Resident Evil 5 (PC)


Published By: Tristan Clark   On: Thursday 1 Oct 2009 10:00 AM

THE SCOREBOARD

8.9
Great
Gameplay
Gameplay - 8.0/10
 8.0
"A solid port of a solid game."
Graphics
Graphics - 9.0/10
 9.0
Sound
Sound - 8.0/10
 8.0
Value
Value - 8.0/10
 8.0
Rating: R18   Difficulty: Hard   Learning Curve: 30 Min

 

And here we are with another delayed PC port! Resident Evil 5 was originally released in the earlier part of this year on Xbox 360 and PlayStation 3, and has only now made it onto peoples’ computers. But if it’s worth the wait, that’s not a problem, right?

Here’s the deal: this is Resident Evil 5. There’s not much new here. But if you have a decent PC and have a desire to check this one out, you can rest easy in the knowledge that it’s a pretty decent conversion.

Not familiar with Resident Evil 5 at all? That’s okay – we have our good friend Angus here to fill you in, as detailed in his review from March.

So, what's new in the PC version?

The first thing you’ll come across in the PC version of Res Evil 5 is Games for Windows Live. This piece of software may be your best friend, or you may detest it – it depends on your point of view. Like Steam, it requires a login and password so you can activate your copy of the game and save progress. If you’ve already got a Games for Windows title installed, this process will be pretty smooth – same deal if you already have an Xbox Live account. However, if you resent having to work to even get a game running, you may get a bit annoyed.

However! The benefit of being connected to the Live framework is that you can allow people to drop in and join your game as you play. It’s nicely seamless – through my travels I had a series of random folk drop in to control Sheva. While some were a bit muppet-like, others helped me out with some of the harder bosses. If you’re hooked up to the net while playing, I’d recommend keeping your game session open – you can always boot those who don’t live up to your standards.

You can also play with a friend online or over a network – but unfortunately there’s no split-screen multiplayer as there was on the consoles. This is pretty annoying – sure, PC players might be less likely to have, say, a gamepad lying around, but surely it wouldn’t have been much work to stick it in.

Speaking of gamepads, Res Evil 5 has proper integration with Xbox controllers, meaning the proper buttons appear on screen if you’re using one. It’s actually all pretty slick – push a button on the controller and the help indicators will switch to A, B, X, Y, etc. Move the mouse or touch the keyboard, on the other hand, and it’ll change to key presses. Pretty neat, really – I wish all PC ports did this.

Thankfully, the mouse/keyboard controls are pretty decent as well. The mouse certainly lets you aim a lot easier, and in general it goes some way to alleviating the pain that is the Resident Evil clunkiness.

Graphically, if you have a machine that can handle, then Res Evil 5 will look pretty darn…pretty. It was quite a looker on the consoles, and a good PC makes it look even better – the higher resolutions available are pretty awesome. If you’ve got a mid-range PC, it’ll still look pretty decent, but be warned that it’ll start to struggle if you try to push it too much.

And really, that’s about it, besides a 3D mode discussed on the back of the box. It’s a polished port of an engaging game. I’m not going to get into the discussion of whether or not it’s too similar to Res Evil 4, or doesn’t take the series in a good direction, or even the allegations of racism. All I’ll say is, if you’re a fan of the series and somehow don’t own a home console, then you’ll be happy with this PC title. I'm marking it down a bit from Angus' review because it doesn't have split-screen co-op, but otherwise it's just as good.

Oh, and Sheva? Seriously, all those catch phrases of yours were getting pretty tiring by the end of the game. “Okay!” “Roger!” I owe you one!” “Thanks partner!” Mix it up a bit next time, okay? Thanks!



» Return to Top
 

COMMENTS (8)

You must be logged in to post comments.

Log in to comment or Register now!
Soyerz
On Thursday 1 Oct 2009 12:11 PM Posted by Soyerz
Not to bad considering it has achievements. I can imagine as you said that aiming would also be a lot easier. I will wait for a cheaper price for now though.
 
 
+ - 0
Reply  
Mr.Deflok
On Thursday 1 Oct 2009 3:09 PM Posted by Mr.Deflok
This is what the Metroid Prime Trilogy review should've been like. Nice work, Tris!
 
 
+ - 0
Reply  
ShadowKnightFTW
On Thursday 1 Oct 2009 5:51 PM Posted by ShadowKnightFTW
Oh, and Sheva? Seriously, all those catch phrases of yours were getting pretty tiring by the end of the game. “Okay!” “Roger!” I owe you one!” “Thanks partner!” Mix it up a bit next time, okay? Thanks!

Yea me and Lifeforcer used 2 tap the crap out of that button good times good times...
 
 
+ - 0
Reply  
guitar93
On Friday 2 Oct 2009 12:25 AM Posted by guitar93
Damn i stoped playing When i had a nightmare about that dude with glasses.... :(
 
 
+ - 0
Reply  
SpawnSeekSlay
On Saturday 3 Oct 2009 12:51 PM Posted by SpawnSeekSlay
Played the demo, and seen a bit from a mate who loves the franchise.
Was ok i thought, its challenging which is good. But found it a tad boring.
 
 
+ - 0
Reply  
Darktangent
On Tuesday 6 Oct 2009 8:23 AM Posted by Darktangent
I guess it's just my opinion, but I found the PC port to be utterly terrible. The aiming was what ruined it. First, the crosshair is off. It can be over a zombie's head, yet when you fire, it hits the wall to the left. Second, it moves around WAY too much. I understand trying to give a realistic touch--nobody's arms are perfectly still--yet it's three times as hard to get headshots on PC than on 360. The aim seems to jerk around too, instead of being smooth.

I've played plenty of FPS on PC--F.E.A.R. comes to mind--and compared to that, the aiming is terrible.

Basically, I gave up after my third death on the first level on amateur. I beat the game on normal on 360, was working on veteran, and had unlocked all the characters in mercenaries. I'd give it no more than 3/10.
 
 
+ - 0
Reply  
Darktangent
On Tuesday 6 Oct 2009 8:27 AM Posted by Darktangent
6 October 2009, 08:23 AM Reply to Darktangent
I guess it's just my opinion, but I found the PC port to be utterly terrible. The aiming was what ruined it. First, the crosshair is off. It can be over a zombie's head, yet when you fire, it hits the wall to the left. Second, it moves around WAY too much. I understand trying to give a realistic touch--nobody's arms are perfectly still--yet it's three times as hard to get headshots on PC than on 360. The aim seems to jerk around too, instead of being smooth.

I've played plenty of FPS on PC--F.E.A.R. comes to mind--and compared to that, the aiming is terrible.

Basically, I gave up after my third death on the first level on amateur. I beat the game on normal on 360, was working on veteran, and had unlocked all the characters in mercenaries. I'd give it no more than 3/10.
I should also add that I have the best gaming keyboard/mouse money can buy, a Razer Lacheisis and MERC stealth.

IMO the 360 version was MUCH better, although I'd only rate it a 7 or 8 due to the crappy partner AI. I can't count the number of times Sheva shot me in the back and I yelled 'DAMNIT b*tch!!' at the screen.
 
 
+ - 0
Reply  
Omg_a_kid_with_GTA
On Thursday 8 Oct 2009 7:00 PM Posted by Omg_a_kid_with_GTA
I heard there were new costumes . Am i right?
 
 
+ - 0
Reply