Bethesda Softworks' Vice President of PR and Marketing Pete Hines revealed the company went back to the drawing board for the latest Doom after their original intention for the game moved too far from what the franchise is loved for.
Speaking with Polygon during E3, Hines said the original concept for a fourth Doom didn't play like previous games in the series. He went so far as to relate the game to that of a franchise such as Call of Duty or Battlefield with a Doom skin pasted over top.
Hines proceeded to explain that the gameplay felt too generic, lacking the speed of the franchise's roots. He mentions a reliance on cover without the "visceralness" in combat that was showcased at E3 this year, specifically as it lacked executions.
The new Doom was shown off during Bethesda's E3 Showcase last week. The gameplay footage displayed the speed and gratuitous violence the series has been famed for since the original Doom in 1993. The most recent game in the series, Doom 3, was originally released in 2004, with an enhanced edition released in 2012.
Doom is due for release on PC, Playstation 4, and Xbox One in Autumn 2016.