AT A GLANCE
| The Good: A full-blown sequel that looks set to expand on the fun original. | "A promising sequel to an entertaining mod." |
| The Bad: Can it offer more than Battlefield? | |
| The Ugly: Have you seen those Strogg troops? |
It’s Battlefield with a Quake setting!
Well, not really, but there are certainly similarities. Both games are squad-based first person shooters based around the acquisition of territory, for example. But Enemy Territory: Quake Wars is looking to do things a little differently – not to mention better – than its competition.
Quake Wars is the successor to the popular Enemy Territory, a free mod for Return to Castle Wolfenstein. The setting has been switched to the world depicted in the Quake series, and takes place during an invasion of Earth by Quake’s staple bad guys, the Strogg. Like its predecessor, the game is built around a series of objectives that must be achieved or prevented depending on which side you choose to fight for. This time around, though, the scale of the maps has been greatly enlarged, allowing for some truly epic battles.
Completed objectives will often grant you additional territory, which (as in Battlefield) gives your team a number of advantages, including closer spawn points and the ability to move your mobile command post closer to the action. Players will be able to choose from several mostly familiar stock classes (medics, engineers, etc), and no doubt all will be essential at some point in any battle.
The engineer in particular will be more useful than in other games of this type, thanks to the highly detailed damage models that have been constructed around vehicles. Rather than merely having an arbitrary damage meter for a vehicle, Quake Wars will allow you to, for example, remove a wheel from a jeep and watch as people try to drive it with one corner scraping along the ground.
Enemy Territories: Quake Wars looks set to provide a lot of fun when it ships early next year. Keep it locked to NZGamer for the latest on Quake Wars!
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