SimCity First Impressions


By: Conrad Reyners    On: PC
Published: Friday 8 Jun 2012 11:30 AM
 
 
 
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At E3 I walked into the Maxis booth and was immediately confronted by the most officious booth manager I've ever experienced. "Sit down" she bellowed. "No photos!" she screeched. "If I see even one camera it will be confiscated and destroyed!", and then all in one breath; "all tall people MUST sit at the back!". Being tall, standing and with a camera in my hand, it was quite an introduction. But I needn't have been concerned about my bodily integrity. Taylor Thompson - a producer from Maxis - was about to give me a glimpse of a title that is rapidly becoming one of my most anticipated games from this years E3.

Sim City laid the foundation for the god game building genre, but in recent history it has been taken over by other title who have steered the genre in different directions. But what Maxis had on offer looks incredibly promising, and if everything goes their way they may well be able to take back their crown.

The look and feel of this reboot of Sim City has been heavily inspired by tilt shift photography. Buildings in the foreground are bathed in warm light, while the background snuggles in comforting soft focus. Zoom out, and the balance reverses. Its unique, its new, and it gives Sim City a very modern feel. As a contrarian Wellingtonian it pains me to write this, but the tilt shift inspiration makes Sim City's visual image even come off a little hipster.

There are two absolutely awesome things about Sim City. The first is that it now, finally, has multiplayer support. This, literally, is a game changer. More than one city can be built in the same world map, and they can be integrated together. Run out of power? Forget about it - your multiplayer partner has loads to spare and you can connect yourself up with ease. Citizens bored with the drudgery of their miserable existences? Connect your city to your neighbours - whose just installed a brand spanking new sports stadium.



Other, long demanded, improvements have been included. You can now build curved roads. To the casual gamer this might not sound all that revolutionary - but having curved roads completely changes the Sim City world. No longer will your cities look like chessboards, instead they can now take on an organic, designed form. That's real control, and the freedom it brings is exciting. Tony told us that some developers had already built cities in the shapes of gargantuan guitars. A guitar made out of people, industry and economy. For god game fans that's something worth looking forward to.

But simply multiple instances of the classic Sim City building experience, however refined, wouldn't be all that grand - further innovation is important. Thankfully curvy roads wasn't all Maxis had up to show off. Now, every multiplayer game has 'regional works' that players must collaborate together on to create. When completed, the regional work brings significant benefits to everyone. In the demo I saw the regional work was an international airport, but others were mentioned, some of them very ambitious - Tony blurted out "space station launching pads" at one point.



From what I could make out from the demo, what makes this all work is the variety of ways that cities can be built, managed and run by players. Want to go for that chedda' but don't care about the environment? Build yourself an industrial megaplex. Want to prioritise education, cleanliness and crime prevention - then middle class high rises are your answer. It's all up to the players in the title, and through multiplayer it means you are no longer prevented from enjoying the whole range of playable events simply because you've chosen to be Donald Trump over Captain Planet.

The second awesome improvement was the title's charm, and how that is manifest in its depth. The Sims franchise has never taken itself too seriously, and its always been a little irreverent. We were told that each Sim Citizen living in your city has their own home, their own car, and their own job. Tony proclaimed that you could follow them around all day if you want to. I'm not sure that he's being fully frank on that one - but the concept is still there, and it does appear to make your cities look more vibrant and lived in. Dealing with social tensions is also important. If your cities are ridden with crime your buildings (which are customisable by the way) will begin to be marked with graffiti (which is not very politically correct). In my eyes on, four bank robbers rocked up the local bank, but were arrested after a shoot out. Its these little moments of quirky narrative that make me very excited to see much more of Sim City in action.



Maxis packed a lot into their 20 minute eyes on demo, and it looks like the finished product is well on its way. E3 is an interesting experience, running the gamut from big budget blockbusters to screeching booth managers - but at its heart are the games that make you beam in amazement or giggle with joy. So far, Sim City is the first make me do both. As first impressions go, that's very, very, encouraging. And if the stars align, Sim City should be gracing gamers hands by February 2013.

NZGamer.com appears at E3 2012 thanks to Orcon Broadband.


At a Glance

The Good: A fresh, engaging, and much needed reboot

The Bad: There are still a lot of questions to be answered

The Ugly: Graffiti being synymous for crime.

"First impressions of Maxis' Sim City Reboot"


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Comments (15)

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aaroncaulton
On Friday 8 Jun 2012 12:11 PM Posted by aaroncaulton
Looks pretty cool, I always enjoyed simcity.
 
 
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HippoHQ
On Friday 8 Jun 2012 12:38 PM Posted by HippoHQ
hopefully it will be an improvement over CitiesXL.
 
 
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naturalhighNZ
On Friday 8 Jun 2012 6:23 PM Posted by naturalhighNZ
I am really anticipating this one with what I've heard. Love that it sounds like they are really bringing the cities to life this time in a way that hasn't happened before. I do hope it's not all hype, and there is substance behind it but so far I am pretty damn excited!
 
 
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Scuba_Steve
On Friday 8 Jun 2012 9:09 PM Posted by Scuba_Steve NZGamer.com VIP
Been waiting for a new SimCity, Still playing the old SimCity4 Rush Hour
 
 
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CheeseTastic
On Friday 8 Jun 2012 9:45 PM Posted by CheeseTastic NZGamer.com VIP
Haven't played Sim City since SC 2000. Nonetheless, it looks great. Good to see Maxis back in charge.
 
 
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jordandreassen
On Saturday 9 Jun 2012 2:01 PM Posted by jordandreassen
I have always played Simcity, and I still play Simcity 4! This new release looks very promising, let's hope they keep it that way :)
 
 
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pc_rob
On Saturday 9 Jun 2012 3:29 PM Posted by pc_rob
Not totally sold on the graphics but looks interesting.
 
 
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quasikomodo
On Monday 11 Jun 2012 12:09 PM Posted by quasikomodo
Simcitys back .... cool, need a break from Fps and rpg's!!
 
 
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scoobs1000
On Monday 11 Jun 2012 10:58 PM Posted by scoobs1000
The new multiplayer option is a real game changer and should make it more realistic. Instead of developing a city in isolation you need to consider what others are doing to make the best use of your resources.
 
 
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karlwaats
On Tuesday 12 Jun 2012 1:30 PM Posted by karlwaats
I'm keen to know whether the splines will still require reticulation... Will def check this one out tho!
 
 
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Binx
On Friday 15 Jun 2012 4:11 PM Posted by Binx
Excited for this, I never played the original, but this looks like it'll be worth a try
 
 
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MattFleet
On Saturday 16 Jun 2012 12:23 AM Posted by MattFleet
Simcity simschmity
 
 
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Lucid
On Saturday 16 Jun 2012 11:01 AM Posted by Lucid
How much more original can a SimCity game get?
 
 
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lll
On Sunday 17 Jun 2012 4:24 AM Posted by lll
This game sure brings back memories, but the graphics seems somewhat lacking, but still seems very interesting
 
 
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rebolta
On Sunday 17 Jun 2012 2:36 PM Posted by rebolta
Yeah this will be good I think it should be able to co-exist with sims 3 though.....
 
 
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