Gran Turismo 6 Hands On


By: Matthew Codd    On: PlayStation 3
Published: Friday 20 Sep 2013 3:40 PM
 
 
The driving experience is as authentic as it gets. Matthew Codd
 
 
 
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If there’s one thing Gran Turismo is known for, it’s realism. The team at Polyphony Digital strive to create the most authentic motorsport experience possible - “the real driving simulator” - with each new iteration pushing the boundaries further and further. And if my hands on with the upcoming Gran Turismo 6 at a pre-Tokyo Game Show event is anything to go by, this pushing of boundaries isn’t showing any signs of stopping.

The track I got to play was in the mountains, and the first thing that jumped out at me was the sheer beauty of the distant scenery. The mountainous horizon may as well have been a photograph, it was that realistic. Impressive sights in the distance are easy to achieve though, relatively speaking, and previous Gran Turismo titles have been no stranger to them; on the other hand, detail in the track proper has, in the past, been a bit more questionable.

I’m happy to report that this is an issue that might finally get addressed. I’m an absolutely shocking driver, so I spent a good deal of time getting quite familiar with the various walls and barriers that border the course - and it is very clear that this up close texturing is something that the team has been focusing on. The level of detail is impressive to behold.

One of the other big points of difference in GT6 is the crowd - more specifically, how real and alive the people watching the races feel. The spectators in GT5 had come a long way from the cardboard cutouts of yesteryear, but they were still fairly static. In GT6, on the other hand, they can be seen milling about before the race starts, cheering as cars go past, and taking photos; I half expected to see a spectator drop their pants and moon me as I drove past, or some other equally ridiculous stunt.

As far as actually driving goes, not much seems to have changed - but that’s not a bad thing. Vehicle handling is as realistic as you’d expect, and frankly, I’m not really sure what else could be done to take this further. The driving experience is as authentic as it gets.

Not much appears to have changed with the AI of computer controlled racers either, which is a bit concerning, because this has always been one of the series’ biggest weaknesses. From what I saw, the other cars still more or less stick to the same on-rails racing that we’ve seen before. It’s not game breaking by any means, but it does somewhat impact the immersion that the other elements of the title do so well to create.

Still, I liked what I played - quite a lot, in fact - and I’m eagerly looking forward to seeing how the final product turns out. There will no doubt be a great many tracks to choose from - that means a great many beautifully textured things for me to crash into and get a good look at.

Gran Turismo 6 is due for release worldwide on December 6.


At a Glance

The Good: The level of detail in texturing is incredible

The Bad: AI still looks to be the series’ shortfall

The Ugly: Me crashing into walls. Constantly.

"This could well be the most realistic driving simulator yet"


 

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Comments (8)

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scotteffone
On Friday 20 Sep 2013 4:57 PM Posted by scotteffone NZGamer.com VIP
I personally don't have a major problem with the cars on rails type AI. For me it actually adds to the racing because unless you're acting like a clown it actually feels very real.

I don't know how they would introduce AI mistakes and that kind of thing without it feeling forced which would make it less fun. It's a hard one to get right.
 
 
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Bappernz
On Friday 20 Sep 2013 7:48 PM Posted by Bappernz NZGamer.com VIP
can't wait for this
 
 
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PE0PLEKN0WME
On Saturday 21 Sep 2013 3:12 PM Posted by PE0PLEKN0WME NZGamer.com VIP
Oh how I miss my beloved GTA 3 Aspec on the PS2.... So many dedicated hours. This looks A Huge step above those days
 
 
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emetic
On Sunday 22 Sep 2013 5:33 PM Posted by emetic NZGamer.com VIP
Hey, can you remember what kind of steering wheel controller was in use?

Also AI is pretty inconsequential to me in normal racing too, but it becomes important in B-Spec, if they're continuing that. GT5's AI caused me some frustration in that mode, so I do wonder if they've improved it for that.

To be honest though, you should expect good AI controlled cars to look like they're on rails, so I'll take that as a positive sign for now.
 
 
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Coddfish
On Sunday 22 Sep 2013 7:14 PM Posted by Coddfish NZGamer.com VIP
22 September 2013, 05:33 PM Reply to emetic
Hey, can you remember what kind of steering wheel controller was in use?

Also AI is pretty inconsequential to me in normal racing too, but it becomes important in B-Spec, if they're continuing that. GT5's AI caused me some frustration in that mode, so I do wonder if they've improved it for that.

To be honest though, you should expect good AI controlled cars to look like they're on rails, so I'll take that as a positive sign for now.
I don't quite remember, sorry.
I think it was the Logitech Driving Force GT (http://www.360bin.com/images/detailed/13/125133-logitech-driving-force-gt-7358.jpg), if not, it was something that looked very similar.
 
 
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Tzeit
On Tuesday 24 Sep 2013 8:58 PM Posted by Tzeit
CPU AI isn't as big a deal breaker as the physics handling for me.
 
 
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emetic
On Tuesday 24 Sep 2013 10:46 PM Posted by emetic NZGamer.com VIP
22 September 2013, 07:14 PM Reply to Coddfish
I don't quite remember, sorry.
I think it was the Logitech Driving Force GT (http://www.360bin.com/images/detailed/13/125133-logitech-driving-force-gt-7358.jpg), if not, it was something that looked very similar.
Hey I didn't know you were Coddfish. Cool.
Anyway yeh that's super believable. The DF:GT is the only one with the little red twisty dial thing on the right hand spoke, so if it had that then it's that.

I was wondering if they'd sneak in some new kind of wheel... but we'll have to wait and see a bit.
 
 
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wharekura
On Wednesday 25 Sep 2013 8:44 AM Posted by wharekura
now if only they can put that level of backdrop realism into adventure / rpg games
 
 
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