Heavy Rain GC Hands On


Published By: Angus Deacon   On: Monday 24 Aug 2009 10:28 AM

AT A GLANCE

The Good: Breath-taking graphics "A cinematic journey & a game on the side"
The Bad: An emotional rollercoaster?
The Ugly: Having to live with the consequences ingame

 

GamesCom was attended by David Cage from Quantic Dream, the developers behind the up-coming game / interactive cinematic experience Heavy Rain: The Origami Killer. Heavy Rain has been gaining a lot of press lately because of its hyper-realistic graphics and quality cut-scenes. However I'm here to tell you that Heavy Rain is unlike anything you've ever played and creates a whole new “emotional” aspect to what we could potentially achieve in video games from here on.

Cage, the Founder of Quantic Dream, started up the presentation by telling us of a new character who features in the game that was actually based around his own personal experiences. A father himself, Cage openly talked about a horrifying experience when he lost his son for a few moments in a crowded mall. Thankfully he was located soon-after but he will never forget those ten minutes of being filled with dread, guilt and panic when trying to locate him. He wanted to incorporate all of these emotions into Heavy Rain and the newly announced character called Ethan encapsulates all this and more. Ethan, a young and promising architect loses sight of his son for just a moment, just like Cage's experience, except in this case the boy is sadly struck down by a car and killed. Emotionally scarred and now seperated from his wife, his life lies in tatters. But an opportunity to put aside his guilt and terminal depression is presented to him when the Origami Killer emerges. Heavy Rain pushes the boundaries of all emotions through the lives of your characters, focusing on love, redemption, fear, loathing and especially the repeating theme of guilt. Ethan is just one of four playable characters, each one with their own emotional baggage and lives to lead.



Because of this, Heavy Rain is more of a cinematic journey than a traditional game. With slick camera angles and a cleverly integrated indicator system, it allows the player to completely interact with their environments. The only real way to try and describe the experience is to mention the twenty minutes of hands-on gameplay I had at GamesCom. I took control of Scott Shelby, a middle-aged private detective who has put on a bit of weight around the middle. The important thing to remember about Heavy Rain is that every character is just an everyday person in perfectly normal situations. How you behave in the game will tell you a lot about the type of person you are. Shelby entered a diary and not long after walking down an aisle towards the milk section, another customer enters the store – armed with a gun. With the use of 24 (the TV show) inspired multiple cameras technique, you can see yourself and what is unfolding behind you at the front counter as the poor shop keeper is held at gun-point and being robbed. What you do from here is completely up to you. In fact I witnessed three completely different possible outcomes with my short time with the game, but I don't want to spoil them for anyone.



Heavy Rain also has an unique control system to match the gameplay as well. It took some getting used to (and with me looking quite the fool in front of spectators) but within five or so minutes it seemed like second nature. Players control the head of your character with the analogue stick and hold the right trigger to walk – meaning you will set off in the direction you are facing. It screwed with my head a bit at first, but definitely added to the cinematic feel to the game. Just walking around the store, looking at products on the shelves or around corners felt beautifully natural. The other main control uses the remaining analogue stick which is flicked, rotated or tweaked to interact with objects. For example picking up a box of cereal is a flick upwards and taking out glasses or opening doors is a quarter-circle turn. There is no doubt that the game is set to mark some milestones for innovative game development. I can't wait to see the final build, although I'm not 100% sure I'm emotionally equipped to handle the experience!

NZGamer.com would like thank Activision, Capcom, Microsoft NZ, SCENZ, SEGA, THQ and Ubisoft for making this trip possible.



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COMMENTS (21)

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MatEPoon
On Monday 24 Aug 2009 11:56 AM Posted by MatEPoon
This game sounds fantastic.
 
 
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Liam
On Monday 24 Aug 2009 12:24 PM Posted by Liam
I loved the first 90% of Farenhiet and I'm sure I'm going to love Heavy Rain with both arms open.
 
 
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Xenojay
On Monday 24 Aug 2009 1:22 PM Posted by Xenojay
I am looking forward to this game. I never had the chance to play FARENHEIT and so desperately wanted to download it from LIVE ARCADE but alas I was hit with the RROD, so I'm holding out for this game now. The breathtaking graphics assist in keeping my patience up.
Great article, and that picture from the Com, what a great booth.
 
 
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guido
On Monday 24 Aug 2009 1:22 PM Posted by guido
Another excellent write up! Cheers! I CAN'T WAIT to play this game. It seems like it's shaping up to be a perfect storm of great visuals, excellent story/characters & script, innovative game play, replay value (every time you play through it try something different for a different result) and super high production values etc etc Thanks for making the write up relatively spoiler free too, there's soo much being said about this game of late and we have TGS to get through yet?! :-)
 
 
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Ron
On Monday 24 Aug 2009 1:35 PM Posted by Ron
I'm rather interested to see more of this game, never played Farenheit, but heard really good things about it. So to hear about how this would be similar and a next gen version of it sounds tops!
 
 
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stungaf
On Monday 24 Aug 2009 1:55 PM Posted by stungaf
sounds like it's going to be a 3d version of pick-a-path books.

that's a good thing.
 
 
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Srassy
On Monday 24 Aug 2009 2:36 PM Posted by Srassy
I'm looking forward to the game. At the moment, I'm kind of imagining it to be a 7th gen Shenmue except with a story that has multiple branches.
 
 
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SpawnSeekSlay
On Monday 24 Aug 2009 2:42 PM Posted by SpawnSeekSlay
24 August 2009, 01:55 PM Reply to stungaf
sounds like it's going to be a 3d version of pick-a-path books.

that's a good thing.
Lol pick-a-path...in 3d?.. Im so there!
Hope there is some Gore to mix it up :) Nothings more beautiful than a slow-mo head shot
 
 
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Sp3kt0r
On Monday 24 Aug 2009 3:19 PM Posted by Sp3kt0r
Graphics graphics graphics graphics graphics...etc
 
 
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twisterjamz
On Monday 24 Aug 2009 3:39 PM Posted by twisterjamz
saw the trailer for this looks pretty good, my uncle has this as number one on his priority list
 
 
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Ninja-15
On Monday 24 Aug 2009 5:48 PM Posted by Ninja-15
I've been waiting for this game since a few years ago when they first announced it at E3 2006... Finally...
 
 
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Gazza22
On Monday 24 Aug 2009 10:43 PM Posted by Gazza22
Its great to see a game that is a bit out there. Especially when you consider the safe money making titles that we see day in day out these days.
 
 
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Chris Redfield
On Tuesday 25 Aug 2009 1:33 AM Posted by Chris Redfield
24 August 2009, 01:55 PM Reply to stungaf
sounds like it's going to be a 3d version of pick-a-path books.

that's a good thing.
Yeah. Except instead of putting your finger between the pages of a potentially fatal choice you have saves!
 
 
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Araeyla
On Tuesday 25 Aug 2009 10:52 AM Posted by Araeyla
I thought Fahrenheit was pretty dreadful. It did have it's good moments, but the "Indigo Prophecy Syndrome" (named after the North American title for Fahrenheit) kicked in and I felt it really spoiled a game that could have been great. I have only ever heard similar sentiments expressed so I'm surprised to hear people say they heard it was great - I guess it's an "each to their own" situation. However, some have said that the demo for Fahrenheit was really good. This game looks a lot better and it will be interesting to see if it lives up to the hype, or if it's a case of the demo/short play experience of a part selected by the developer that will make it seem great before you get to experience the whole thing. I really do hope it lives up to the hype!
 
 
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Solid-Snake
On Tuesday 25 Aug 2009 8:48 PM Posted by Solid-Snake
Agree 100% with Gazza. Too many part 2, 3 and 4’s … although, just to be a complete hypocrite, quite looking forward to Unchartered 2 and Assassin’s Creed 2! … and enjoyed Killzone 2 … too!

I think this game sounds like a game many of us hanging out for a “real” grown up game have been waiting for.

Sorry, that’s not to say that it wouldn’t appeal to younger gamers, but it definitely sounds like a game that you can play and sit back and say to yourself, “now that was worth shelling out some serious coin on my Playstation 3”

Sounds like there is a well balanced mix of top rate graphics and story telling. Something unfortunately missing in many “block-buster” titles. Lots of good graphics which unfortunately at times fall short of content!

Big expectations though! … am sure it’ll be a good play whatever we might be expecting!

Thanks Angus. Nice review.
 
 
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tnzk
On Tuesday 25 Aug 2009 10:35 PM Posted by tnzk
Angus, not to spoil your parade but, not only have we played Heavy Rain before in its spiritual predecessor Farenheit, and by and large, Heavy Rain plays like the hundreds of other adventure games before it. It seems to be the natural evolution of the adventure genre though, with a bit of that console-flavoured action mindset.

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Nevertheless, this game is one of my most anticipated titles yet. I'm a huge adventure game fan and I hope this helps usher more adventure games across all platforms!
 
 
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ChatterboxZombie
On Thursday 27 Aug 2009 12:55 AM Posted by ChatterboxZombie
i keep seeing "GC" and the purple and keep thinking "wtf? its on game cube!?"

stupid German thingy
 
 
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PotatoLegs
On Monday 31 Aug 2009 11:40 AM Posted by PotatoLegs
i'd almost be tempted to buy a PS3 just for this :S
 
 
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chinaman71
On Monday 31 Aug 2009 8:15 PM Posted by chinaman71
damn!!! i want it now!!!
 
 
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maniaclemax
On Tuesday 1 Sep 2009 10:52 PM Posted by maniaclemax
games like Heavy Rain are a reminder to me why I love the PS3 so much: it treats gaming as an art form as well as entertainment...something which xbox's blockbuster sheen lacks
 
 
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ObviousJosh
On Sunday 6 Sep 2009 4:13 PM Posted by ObviousJosh
This game will be a nice change from what I normally play.
 
 
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