History of Mortal Kombat - Part 1


By: Alan Bell
Published: Thursday 17 Feb 2011 10:00 AM
 
History of Mortal Kombat - Part 1

We look back at the history of Mortal Kombat

Mortal Kombat. A name so synonymous with brutal, hand-to-hand combat, there are no doubt people out there who think “combat” is spelt with a k. It’s not, but with such a great fighting series to support me, I might just petition that we change the English language in honour of the games.

 

It all started back in 1992. Jean Claude Van Damme was a big deal and so the idea of making a game based on the action star, complete with digitized images of him for the game sprites, was born. Something of a non-starter, Van Damme was cast aside early on but the concept of characters based on photos taken of real people (digitized sprites; rather than hand-drawn sprites, which is what everyone else was using at the time) stuck.

 

With just four people in the core team, a quick, almost throw-away project was churned out - with loads of blood and flying chunks of flesh to add a visceral streak to it.

 

Mortal Kombat was born.

 


The original cast of Midway’s Mortal Kombat

 

Featuring loads of schlock gore and grotesque humour, the game managed to garner a LOT of attention, much more than ever anticipated by anyone involved in its development. Players loved the game’s over-the-top bloody violence, which caused adults to reel in shock - sending the gamers into ever greater levels of rebellious raptures.

 

It was actually pretty decent, too - even if Capcom’s Senior Director of Communications would later derogatorily compare Mortal Kombat to his company’s Street Fighter, in an interview with Gamasutra, by asking if the interviewer preferred the "precision and depth" of Street Fighter or the "gore and comedy" of Mortal Kombat. Sure, it lacked the precision of Street Fighter II’s ground-breaking fighting engine but there was no doubt that the outcome of any fight was most assuredly affected by the skill of the player above all other variables, which is surely the most appropriate measure of a fighting game’s validity.

 

And it was funny.

 


Originally pretty amusing, this poster for Mortal Kombat gets even funnier with time - check out those shorts!

 

Mortal Kombat II rocked the fighting game world when it debuted in 1993, going head to head with Super Street Fighter II - the latest variant in Capcom’s popular series. With the all-new weight of expectation on their shoulders, thanks to the legions of fans created by the unheralded original, the Mortal Kombat team went all-out to ensure MKII was as big a leap over the first game as Street Fighter II was over its rubber-button-bashing crapfest of a first title (if you’ve never played the first Street Fighter, don’t).

 

Mortal Kombat II was also packed with secrets, including the infamous Smoke secret character fight (when fighting on the portal stage, if you see the game’s sound designer Dan Forden pop up in the bottom-right corner of the screen and say “Toasty!”, quickly hold down on your joystick and press your start button - if you do it right, you get to fight Smoke). There were twice the fatalities of the original, too, with the team looking to double everything that made the original so brutal and so popular. Not everything was gory, though, with the offbeat “Friendship” finishing moves introduced in part as a tongue-in-cheek reaction to the negative press the game was getting from parents and social commentators.

 

Another new “Fatality” style was added, called a “Babality”. This allowed you to transform your defeated opponent into an unanimated baby version of themselves, which typically meant a baby with a hat or a mast on. While not a particularly popular inclusion, they definitely achieved Dan Forden (the sound designer)’s wish of being funny the first time they were seen (or, more likely, used against you).

 


Mortal Kombat II was a much bigger budget production

 

Combos spiced up the fight system for the first time with the debut of 1995’s Mortal Kombat 3, which made several major enhancements to the series - including how the game was made in the backend. While the sprites were still based on photos of actors, the backgrounds were now created with 3D software for the first time (rather than hand-painted in the earlier games).

 

There were also Animalities, in which your character would turn into a signature animal and destroy your opponent - typically with much screaming and rending of flesh from your defeated foe. These, believe it or not, were added in response to a rumour from fans that characters would be able to morph into animals - no doubt itself started as a result of Liu Kang’s fatality in Mortal Kombat II, in which he morphed into a jade dragon and ate his victim (with accompanying gore, naturally). Of course, to perform an Animality, you first had to perform a “Mercy” (where, instead of performing a fatality, you grant the other player some extra life and another chance to beat you) - something most people didn’t know you could do and, if they did know, were unlikely to do so as it once again risked them losing the fight (losing after granting mercy is shameful!).

 

This was the only appearance of the Animality, however, as the MK3 series marked the last of the “True 2D” Mortal Kombats - MK4, to release in 1997, was going to change everything...

 

Look out for part two next week!




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Comments (13)

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nightwlf
On Thursday 17 Feb 2011 11:01 AM Posted by nightwlf
nice back-history, cheers!
 
 
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Ninja-15
On Thursday 17 Feb 2011 11:41 AM Posted by Ninja-15 NZGamer.com VIP
In your article, it is implied that Babalities were added in MK3. It was introduced in MKII... A mention of UMK3 and Trilogy would have been good as they were the best!
 
 
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Ron
On Thursday 17 Feb 2011 12:04 PM Posted by Ron NZGamer.com VIP
Still a bit of a Street Fighting man myself, but looking forward to the release of MK 2011.
 
 
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stupidlikeafox
On Thursday 17 Feb 2011 12:33 PM Posted by stupidlikeafox NZGamer.com VIP
yeah babalities were in mk2. they also had a weird glitch along with friendships on the megadrive (and some arcade versions) where you can repeatedly do them over and over again.
 
 
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phantom
On Thursday 17 Feb 2011 1:28 PM Posted by phantom NZGamer.com VIP
17 February 2011, 11:41 AM Reply to Ninja-15
In your article, it is implied that Babalities were added in MK3. It was introduced in MKII... A mention of UMK3 and Trilogy would have been good as they were the best!
UMK3 is in the next part ;)
 
 
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The Host of Chaos
On Thursday 17 Feb 2011 2:19 PM Posted by The Host of Chaos NZGamer.com VIP
17 February 2011, 12:33 PM Reply to stupidlikeafox
yeah babalities were in mk2. they also had a weird glitch along with friendships on the megadrive (and some arcade versions) where you can repeatedly do them over and over again.
I loved the glitches that let you punch your opponents head off 3 times with Johnny Cage or use Kung Lao's fatality at any time during a match.

Great article, looking forward to the rest!
 
 
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phantom
On Thursday 17 Feb 2011 3:50 PM Posted by phantom NZGamer.com VIP
17 February 2011, 02:19 PM Reply to The Host of Chaos
I loved the glitches that let you punch your opponents head off 3 times with Johnny Cage or use Kung Lao's fatality at any time during a match.

Great article, looking forward to the rest!
Oh yeah, I remember the Johnny Cage one - I don't think i ever heard about the Kung Lao bug though :O

I was a master of the various Street Fighter II glitches, back in the day - much to the chagrin of my various random opponents haha
 
 
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Syn-Ryn
On Thursday 17 Feb 2011 3:57 PM Posted by Syn-Ryn NZGamer.com VIP
Cool article, might bust out the Megadrive and play some MK3.

Hi, my name is Cyrax an.... NET NET NET NET NET NET
 
 
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McPhisto
On Thursday 17 Feb 2011 4:53 PM Posted by McPhisto NZGamer.com VIP
Ahh, that article took me back, nice read man. :)
 
 
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ThomasB
On Thursday 17 Feb 2011 5:23 PM Posted by ThomasB
nice i hoe there is a competition!!!!!!!!
 
 
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Munkah
On Thursday 17 Feb 2011 6:21 PM Posted by Munkah NZGamer.com VIP
Man, I loved MK4. The combos were so easy but it put the breaks on to stop people just laying in a long one. There's a glitch in the PC version that made one of Reptile's fatalities really easy to pull, all you had to do was push 'up' and he'd chew the dude's face off. Can't wait to read next part.
 
 
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Mr.Deflok
On Thursday 17 Feb 2011 6:37 PM Posted by Mr.Deflok NZGamer.com VIP
Glad you wrote this instead of someone else, Alan. Very nice piece. Would be good to read a bit more about the history in terms of story and development as opposed to just what the entries were in the series.
 
 
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Wh1teDeAth88
On Friday 18 Feb 2011 8:29 PM Posted by Wh1teDeAth88
How f**king awesome is the new Mortal Kombat gonna be
 
 
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