Project Morpheus Launching First Half of 2016

Project Morpheus Launching First Half of 2016

Today at the Game Developers Conference (GDC) 2015, Sony announced that the PlayStation 4 virtual reality headset, Project Morpheus, will launch in the first half of 2016. 

They also unveiled a new, updated prototype, with the following improvements:

  • OLED display – In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur.
  • 120hz refresh rate – The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display’s high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals.
  • Super low latency – We know how critical low latency is to delivering a great VR experience, and we’ve reduced latency to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players.
  • More accurate tracking- To make positional tracking more precise, we’ve added three LEDs to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking.
  • User-friendly design – We’ve made the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.

Project Morpheus was first announced a year ago, at GDC 2014. Sony will release more details about the headset, and games made for it, at E3 this year.

"Our goal with VR is to deliver a sense of presence, making the player feel as though they’ve stepped inside the world of a game," said Shuhei Yoshida, President of SCE Worldwide Studios. "The new Project Morpheus prototype brings us closer to that goal, as it improves the visual experience and tracking accuracy, both of which are critical to achieving sense of presence."

Source: PlayStation Blog



 

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Comments Comments (11)

 
Posted by jtbthatsme
On Wednesday 4 Mar 2015 1:20 PM
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This should be interesting would be nice to try one out....I wonder what sort of price range they'll be looking at. I would be surprised if they're under $250.
 
 
 
Posted by Timzone
On Wednesday 4 Mar 2015 1:41 PM
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Wife is going complain, but it's definitely going to be a day one purchase for me.
 
 
 
Posted by Goonertron
On Wednesday 4 Mar 2015 2:36 PM
1
Xbox will be left in the dust if they don't get in the VR game.
 
 
 
Posted by sakuraba
On Wednesday 4 Mar 2015 2:57 PM
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So this replaces the need to pkug your ps4 into a tv for any game?
 
 
 
Posted by scotteffone
On Wednesday 4 Mar 2015 4:00 PM
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But I want it nowwwww....

I was quietly hoping for a late 2015 release but this isn't that far away really. Unless it follows the delay trend which has been happening waaay to often.
 
 
 
Posted by Goonertron
On Wednesday 4 Mar 2015 8:22 PM
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4 March 2015, 02:57 PM Reply to sakuraba
So this replaces the need to pkug your ps4 into a tv for any game?
Didnt think of that, wonder if it has its own VR dashboard.
 
 
 
Posted by Newsboy
On Wednesday 4 Mar 2015 10:56 PM
2
I wonder how well the PS4 can handle stereoscopic rendering at 60+fps rendering. Anything less breaks the immersion with the Rift, and I assume would be the same here.
 
 
 
Posted by captain X nz
On Thursday 5 Mar 2015 12:48 AM
2
4 March 2015, 10:56 PM Reply to Newsboy
I wonder how well the PS4 can handle stereoscopic rendering at 60+fps rendering. Anything less breaks the immersion with the Rift, and I assume would be the same here.
Also:

"By adopting OLED, Morpheus now supports 120fps output, and is able to render 120 images per second. Furthermore, via a system software update, all PS4 systems will handle native 120fps output when connected to Morpheus. By combining the OLED display’s high refresh rate and the power of the PS4 system, Morpheus produces amazingly smooth visuals and achieves the next level of immersion. "

"In addition to the enhancements, the new prototype will continue to support 3D audio and social screen, a feature that outputs the same gameplay that’s within the Morpheus headset to a TV so additional players can interact. Furthermore, SCE will provide an SDK that converts 60fps images to output in 120fps, which will allow developers to bring their content that was being developed on the prior prototype to the new Morpheus prototype."

Personally, I think we now know why the Vita lost it's OLED screen...
 
 
 
Posted by SpawnSeekSlay
On Thursday 5 Mar 2015 2:20 PM
2
Been sold on it for ages. Cant wait till next year.
 
 
 
Posted by guido
On Thursday 5 Mar 2015 3:10 PM
2
Looking forward to getting Morpheus. Just hope the price is more in the $250-$350 range and not the $500+ department. Thinking the competition that's heating up will help keep the cost down.
 
 
 
Posted by koyukon
On Monday 16 Mar 2015 11:43 AM
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Silent Hills better be morpheus supported.