATFORM.
on any platform.
ARE U SURE U AINT SIDHE'S MARKETING MANAGER.
No, I'm not. I'm also not exactly a "fanboy" of NZGamer either. I just think you're being dumb. Practically every publication around has given Shatter a glowing review and praised its innovation.
There's also a big difference between the innovations in Shatter and a pink Pac-Man. Innovation has been brought to Pac-Man, however. Simply look at Championship Edition.
Also, on a side note, no, Shatter isn't worth the same price as something like Resident Evil 5. That's why it's priced accordingly and is less than 1/10th the price.
"Easily one of the best games you can buy on any platform... " Interesting choice of words when the game is currently available on only ONE platform. Even the title is a knock off, there's at least one other flash game out there called... you guessed it - 'Shatter'.
How can we take this as a serious review when the producer of said game is one of your sites contributors? Did Alan give you his approval before you posted it? You don't have a single critical thing to say about the game. Why not be done with it and give it 10/10 so we can all beat our chests some more and say how fantastic this lil' ol' country of ours is.
It is easily one of the best games you can buy on any platform. Just like Halo is one of the best games you can buy on any platform. Just like Super Mario Galaxy is one of the best games you can buy on any platform. In this context, "any platform" implies that you are not simply comparing it to other games available on one platform, but games available on, yup, any platform.
Why is that that whenever a NZer makes something that is good, and we make a big deal of it, there's always some that assume that we only saying it's good to support our country? Does this happen in other countries too, or is it just us?
- real time 3D graphics
- Online gaming
- Wii
-Stereoscopic 3D
Donutta's GAMING INNOVATIONS in the 21st century.
-control the trajectory of the ball
-a shield system
-a super-attack
-boss battles.
"every publication around has given Shatter a glowing review and praised its innovation."
Bravo. Haven't seen anyone dust off of ye olde McDonalds defence in quite a while. Millions of people buy Big Mac's everyday...so of course McD's must be good. Majority rulez, y'all , dincha know!
Hey, lets not be critical of anything. Lets maintain the status quo and never venture an opinion. Boss Battle indeed
and you say I'M dumb and should quit gaming altogether?
f**k. Some people just take games far too seriously. Get a life. You have some valid points, but I can't help but feel you are pushing an argument that COULD exist, not one that does exist.
thanks for the contribution...
oh, hang on...what did you contribute again....?
oh thats right- NOTHING.
f**k off and get a life yrself.
f**k. Some people just take games far too seriously. Get a life. You have some valid points, but I can't help but feel you are pushing an argument that COULD exist, not one that does exist.
hehehehe
I don't care what anyone thinks of my opinion because... it's an opinion but to say the guy that wrote the review is entitled to one but I'm not is moronic.
And why is it that whenever a nz game comes out we have to point it out to all and sundry... again and again and again. Does this happen in other countries too, or is it just us?
I'm sorry, to patriotic for ya?

























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