A pretty big surprise for Doom fans hit the stage during the Bethesda E3 Press Conference today, that of Doom Snapmap, a new built-in map and mode editor for the first-person shooter franchise. The feature will be available for players on the Xbox One, Playstation 4, and PC when the game launches sometime during Autumn in New Zealand next year (Spring in North America).
Built to satisfy the modding community that has supported iD Software's titles throughout the years, the modding tools that all players will have access to will require no prior experience to use. Described as a "built-in gateway" tool, iD Software wanted to make the process of creating and sharing your own levels as easy as possible.
Not only will players be able to create and design their own maps though, they will also be able to play around with the game's logic in order to design entirely new game modes. Footage played during the conference showed the ability to place and position all manner of items, from power-ups and weapons, to exploding crates and burst pipes spewing flames.
Another neat feature shown in the demo, although not confirmed, was the ability to transition between build and play modes instantly in order to try out a feature you just implemented. This was displayed by telling the game to spawn a demon in a certain spot once a set of armor had been picked up by the player.
No word yet as to whether this will be testable during the Doom Beta that has yet to be given a release date. More information will surely be revealed regarding this new mode as we draw closer to it's Autumn 2016 release window (Spring in North America) when it launches on the Xbox One, PS4 and PC.