THE SCOREBOARD
| Gameplay | 9.0 | "Intelligent play and serious puzzle solving." |
| Graphics | 9.0 | |
| Sound | 10 | |
| Value | 10 |
Thereâs been a lot of talk lately on the NZGamer boards about traditional adventure games. You know, the point and click, puzzle-solving, quirky PC games that, despite being pretty low on action, are high on personality. Games like Grim Fandango or Kingâs Quest. The sort of games that make you start playing games in the first place. The general consensus seems to be that âthey donât make them like they used to anymore.â Well, Iâve got good news: Runawayâs a fantastic adventure game that follows in the footsteps of those earlier genre-leaders.
The nice thing about Runaway, is that it plays a bit like a movie. The opening credits in particular remind you that youâre entering an environment where the emphasis is on immersion, and on story. Itâs a nice touch too, crediting the crew at the start of the game. They also do a good job of establishing the mood of the game. It sucks you right in from the start.
The first five or so minutes of the game are actually backstory â you watch as the story unfolds, with Brian, a pretty buff nerd, narrating to you from his directorâs chair. I found myself wondering for a moment if in fact I was just going to be watching an animated movie, the intro went on for so long, but never fear â the game commenced and I was up and running.
The interface is pretty straightforward, which is a plus in my books. You interact with your environment using the mouse. A right click of the mouse button toggles between âexamineâ and âinteractâ modes. Scroll the mouse up to the top of the screen and youâre brought to your inventory and the options menu. Thatâs it, easy as pie.
I wish it was the same for the puzzles though. There is some serious lateral-thinking involved in Runaway, and though I really wish I could say I didnât cheat, at times I was glad that Gamefaqs exists. (I tell myself itâs for the good of the review. But you at home, of course, would never resort to such measures.) Iâd use a couple of examples, but I really donât want to give anything away.
So how does it look? I see Iâve written three or four times in my notes that the animation is âawesomeâ. Indeed it is. Itâs cartoony and cute, but also has a nice cinematic element to it. Likewise the soundtrack is modern, and at times sounds a bit like the Cranberries. The voice acting is excellent, varied, and quite suitable to each of the characters.
So are there any drawbacks? That depends, I guess, on whether youâre a male or a female â or even sensitive to stereotypes in the slightest. While Brian is a pretty cool guy, even though heâs portrayed as a bit of a nerd, letâs just say Gina, his love interest, does nothing to further the traditional female role. Sheâs always getting knocked out, lost, trapped, held hostage â you get the picture. That wouldnât be so bad, if she wasnât always wearing the most ridiculous clothes, ALL THE TIME. When she has any sort of movement, itâs always the side-to-side variety, look at my assets sort of thing. And yeah, she has assets. And always wears clothes that look three sizes too small. That itself I could ignore, after all, Iâm all for women wanting to look sexy and express themselves, shall we say. But I was just about ready to stop playing when, at one point, Brian looked through a crack in a door and saw Gina tied up â and got a panty shot to boot. It just seems like such a weird thing to have in a game that is in every other way, totally clever and unique. But maybe thatâs just me. And the game does have an M rating.
In any case, Runaway is one of the more interesting and intelligent games that Iâve played in a long time. Iâm glad it was able to be re-relased, and at $10 in the stores it is well worth a look. In fact, I canât think of any reason why you wouldnât run out and buy it now.
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