Movie tie-in games are notoriously bad but somehow just keep coming out. Iron Man and Terminator Salvation are two titles that leap to mind as recent examples that had enormous potential but simply failed to deliver. It hurts so much that there is the opportunity for a great, great game to be made for these films. They just keep getting rushed out too quickly to cash in on maximum movie hype, sacrificing quality in the process.
So I found myself somewhat relieved that The Dark Knight never saw the light of day as a video game. 2005’s Batman Begins wasn’t nearly as bad as it could’ve been, but for a game to be worthy of the Dark Knight title it would’ve had to have been very, very special. Batman: Arkham Asylum looks to be such a game.
Part of the recipe for success here is that it is not based on a film, The Dark Knight or otherwise, although its popularity is sure to be increased by that film’s cult status. It’s based on the DC comics and specifically the darker Frank Miller and Alan Moore-style Batman. As soon as the game starts you realize that the developers have got the tone right. It’s dark, it’s grim, it’s spooky - the opposite end of the spectrum from the campy old TV show.
Arkham Island is located on the outskirts of Gotham City and in the opening cinematic, which is gorgeously detailed, Batman pulls up and with armed guards escorts The Joker inside. We then cut to a kind of prologue stage which lasts around ten minutes. You can move Batman around, but not interact with anything. It’s basically a cinematic in which you control the view – think the opening sequence of Call of Duty 4: Modern Warfare. This segment introduces the game’s standard view, which is contemporary over-the-shoulder third-person reminiscent of Dead Space. The dialogue and subtle score further enhance the mood and also emphasize that this is more of an adult’s game than a kid’s.



Batman: Arkham Asylum
Publisher: EIDOS
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