Killzone 2: Map Pack Hands On


Published By: Contributor   On: Wednesday 6 May 2009 10:00 AM

AT A GLANCE

The Good: Killzone 2 sure looks pretty "We get the lowdown from Illmatic..."
The Bad: Getting slaughtered 7-0 in a multiplayer head to head
The Ugly: The Helghast!

 
Call of Duty Modern Warfare 3
 
Ad FeedbackAdvertisement

It’s only been two months since Killzone 2 graced the Playstation 3, and Guerrilla Games are already hard at work producing new downloadable maps to add to online multiplayer. The first DLC to be released comes in the form of the “Steel and Titanium” pack, and contains two new multiplayer maps priced at $11.50, both are excellent. The pack comes with 12 new trophies too.

Over the weekend I’ve been digging into these new maps looking at what they have to offer in complimenting the already well designed selection of maps. The new additions to the line-up are based on segments you play throughout the single player campaign. The first being Vekta Cruiser, which is based on one of the ISA cruisers used to invade the Helghan planet. The second of the maps is titled Wasteland Bullet and has you planted on a train fighting for control.

Vekta Cruiser is the smaller map of the two featuring a symmetrical shape and is one of the more multi-tiered maps in the game, an element that works really well. The first thing you’ll notice when jumping into this map is how different it looks compared to every other map in the game. It is bright and colourful, leaving the poor Helghast sticking out like a sore thumb against the white walls seen throughout. The Helghast aren’t that hard done by after discovering this map seems to have a bit of an advantage for them, mainly in the “Search and Retrieve” mode with the propaganda speaker spawning only just around the corner from the return point. Apart from that little oversight all play modes seem to work really well within the Vekta Cruiser. Both Search and Destroy locations are on ground levels which are both overlooked by upper walkways. This is an interesting element to the maps as most of it is covered entirely by two floors. There’s a central area with two side paths on opposite sides connecting to the central platform from three angles, allowing for great flanking opportunities. Tacticians take note; air support can’t be summoned in this level.

My favourite map of the two, Wasteland Bullet, is on the opposite end of the spectrum as it’s one of the larger maps and is very dark and gritty. This map plants you on two moving trains running parallel to each other travelling at high speeds along an infinitely long tunnel. Sounds epic? It is, and the graphics are fantastic with grinding metal shooting sparks in all directions, and dust flying all around you with loose cargo covers flailing in the wind, it looks amazing. Both of the faction basses are located on separate trains at opposite ends. The only way to reach the other train is to jump a gap at certain sections of the train, which isn’t as easy as it sounds. The developers decided to add 4 posts that whizz by every 10 or so seconds, adding a new dynamic to the mix forcing you to be alert and constantly aware of your surroundings, a missed timed jump will see you evaporate into a cloud of pink mist. In certain sections the map has 3 levels, both ends of the train and in the center. Reaching the top greets you with yet another hazard to look out for, which is unmovable and has infinite health, the name I’ve given it wouldn’t be appropriate to mention, so let’s just call it a ‘light fixture’. Much like the poles that zoom by there are fixtures dangling from the ceiling of the tunnel, so if you’re on the top of the train you need to keep an eye out for these as they’ll take your head off clean. There’re a few well placed gun emplacements on top of the center structure overlooking both ends of the train, taking ownership of these would be wise as they overlook the Search and Destroy targets. Another thing to note is to not throw a spawn grenade on top of the train; the overhead fixtures will wipe out anyone in their path even during the invulnerable period right after spawning.

Unfortunately the release of these new maps has highlighted a few issues within the game. One is the search feature. While you can search for individual maps you can’t search for games with just the new maps. You can search for just the original maps, why not just DLC? Another issue is joining games that feature the new maps. If you want to join some friends in a game that have a mix of new maps and originals and you don’t have the new map pack, you can’t join your friends at all. They should allow you to join the game and play on the maps you have, and when the rotation reaches a map you don’t have the game should boot you and prompt you with the reason. They also need to display far more info when browsing games to join, as it is, you only have the title of the room to go by and even they are restricted by a small character count.

Overall these maps are worth it if you’re a fan of the game, if you’re reading this you probably are, so pick them up!

By Moni Masina

Moni is the leader of NZGamer.com Killzone 2 Clan. For more info on the clan and how to join up visit here. - Ed



» Return to Top
 

COMMENTS (15)

You must be logged in to post comments.

Log in to comment or Register now!
Gazza22
On Wednesday 6 May 2009 10:17 AM Posted by Gazza22
So this was written by Ill?
If so thats pretty cool. Well done bro.
 
 
+ - 0
Reply  
bluntcorpse
On Wednesday 6 May 2009 10:30 AM Posted by bluntcorpse
nice work!

looks like i got demoted ahahaa
 
 
+ - 0
Reply  
Kiwi08
On Wednesday 6 May 2009 10:41 AM Posted by Kiwi08
Well written Illmatic.
Looks like Ed got his wires crossed there Blunt lol
Understandable cause Illmatic is the most skilled player, but you're our 'main' leader.
 
 
+ - 0
Reply  
arnies
On Wednesday 6 May 2009 11:21 AM Posted by arnies
Nice Ill!
 
 
+ - 0
Reply  
stungaf
On Wednesday 6 May 2009 11:38 AM Posted by stungaf
"Another thing to note is to not throw a spawn grenade on top of the train; the overhead fixtures will wipe out anyone in their path even during the invulnerable period right after spawning."

aimed at anyone in particular?

; )
 
 
+ - 0
Reply  
Illmatic
On Wednesday 6 May 2009 12:36 PM Posted by Illmatic
Cheers all! Sorry Blunt, but yes, it looks like you have been. I expect all your rankings and badges handed in by the evening. :P


@stungaf: lol, just myself, i seen your post about it in one of the threads. I ran into the same problem the second time i played on that map, i was a Hig, chucked a spawn on the top middle of the ISA train, died, spawned there and got wiped out as soon as i spawned. XD
 
 
+ - 0
Reply  
bluntcorpse
On Wednesday 6 May 2009 12:40 PM Posted by bluntcorpse
the spawn on roof happened to me a bunch the other night. i was in a squad with Lincoln from qd and he was sniping every time i spawn i got mashed by the lights. he got some great views of my melon popping.

I am packing up my gear now. It was good while it lasted..
 
 
+ - 0
Reply  
Illmatic
On Wednesday 6 May 2009 12:53 PM Posted by Illmatic
lol, it would've been funny to watch. I always crack up whenever i see someone wipe out.

He was probably recording the match too. :P
 
 
+ - 0
Reply  
LincolnNZ
On Wednesday 6 May 2009 1:39 PM Posted by LincolnNZ
6 May 2009, 12:40 PM Reply to bluntcorpse
the spawn on roof happened to me a bunch the other night. i was in a squad with Lincoln from qd and he was sniping every time i spawn i got mashed by the lights. he got some great views of my melon popping.

I am packing up my gear now. It was good while it lasted..
I wish I WAS recording the match! That was hilarious. I'd be crouched down at the top of the stairs (with the light posts just passing over my head) and every couple of minutes, blunt would spawn on me and leg it forwards to drop off the platform. Each time he JUST missed the object. I cringed everytime!

P.S. nice article ill! I love the glass displays in VC. One shot and the display flickers on and off like it's faulty, another shot and the glass shatters to the floor. Nice.
 
 
+ - 0
Reply  
stungaf
On Wednesday 6 May 2009 1:58 PM Posted by stungaf
oh and:

"here she comes now sayin' 'illmatic, illmatic'." *dah, da-dah dah*
"shoot 'em down turn around come on illmatic. *dah, da-dah dah*

;p
 
 
+ - 0
Reply  
Illmatic
On Wednesday 6 May 2009 2:56 PM Posted by Illmatic
6 May 2009, 01:58 PM Reply to stungaf
oh and:

"here she comes now sayin' 'illmatic, illmatic'." *dah, da-dah dah*
"shoot 'em down turn around come on illmatic. *dah, da-dah dah*

;p
lol, thankfully it's pronounced M-on-e, not: Moan-e, :P

Or, Money, since every shot i take is money in the bank! Boooosh! XD
 
 
+ - 0
Reply  
stungaf
On Wednesday 6 May 2009 7:36 PM Posted by stungaf
6 May 2009, 02:56 PM Reply to Illmatic
lol, thankfully it's pronounced M-on-e, not: Moan-e, :P

Or, Money, since every shot i take is money in the bank! Boooosh! XD
yeah, but if you squint your ears it could sound like he's saying moni with an accent.

maybe not.
 
 
+ - 0
Reply  
chinaman71
On Wednesday 6 May 2009 8:19 PM Posted by chinaman71
Nice Ill. Far i cant wait to download these! see ya all on the battlefield! (headshoted by Illimatic *blep*)
 
 
+ - 0
Reply  
Barnicals
On Saturday 16 May 2009 7:28 PM Posted by Barnicals
Sounds good, but I knew the DLC wouldn't be perfect. Perhaps too soon after release, not putting enough consideration into it?

I doubt I'll get it... Needing Dark Athena, hehehe.
 
 
+ - 0
Reply  
Barnicals
On Saturday 16 May 2009 7:47 PM Posted by Barnicals
Just looking at those screens, how many of those are actually from the DLC?
 
 
+ - 0
Reply