Knack Hands On

As part of the E3 Extravaganza, Sony Entertainment set up a quiet little room for European and Australasian media to get hands on time with the latest and greatest they have to offer, away from the madness on the main E3 floor.

While there, in the serene (well... everything's relative) locale, I played four levels of Knack, which also gave me my first hands on with a PS4 controller. (And I liked it!)

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To move our hero Knack, you use the left control stick to walk around, and the right control stick gives you a quick burst of speed to avoid enemy attacks. Buttons allow you to interact with the environment, and get to the all important smashing!

Knack was described to me as a Crash Bandicoot for the next generation. Knack was created by struggling humans to save them from the invading goblin-looking horde, and he has special abilities. He gets bigger by ‘picking up’ elements around him. When he’s bigger (and this can be as big as a building) he isn’t very quick, or maneuverable, but when he hits things, they stay hit. When he’s little, in his “crystalline” form, having shed all the layers of relics from his armour, he can slip through small spaces, and is invisible to laser alarm systems, allowing him to open up areas for his human friends to access.

In the icy level I played, smashing stalagmites in the environment made the ice crystals attach to Knack’s body, providing a protective armour, allowing him more protection against enemies.

Playing through it was quite reminiscent of the good old days of Crash Bandicoot, even though he doesn’t really resemble our furry friend other than the fact that he walks on two legs. The rollicking way he runs and the smashing was very familiar though.

Yellow sun crystals can be found around the streets that power up special attacks, such as a shockwave type boom, that wipes out all the enemies around you. More smashing can be enjoyed by breaking up the red relic boxes scattered around the map, which are the parts you can use to make yourself bigger and bigger.

Knack was great fun to play, and will be released on the launch of the PS4.

+ Loads of fun, and different too
- Tugging at the heart strings by comparing it to Crash Bandicoot
"Knack was great fun to play"
- Knack
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Comments Comments (13)

Posted by Bank
On Friday 14 Jun 2013 6:21 PM
annnnnd its fun - woohooo!

this is a good throwback from one of the most iconic platformer creators. im definitely looking forward for reviews and its release
Posted by sick_wierdo
On Friday 14 Jun 2013 9:22 PM
I hope this isn't going to be the PS4 mascot...
Posted by Flummox
On Friday 14 Jun 2013 10:04 PM
Looks like a lot of fun!
Posted by dark_hadou1
On Friday 14 Jun 2013 11:14 PM
Sweet, launch title! If this were overlooked in favour of "dudebro" titles, people don't know what they're missing out on. Platformers are some of the most unashamedly fun, raw games to play
Posted by LoftyDog
On Saturday 15 Jun 2013 2:04 AM
PS1 = Crash Bandicoot, PS2 = Jak and Dexter, PS 3 = Rachet and Clank, PS4 = Knack
Posted by fifamessi
On Saturday 15 Jun 2013 7:25 AM
"The Ugly: Might be overlooked in favor of dudebro titles"

That is true but it could also stand out because it isn't a dudebro title. One of the reasons I want it.
Posted by Eviltoothpicky
On Saturday 15 Jun 2013 10:43 AM
15 June 2013, 02:04 AM Reply to LoftyDog
PS1 = Crash Bandicoot, PS2 = Jak and Dexter, PS 3 = Rachet and Clank, PS4 = Knack
Given that I loved each one of those games, I'd love to get my hands on a copy of this one!
Posted by nos4r2d2
On Saturday 15 Jun 2013 2:40 PM
Hands on with the PS4, consider me jealous!
Posted by kiwibadboy
On Saturday 15 Jun 2013 10:46 PM
It's fun, good enough :)
Posted by supabowl
On Tuesday 18 Jun 2013 10:57 AM
Some of my fav games have been some of the more kiddish seeming ones, so will definitely be interested in getting this. Think it looks like good fun
Posted by Serpent_Riders_Dsparil
On Wednesday 19 Jun 2013 7:48 PM
Yes finally a plat-former of Crash proportions!
Posted by tom_nz
On Thursday 20 Jun 2013 1:07 PM
It's just pure fun. No realism here, and there's no need for it. Don't overthink anything, just get in there and enjoy it. I'm looking forward to this one.
Posted by CaptainTrips
On Monday 24 Jun 2013 11:14 AM
This actually looks pretty cool. Not usually a fan of the more "kiddy" games (except Ratchet & Clank/Jak & Daxter) but I may just try this one out.