There are a lot of folks who don't like the box art for the new Doom, but luckily, if you're one of them, you'll be able to swap it out with a reversible cover that's currently undergoing a vote on Twitter.
Box art is a weird thing. On the one hand, there's always some validity to the old adage of "don't judge a book by its cover", and I doubt anyone would change their mind about a game based solely on the case. But on the other hand, the artistic merit of covers is worth thinking about, the marketing value can't be understated, especially when it comes to getting the attention of people who've never heard of the game in question.
Which brings us to the question: what makes good box art?
What should a cover strive to achieve, and what should it avoid? Has packaging ever been the thing that brought your attention to a game in the first place, or have you ever felt like you were mislead by the box? What are some of your favourite examples of box art?
Let us know in the comments below!
The Weekend Chat is a new format we're trialing amongst other ideas for NZGamer.com in 2016. We'd love to hear your feedback on this.