NBA 2K10 Hands On


By: Sam Prescott    On: PlayStation 3
Published: Wednesday 23 Sep 2009 10:00 AM
 
 
 
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My attraction to sports sims (those few I play, anyway) comes down to video games being about doing the things I can't do in real life. Well, I can't do sports. I have heard people say they won't play FIFA because they can go outside and have a kick about whenever they want, so why would they waste their time? They'd far rather shoot aliens. But I can't go outside and have a kick about whenever I want, because I can't do sports. Can't do soccer, can't do tennis, can't do rugby... and basketball? Forget about it.

[NB: using 'do' rather than 'play' is a linguistic device intended to add comedy. I trust it has worked. This is also intended to display that my talents lie rather closer to being hilarious than they do sports. So that's a kind of double layer of meaning. You needn't have caught it, because I have explained it. See? Don't we all feel better? Read on.]

The issue I have with sports sims nowadays, is that gaming technology has advanced to the point where the machinery of ballgames (and all other sports) are able to be readily transferred into a virtual world. In 2K's latest NBA sim, for example, one is expected to keep track of a number of in-game indicators that help one to figure out one's next move. And that's just on the surface. Pass? Shoot? Keep dribbling? Get in close? Drop back? It's been like this for a while. And do you know what it means? I can't do sports on the Xbox, either.

Despite my fat-thumbed-ham-fisted-ness, I had a bit of fun tinkering with some early code for NBA 2K10. And putting aside the fact that it was all a bit hard for me, NBA 2K10 is so packed with features that this game is sure to be a success. This franchise has been turning out very respectful basketball sims for a few years now, and they are only getting better. There are a couple of new features and game modes that make 2K10 the best yet and set the mind to boggle.

The coolest has to be NBA Today, which allows you to see a list of actual NBA games online. As the games are played, the stats produced by the players and any other significant events are reflected in the world of the game. This will effect things like which players are available to play, who is injured, and the themes the commentators follow. Detailed statistics and other information is also captured by a partner website, and this data will also be made available in 2K10. This includes obvious stuff like points, rebounds and the like, but also goes much deeper, so it actually impacts on the action of the players in-game.

These advanced mechanics will make NBA 2K10 a force to be reckoned with in the sports market, and it will be interesting to see how it does against EA's contribution.

When it comes to the simulation aspect and the relationship 2K's NBA series shares with the world, I should imagine I am preaching to the converted. Rather than crap on about all the nitty gritty, I'll just talk a bit about the look and feel: a hands-on isn't the same as a heart-on, and for fans of these games the research probably started a long time ago.

Like any good sports game of the here and now, a quick glance at the screen will make it seem as if you're watching a real game. The graphical power of this title is impressive in almost every way - the only let down is the animation of the crowd. Yeah, I know you're not supposed to focus on the background when you've got the rock, but the five or six different people animations they have used makes it look like Mexican waves are about to start all the time, because large groups are moving in unison. When you actually have a look, you see ten people in one section of the stadium all cross their legs or stand up at the same time in exactly the same way. So maybe it's a small gripe, but it's about atmosphere, and in a game like this one atmosphere matters.

The overall difficulty of the title is going to depend very much on which team you choose, considering the amount of variables coming through your machine from the interwebs. Even so, to get a feel for it, I picked one of the most thickly stacked teams and set myself up against a relative minnow. It still wasn't easy. Attack and defence strategies in the AI seem so self-aware it's scary. Dribbling down the court the opposition just finds a way to stick to you. And if you miss the basket, you better be the Johnny-on-the-spot looking for the rebound otherwise your chance is shot. Up the other end of the court, they don't tend to miss, either.

NBA 2K10 is shaping up to be an essential addition for sports fans. Of course there's the EA loyalists who won't touch it, but there won't be any surprises for us when this one starts flying off the shelves. We'll bring you a full review as soon as!

If you haven't already, check out Kobe Bryant talking about NBA 2K10 and his role in the game at 3news.co.nz


At a Glance

The Good: Some of the most advanced interplay with real life we've seen.

The Bad: A few poor choices break the immersive reverie

The Ugly: WHITE CHOCOLATE!

"Here comes the Mailman."


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tom_nz
On Wednesday 23 Sep 2009 1:01 PM Posted by tom_nz NZGamer.com VIP
All you need is a sport that doesn't involve much movement or coordination.... I'm sure you could find something (target shooting?). People call anything a sport these days. Don't give up hope, you could call yourself a sportsman yet. Because apparently that's what every NZer wants.
 
 
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tom_nz
On Wednesday 23 Sep 2009 1:02 PM Posted by tom_nz NZGamer.com VIP
Oh, I also like your second paragraph. Luckily this is an article for gamers and not sportsmen, cos the latter of the two still wouldn't get it.
 
 
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SpawnSeekSlay
On Wednesday 23 Sep 2009 8:58 PM Posted by SpawnSeekSlay NZGamer.com VIP
In high school, second to RPGS i played alot of NBA Live, from about NBA Live 95 to 99. Now I gave up... I got so annoyed with the non realistic play of these so-called 'sim' games. To me watching NBA every week and playing most days the game was far from it. Looking and moving wise they were great but gameplay ? bah... I could go through a whole game and get fouled like 1-2times lol In real life theres like a foul a minute or even several a min. Id spend half the time in-game trying to get fouled so i could go to the line.. and make it feel realistic... and every year when i bought the next one I would hope it had improved... but i was disappointed .. every year, so.. i gave up? Sim? they werent sim, they were still arcade gameplay.
But hey! Maybe with a 10year layoff maybe they have 'finally' improved the gameplay to make it just like the real NBA?
Ill download the demo and get back to ya lol oh and believe me I dont have high hopes :)
 
 
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BaldBish
On Thursday 24 Sep 2009 11:47 AM Posted by BaldBish
23 September 2009, 01:01 PM Reply to tom_nz
All you need is a sport that doesn't involve much movement or coordination.... I'm sure you could find something (target shooting?). People call anything a sport these days. Don't give up hope, you could call yourself a sportsman yet. Because apparently that's what every NZer wants.
hehehe.....
 
 
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Dogonabus
On Thursday 24 Sep 2009 9:26 PM Posted by Dogonabus NZGamer.com VIP
23 September 2009, 01:01 PM Reply to tom_nz
All you need is a sport that doesn't involve much movement or coordination.... I'm sure you could find something (target shooting?). People call anything a sport these days. Don't give up hope, you could call yourself a sportsman yet. Because apparently that's what every NZer wants.
If only there was a sport that involved staying completely still. I would dominate. What's that one where you hold your breath? Static apnea. I will get in training right away.
 
 
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tom_nz
On Friday 25 Sep 2009 8:49 AM Posted by tom_nz NZGamer.com VIP
24 September 2009, 09:26 PM Reply to Dogonabus
If only there was a sport that involved staying completely still. I would dominate. What's that one where you hold your breath? Static apnea. I will get in training right away.
That's what I call a spectator sport! "Who's gonna pass out first? The anticipation is killing me!"
 
 
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bassbro
On Wednesday 10 Feb 2010 10:44 AM Posted by bassbro
23 September 2009, 08:58 PM Reply to SpawnSeekSlay
In high school, second to RPGS i played alot of NBA Live, from about NBA Live 95 to 99. Now I gave up... I got so annoyed with the non realistic play of these so-called 'sim' games. To me watching NBA every week and playing most days the game was far from it. Looking and moving wise they were great but gameplay ? bah... I could go through a whole game and get fouled like 1-2times lol In real life theres like a foul a minute or even several a min. Id spend half the time in-game trying to get fouled so i could go to the line.. and make it feel realistic... and every year when i bought the next one I would hope it had improved... but i was disappointed .. every year, so.. i gave up? Sim? they werent sim, they were still arcade gameplay.
But hey! Maybe with a 10year layoff maybe they have 'finally' improved the gameplay to make it just like the real NBA?
Ill download the demo and get back to ya lol oh and believe me I dont have high hopes :)
ten years of not playing and your bagging the game? poor form bro.
I have played bball games for years and I can say that these games are leaps and bounds over live 99 (of which i played a full length 48 min game season)
also you could try and use some game sliders and make the fouling more frequent/ref more strict
 
 
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