Operation Flashpoint 2: Dragon Rising Hands On


Published By: Tristan Clark   On: Tuesday 11 Aug 2009 10:00 AM

AT A GLANCE

The Good: Pretty, if understated. More "realistic" than other shooters. "Very challenging, but promising."
The Bad: Challenging. Unforgiving. Requires patience!
The Ugly: The squad voices.

 
Call of Duty Modern Warfare 3
 
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We were recently given the opportunity to go hands on with a couple of levels from Operation Flashpoint 2: Dragon Rising, a first person shooter that is not for the faint of heart.

First, a brief overview if you’re unfamiliar with the series: Dragon Rising is set on the island of Skira, north of Japan. A large deposit of oil has been found there, and – unsurprisingly – it’s now being contested by a number of nations. You and your squad must go in and secure the island, helped out along the way by…well, the rest of your army.

The first impression I had of Dragon Rising is that it’s damn hard. Well, the actual first impression I had was that it looked pretty, in an understated way, but I’ll talk about that later. The difficulty is going to turn off a lot of people, but it’ll be highly welcome to others: this is a game that skews slightly more towards realism than something like Call of Duty. If you’re caught apart from your squad, you’ll probably die. Death can happen very quickly if the enemy gets just a couple of shots in. A wound will bleed, and will need dressing unless you want to keel over. And simple inaction (or incompetence) can often lead to failed objectives.

To counter all of this, you’re going to have to act smart. You’ll need to take cover a lot and order your squad around (via a pretty in-depth radial menu). Getting the tactical edge on an enemy position will work a lot better in Dragon Rising than a frontal assault. Trust me, I tried.



After a lot of dying, I began to appreciate the gameplay depth at offer here. In the two missions available, you’re able to approach objectives in any way you see fit. Often this means surveying the landscape and actually thinking (I know!) about where to strike from, and where your men can go to best support you. The entire island has been mapped out, and you’ll be covering a lot of ground as you go from one hot spot to the next, traveling over rolling hills, through grassy valleys, and stalking silently through collections of houses.

Once you get the hang of things, it can all get pretty intense. While the gameplay systems have a steep learning curve, gaining a mastery over them can be very rewarding. I was extremely chuffed when I took out a bunch of enemy spotters on a hilltop through the clever use of flanking and suppression orders. Mind you, I was extremely chuffed when I made it most of the way through a missions without my entire squad getting wiped out.

Graphically, things are looking promising. I must say I’m pretty sick of the drab colour scheme on hand here, but it’s par for the course when you’re making a shooter game that’s apparently “gritty” and “authentic”. Other than that, strolling/crawling/sprinting through the long grass and collections of trees on Skira is very pleasant, until some bastard starts shooting at you.

Sound effects are likewise as competent as you’d expect, although I’m not sure how much I dig the squad command voices – they sound like automated customer service messages.

There is always a sizeable niche out there for the kind of challenging, unforgiving gameplay offered by Operation Flashpoint: Dragon Rising. The question will be whether those who grew up on Halo and other run-and-gun shooters will have the patience to adapt to the more methodical, tactical nature of this game. If you’re into your military shooters, however, and don’t mind taking a beating, keep this one on your radar.



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COMMENTS (18)

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Gazza22
On Tuesday 11 Aug 2009 10:46 AM Posted by Gazza22
Actually looking forward to this. Has a point of difference that clearly separates itself from the most generic FPS's of today. In that it makes no secrets about it being realistic.
 
 
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Ninja-15
On Tuesday 11 Aug 2009 11:14 AM Posted by Ninja-15
I'll get this. I loved the first one on PC, so cool on lan...
 
 
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Mach1_9pants
On Tuesday 11 Aug 2009 11:27 AM Posted by Mach1_9pants
Sounds a lot like ArmA 2, you god bad and ugly, although 2's graphics are unbelievably superb. The squad voices are wither synthesized like how you get telephone numbers from directory enquiries, or pre-recorded highly annoying American gung-ho catch phrases
 
 
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twisterjamz
On Tuesday 11 Aug 2009 3:33 PM Posted by twisterjamz
missed out on the first one but war games are one of my favourites
 
 
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Byskyre
On Tuesday 11 Aug 2009 5:16 PM Posted by Byskyre
Sounds quite interesting. I'm sick of the hugely linear shooters, and this sounds like it could be less linear. Might have to keep an eye on this one.
 
 
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Koopa18
On Tuesday 11 Aug 2009 5:18 PM Posted by Koopa18
Sounds like it would frustrate the f**k out of me haha
 
 
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Foxman
On Tuesday 11 Aug 2009 8:16 PM Posted by Foxman
The recap for those 'unfamiliar with the series' is pretty worthless considering there is no series. The original OpFlash has absolutely nothing to do with this one other than the name.
Perhaps a better statement would have been 'unfamiliar with the setting'.

Otherwise, if you want a realistic mil-sim shooter buy a decent PC and get ArmA2. Nothing else is remotely worthwhile. Codemasters are banking on the name to sell a console-downgrade on an IP they had no hand in creating.
 
 
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Oliver
On Tuesday 11 Aug 2009 9:06 PM Posted by Oliver
So wait, do you get to fly that helicopter?
 
 
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Syn-Ryn
On Wednesday 12 Aug 2009 8:17 PM Posted by Syn-Ryn
Arma, Opflash = Frustration
 
 
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GenBattle
On Thursday 13 Aug 2009 1:59 PM Posted by GenBattle
i thought codemasters did develop the original? Meh, the original was fine for it's day, but its good that they've modernised it. Personally i'm only buying console games these days, and only if they have a good multiplayer.

That said, some people loved the tactical nature of GRAW, but i had neither the skill nor patience.
 
 
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krizzla
On Thursday 13 Aug 2009 3:03 PM Posted by krizzla
Support G.A.M.E.O.P. (Gamers Against Microsoft's Excessive Over Pricing ) http://bit.ly/10tMHz
 
 
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Foxman
On Thursday 13 Aug 2009 6:26 PM Posted by Foxman
GenBattle - Codemasters were the publisher for OpFlash, they had no involvement other than that. It was developed by Bohemia Interactive who then went on to create ArmA and ArmA2 as 'spiritual' successors to the original OpFlash. Like the original, they are all based off Virtual Battlefield, BI's MilSim software for military use.
 
 
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SpawnSeekSlay
On Friday 14 Aug 2009 11:01 AM Posted by SpawnSeekSlay
Looks amazing. Will definitely give this a rental at least!
Im just not patient enough to play something like this and most war games... Id rather just charge in like Leroy Jenkins and let the bullets fly lol
 
 
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aizam69
On Thursday 20 Aug 2009 4:50 PM Posted by aizam69
really looking forward to this game.a more realistic an harder shooter is needed.an tanks an choppers so mint
 
 
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aizam69
On Thursday 20 Aug 2009 4:51 PM Posted by aizam69
anyone want to start a clan??
 
 
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Deanology
On Thursday 20 Aug 2009 9:01 PM Posted by Deanology
I'm stoked that a realistic fps is coming out.
Tactics, patience, teamwork.. Sounds brilliant.
 
 
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Deanology
On Thursday 20 Aug 2009 9:03 PM Posted by Deanology
Oh, and yes, you can fly a helicopter. With the fastest chopper, it will take you 12 minutes going flat out to go from one side of the island to the other (According to the dev's).
 
 
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Jason_Ness
On Thursday 10 Sep 2009 2:12 PM Posted by Jason_Ness
Will be looking to upgrade my pc shortly and probably end up giving her a whirl.
 
 
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