Darksiders: Wrath of War


By: Alan Bell    On: PlayStation 3
Published: Friday 8 Jan 2010 10:00 AM
 
 
 
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The four horsemen of the apocalypse, it turns out, are actually the enforcers of the shadow council - the entities that sit between heaven and hell and stop things getting out of balance. At least, that's what THQ's new title Darksiders would have you believe - out now for 360 and PS3.

Cast as the fourth horseman of the Apocalypse, War, you've been framed for triggering the aforementioned apocalypse too soon. Stripped of your powers, you're sent back to earth a hundred years after the event to either put things right or die trying.

Darksiders is a third person action RPG, with a strong emphasis on the action. RPG mechanics are present (leveling up, loot) but only in so far as Prototype was an RPG; gear is obtained by spending souls you collect from slain enemies or find in chests, whilst leveling up happens at key points in the campaign (rather than by grinding mobs or similar).

The action parts come primarily in the combat system. There's an emphasis on stringing together combos (intially by just spamming the square button but eventually you buy moves and blocks that spice things up a bit) and there are loads of enemies to fight at any given time, each with their own particular set of tricks to use against you.

Combat flows reasonably well, particularly against the "cannon fodder" enemies (which typically swarm you). You can switch from target to target pretty easily and War almost always attacks the target you intend him to, without having to wrangle the controls much to make it happen. If you want to, you can lock on to an enemy by holding L2 which will ensure the camera keeps him in view and your moves will become relative to the position of the locked-on enemy.

Once you start facing the tougher foes, things start to lose their sheen a little in the combat department. War will not respond to moves like dash (to get out of the way) or block until he's finished animating that previous attack - sometimes these "wind down" animations can take an age to play out, resulting in numerous occasions where you're screaming at him to do what you want him to whilst the big, ugly bad guy winds up his attack oh so slowly before eventually slamming his ponderous fist into your head. Then he seems to laugh at you for being too rubbish to get out of the way. Frustrating.

Another frustrating element is the flow through some of the levels. Most of the time it's super linear (to the point of ludicrousness), where you enter an area, kill the bad guys and a new area will open as the old one closes behind. But sometimes you'll be completely stumped as to what on earth to do next and the game taunts you with idiotic clues which won't actually help you figure out what you're supposed to do. Once or twice could be chalked up to jaded reviewers and their deminishing skill at playing videogames but it happens often enough here to be assumed to be the fault of the game designers.

Getting around the (usually very pretty) environments can be unintentionally challenging at times, with War being a bit cumbersome at grabbing ledges or climbing out of water. Moving the camera whilst attached to a climbing wall is a bad idea as War will assume you want to leap off the wall and stop moving. You also have to be in exactly the right spot to activate things or climb off (or onto) things, leading to several situations where you assume you're doing the wrong thing when in fact you're right, you're just one pixel out from where you need to stand to make it happen.

The controls are more than adequate for the core exploration and evisceration, however once you start to add more complex moves to your repertoire things can get pretty awkward. For example, locking on is achieved by holding L2 whilst in order to access some special moves you need to hold in L1 and press a face button. That's all well and good for the "We always use two fingers for the shoulders on each side" PlayStation generation but for those of us that were playing games when that crowd were sucking at their mother's teats, pressing two shoulder buttons on one side at a time is a bit of a stretch. Some of the moves you can buy have some quirky button / joystick combinations required to execute as well, symptomatic perhaps of the number of moves you can buy (quite a few, although not as many as Prototype).

Character and NPC designs are generally really interesting and unique, with angelic hosts all decked out in futuristic armor and the demonic crowd looking like they've just crawled straight out of hell. War himself is a moody chap, with his demeanour, look and penchant for hoods being very reminiscent of Too Human. In fact the entire game is pretty reminiscent of Too Human, only without the random loot dropping from monsters, futuristic twist or Denis Dyack's failed attempts at schmoozing the fans.

The initial impression of Darksiders is pretty bleak, particularly fresh after playing through Bayonetta (where the combat is spectacularly polished and has considerably more depth). Once you get into the groove, however, Darksiders has a level of magic about it that transcends most of the awkwardness of the game engine. It is fun to explore and see what's going to happen next, assuming you can find your way through the "puzzles" to get there.

Performance on the PS3 is mostly fine, however the game is peppered with micro-pauses (they seem to be around saving, loading and pausing). They're frequent enough that you never quite get used to them, particularly when they happen mid combat. Otherwise the game looks very good most of the time, with a distinct look which is uniquely its own and is carried off well throughout the game.

Darksiders is good but not great, although it's sure to find a smattering of die-hard fans that will love it regardless of its quirks. If you can get through the first few hours, you'll probably finish it and look back on it with mixed (but mostly pleasant) emotions. With a solid base like this to build on, a sequel could be very special indeed - just please spend the time on game design that it needs to lift the core of the title out of the average domain in which it currently resides.


The Score

Darksiders: Wrath of War
"Good but clunky."
7.5
Good
Rating: R16   Difficulty: Hard   Learning Curve: 15 Min

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Comments (19)

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nimrod76
On Friday 8 Jan 2010 1:08 PM Posted by nimrod76 NZGamer.com VIP
Phew, this can now go from my must buy list to the hope I win it or wait till it's cheap list.
Good review thanks.
 
 
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The Host of Chaos
On Friday 8 Jan 2010 5:58 PM Posted by The Host of Chaos NZGamer.com VIP
Seems a bit bland to me. A guy at work is gonna have a jam on it this weekend and he's been keen for months. I'll be interested in hearing what he thinks as well.
 
 
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monoculo
On Friday 8 Jan 2010 10:48 PM Posted by monoculo
wow, were you really stumped by the simple puzzles of this game? even with the hints on? How can your lack of intelligence (no two ways about this, Alan) be the fault of the game designers?

Go back to 'kick the crap out of angels' in Bayonetta man. adventure games (even easy ones such as this) are way out of your league..
 
 
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icequeen
On Saturday 9 Jan 2010 10:02 AM Posted by icequeen
my bf's been playing it religiously and he loves it and the limited edition pack helps cus u get a real good idea from the comic what the real story to it is. just sux that all these great games coming out at same time eg:this and dantes inferno and bioshock2
 
 
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RealmEnder
On Saturday 9 Jan 2010 11:02 AM Posted by RealmEnder
Pre-ordered this but wouldn't you know it, my 360 has red ringed again (2nd time) so I still haven't played it. Hoping M$ don't take too long to fix it. Gah!
 
 
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Oliver
On Sunday 10 Jan 2010 6:39 PM Posted by Oliver NZGamer.com VIP
This doesn't sound like it deserves even the 7.5 given actually. And I had never heard of it before the NZGamer advertising for it was put up.
 
 
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icequeen
On Monday 11 Jan 2010 9:12 AM Posted by icequeen
until uve payed it u dont know ,after a while it becomes addictive
 
 
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Ron
On Monday 11 Jan 2010 12:12 PM Posted by Ron NZGamer.com VIP
Maybe a reader review is needed?
 
 
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phantom
On Monday 11 Jan 2010 12:17 PM Posted by phantom NZGamer.com VIP
hehe pretty harsh call there monoculo. If you were able to refrain from insults, i'd take the time to debate the issues with you. But you aren't, so I won't.
 
 
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icequeen
On Monday 11 Jan 2010 3:52 PM Posted by icequeen
there are a few glitches and issues with it but they arent bad enuf to distract from the game being great to play..and it does only mean if theres a sequal it will be mean
 
 
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Ruptunex
On Tuesday 12 Jan 2010 1:56 PM Posted by Ruptunex NZGamer.com VIP
Yeah just finished the game on 360. Combat i thought was very fun. Especially on the apocalyptic difficulty. Definitely not a AAA game and probably deserves 7.5 but the story and characters and overall feel of the game was just so cool!!!
 
 
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phoenix121
On Wednesday 13 Jan 2010 7:22 AM Posted by phoenix121
looks interesting
 
 
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Mr.Deflok
On Wednesday 13 Jan 2010 1:00 PM Posted by Mr.Deflok NZGamer.com VIP
I've played this for 2 or 3 hours and think it's great. I'm a huge fan of the art direction and it's been too long since I played a big fun adventure game like this.

I wouldn't get to hung up over the 7.5, from what I've played, it seems to be worth more, but review scores are never going to satisfy everyone.

I mean, Alan gave Bayonetta a high score and I thought that game was mediocre at best. Sure the OTT stuff is fun for a while but it does get a little grating.

Still, I'm not going to post in that review saying Alan is a fool for liking it (though I am interested as to where you were stumped as I haven't come across any such point).

On a side note, isn't the Shadow Council mentioned in the first paragraph of this review actually called the Charred Council? I could be wrong as like I've said, I've only played this for a small amount of time.
 
 
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Ruptunex
On Wednesday 13 Jan 2010 7:00 PM Posted by Ruptunex NZGamer.com VIP
Yes it is Charred Council.

I guess i found it to be a little repetitive. At one point of the game, you have to unlock three of these "chain things" using light beams and it takes way too long to do it all. Just one would have been enough.
 
 
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The Host of Chaos
On Sunday 17 Jan 2010 5:34 PM Posted by The Host of Chaos NZGamer.com VIP
8 January 2010, 05:58 PM Reply to The Host of Chaos
Seems a bit bland to me. A guy at work is gonna have a jam on it this weekend and he's been keen for months. I'll be interested in hearing what he thinks as well.
Well he loves it, and as it does rip off several of my favourite games I might give this a go as soon as I have a console I can play it on again =/
 
 
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icequeen
On Monday 18 Jan 2010 8:54 AM Posted by icequeen
the ending is fantastic .....there must be a second one in the works...cant wait to see wat the story line for that 1 will be
 
 
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SpawnSeekSlay
On Sunday 24 Jan 2010 5:21 PM Posted by SpawnSeekSlay NZGamer.com VIP
9 January 2010, 11:02 AM Reply to RealmEnder
Pre-ordered this but wouldn't you know it, my 360 has red ringed again (2nd time) so I still haven't played it. Hoping M$ don't take too long to fix it. Gah!
lol fail!
 
 
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guido
On Friday 5 Feb 2010 9:11 AM Posted by guido NZGamer.com VIP
It's in my "hope I find it cheap" category. Toooo many great games?!? Gah?!
 
 
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ADz_Nz
On Monday 22 Apr 2013 9:21 PM Posted by ADz_Nz
Darksiders is amazing, its like god of war, but i prefer the story in this
 
 
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