THE SCOREBOARD
| Gameplay | 7.5 | "Endearingly stupid; fun despite its faults." |
| Graphics | 3.0 | |
| Sound | 5.0 | |
| Value | 4.5 |
After a couple of decent playing sessions, Iâm still in two minds about God Hand. I know that it isnât a great game by any stretch of the imagination. Its presentation â to use a grocery metaphor â is somewhere between Pamâs and Budget. But thereâs something endearing about it, too. And, for all its many faults, I canât write God Hand off completely.
But hold on: Iâll step backwards a moment, and introduce this romping and clomping, ripping and clipping, no-holds-barred - but no-frills either - beat-âem-up title.
So⊠youâre this guy, right? You lost your arm in a fight defending the weak and needy, or some such story, but you got a replacement â the so-called âGod Handâ â which is, as you might expect, far better than a real hand (well, arm... I guess âGod Armâ just sounded too much like âGod-darnâ). In fact, it lets you kick some serious arse once in a while â once youâve charged up a special meter, of course.
Anyway: you, the God Arm / God Hand, and some girl, are travelling around, apparently with the vague intention of defeating a council of demons. Thereâs the boss guy, who dresses smartly, looks like a vampire, and has a consistent âIâm surrounded by idiotsâ tone to his voice. Then, thereâs the fat one, who smokes cigars, eats people, and calls himself Elvis. The token female demon, as one might expect, is both sadistic and ridiculously dressed (she appears to be wearing a hot pink skeleton of some kind, and then feels the need to put her leg up on the table â because players wouldnât notice how revealing her outfit was otherwise, I guess; she makes Soul Caliburâs dominatrix Ivy look like sheâs in conservative eveningwear). And of course the fourth is essentially you, except evil: not only is he young, brash, and clearly your arch-rival anyway â he also has the Devil Hand (you guessed it: itâs just like the God Hand, but evil).
Itâs easy to poke fun. Far, far too easy. God Hand isnât just a clichĂ© â itâs a ten-foot-high stack of clichĂ©s. And your female companion is possible the worst. Her job, as far as I can tell, is to laugh at the main character in the pointless interludes between levels (which feature bad dialogue delivered with remarkable mediocrity), and then have the camera leer at her arse. The objectification of women in this game is seriously off the charts. I mean itâs one thing putting hot girls in there for guys to look at. But when youâre suddenly being forced to look at some digital behind, when itâs taking up half the screen, then things have gone too far.
The trouble is, I guess, that God Hand is trying to compensate for something: the fact that it looks pretty poor. And Iâm not even on my usual soap-box about games having good graphics, but not using them well. God Hand doesnât have good graphics. And it doesnât make good use of what it does have. The animations are alright, but the character models are straight out of the early days of the PS2. The textures are poorly done, and make it ugly getting too close to any walls. Most embarrassing, though, is being able to see through walls into any rooms that you can enter: itâs confusing, and it makes the game look amateurish and unfinished.
By now youâre probably dead set against buying this game - but it isnât all bad. In fact, once you get past the cheesy dialogue â okay: the cheesy everything â thereâs a lot of fun to be had. While the fights arenât hugely varied, the fighting system (unlike most enemies) is smart enough to make it fun. In some ways, the game plays more like a fighting title than a true beat-âem-up. But that doesnât mean itâs harder to learn. The basics are easy, and theyâre enough to see you through more battles. The complicated stuff, however, is in many cases poorly implemented. Buying moves seemed more trouble than it was worth; and I freely admit that I still donât know what is going on with the levelling up â every now and then I go up to level 2, only to be levelled down again mere moments later.
But you can fight smart, and with skill. Sometimes the camera angles are frustrating, but thatâs more than made up for by the amount of stuff you can pick up and throw, or whack people over the head with. Most importantly: combat is fun, and very rewarding.
The bottom-line? God Hand is fun âŠbut that canât save it from its own all-too-obvious flaws. Itâs enjoyable enough, but there are other, prettier, less ridiculously cheesy games out there. Good enough to rent; not good enough to buy.
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