Naughty Dog Thought The Last of Us Was Going to Fail

Naughty Dog Thought The Last of Us Was Going to Fail

The Last of Us may be one of the most lauded games of the previous console generation, but at one point in development, the creators were concerned it would be a failure that could ruin Naughty Dog's image.

“We thought it was going to tank," co-director Bruce Straley told Wil Wheaton in a roundtable discussion with key members of the development team. “We thought we were ruining Naughty Dog’s image.”

"The joke throughout production, we'd say it's the downfall of Naughty Dog," creative director Neil Druckmann added.

According to lead designer Anthony Newman, this was mainly because the mechanical side "wasn't gelling. It wasn't coming together. It was a set of really lucky breaks in gameplay decisions we made that made everything fall into place and turn into a fun game."

Druckmann said that a few weeks out from wrapping up the game, a couple of people approached him to talk about how much they loved the game, including Uncharted 3's technical art director Teagan Morrison. "He was like 'guys, I don't know what you did, but it's one of the most intense, emotional games I've ever played.' And that's the first time were like, 'maybe we're okay. Maybe we'll be alright.'"


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Comments Comments (4)

Posted by AudaciousGnome
On Wednesday 22 Jul 2015 10:28 AM
Classic "hope for the best, expect the worst"
Posted by Bank
On Wednesday 22 Jul 2015 11:36 AM
ND please make more doubtful games where you expect failure.
Posted by MonkeyMan
On Wednesday 22 Jul 2015 11:38 AM
Must be a lot of pressure working at a place with such a good reputation
Posted by Jono91
On Friday 24 Jul 2015 8:59 AM
It'd be a tough industry to work in, for sure. Putting something out there that you've worked on for months and months and poured your heart into. I guess at the time it was such a different game so it was a bit of an unknown as to how well it'd be received!?!